No castle would ever be built in a location where attackers can swarm up the nearby hills and easily fire into it....The fact that the ruined gatehouse is the largest and tallest bit of the castle is madness.
+1 for the siege tower not getting to the wall. I've probably played this map a few dozen times and I only ever remember seeing that siege tower make it to the wall maybe twice.
- A and B flags should be swapped. B is easier to take than A because it's just on the ground.
- The siege tower doesn't have enough health. It always gets broken before getting to the wall.
- The main gate favors defenders too much. Not sure what could be changed. Perhaps some of the barricades for defense removed?
- The final flag almost always favors attackers. Some additional defenses should be added there, especially some anti-cav ones.
I think a big issue with this map is how accessible G is to cavalry. Once the weakened wall is broken (which usually happens pretty fast unless the defenders actively try to stop the artillery) cavalry just needs to break 2 barricades that go down in a few hits and then they can contest G the entire game, meaning you'll constantly need people sitting on the last flag. Often you'll reach this state even before A and B are taken.