- Best answers
You are not wrong in your post but I can imagine that the ruined gatehouse is part of a bigger wall that was destroyed in a previous siege and the defenders just havent had time to replace it yet. The larger wall would likely prevent people from actually using the hills to fire into the castle.No castle would ever be built in a location where attackers can swarm up the nearby hills and easily fire into it....The fact that the ruined gatehouse is the largest and tallest bit of the castle is madness.
+1 for the siege tower not getting to the wall. I've probably played this map a few dozen times and I only ever remember seeing that siege tower make it to the wall maybe twice.
- A and B flags should be swapped. B is easier to take than A because it's just on the ground.
- The siege tower doesn't have enough health. It always gets broken before getting to the wall.
- The main gate favors defenders too much. Not sure what could be changed. Perhaps some of the barricades for defense removed?
- The final flag almost always favors attackers. Some additional defenses should be added there, especially some anti-cav ones.
And at that point, it becomes a coin toss basically, who has the biggest cluster**** wins.I think a big issue with this map is how accessible G is to cavalry. Once the weakened wall is broken (which usually happens pretty fast unless the defenders actively try to stop the artillery) cavalry just needs to break 2 barricades that go down in a few hits and then they can contest G the entire game, meaning you'll constantly need people sitting on the last flag. Often you'll reach this state even before A and B are taken.