Castles can't be stopped from starving (prosperity mechanic issues)

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This is an issue that was brought up many months ago, so they are aware of it but nothing has been done. With how many things they have started and not finished and just abandoned I am not confident this will be solved anytime soon
Its extra sad, cause its a just a tad tweaking of numbers...
 
When we reach a certain population (prosperity) we should send out homesteaders , decreasing the prosperity/population significantly and spawning a new village that of course feeds new food to the town. Assuming you couldn't set up better trade routes or just make more local farms, that what you would have to do right? Entice the abundant population to move out to a new prospect.

Unless TW intends for prosperity to not represent population and rather it's just the same people eating more and more food, a whole town full of mukbang ladies, gobbling up the food and starving the garrison.
It would be cooler to be able to upgrade villages like we could in WB.

Moving the amount of food produced higher from the maximum of +12 to something higher.

It used to be gun to be given a tiny village and work your way up, looking after your village and improving it.
 
It would be cooler to be able to upgrade villages like we could in WB.

Moving the amount of food produced higher from the maximum of +12 to something higher.

It used to be gun to be given a tiny village and work your way up, looking after your village and improving it.
I agree, it would be a really nice feature if you could also upgrade villages like you can with towns and castles.
 
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