I have mixed feelings about this map. Cosmetically it is definitely the greatest looking castle of the siege maps, just like its the case with all battanian castles in SP as well.
The gameplay in this map can be split into 3 different phases, 2 of which are somewhat enjoyable, and 1 of which is the most cancerous experience imaginable in Bannerlord MP.
Phase 1 : Destroying the main gate and the side entrance
This part is somewhat enjoyable. The biggest issue i have with this phase is the fact that defenders have a pathway in the mountains to allow cavalry riders to instantly join the battlefield and go annoy the attackers. The general idea of intentionally favor the cavalry, wether its attackers or defenders, have no business in siege. This mountain pathway is in my opinion the biggest offender imaginable. Defending Cavs should have to use the main gate to get out, taking the risk of opening it.
Phase 2 : Infantry battle inside the castle
This is by far the best part of this siege battle. The part where we fight on the walls getting the C-D-E flags. This part is very infantry oriented, which is the very nature of the siege mode itself. Cavalry are non-existant during this phase, fights are often happening inside which prevents archers from shooting in the inf (there are still some instances where archers are very useful in this phase). Overall, phase 2 of this castle is what siege mode is all about.
Phase 3 : The most cancerous experience imaginable in Bannerlord
F and G point start getting swarmed on simultaneously, but its really at the G point that the siege aspect of this mode gets flushed down the drain and replaced with a massive cavalry battle that is just so toxic, annoying, cancerous and overall ridiculous that most of the time i personnally stop playing at that point and wait for the game to end to join the next one. Everything in this last part favors Cavalry in a mode in which, arguably, there should be NONE to be seen. A big ramp to allow cav, plain and easy to maneuver zone allowing the cavalry to do whatever they want. We get charged from every directions while being shot from archers, there is no skill require for this part, its just pure randomness, you keep swinging left and right because you cant see ****, all you see are horses sticking to your camera, and every time you try a swing, your swing collides with a horse. The game becomes literally unplayable by that time.
This map needs to be made ANTI-cavalry. Remove the ramp, remove the hole in the mountain, make the cavalry unable to maneuver inside the castle. Playing cavalry in siege modes needs to be FILLED with so many disadvantages that only people with great courage try it.