No problem
! I enjoy doing these kinds of investigations.
When a villager party is created, half of the size of the party is taken out of the hearth value of the village. So a 30 villager party spawning would subtract 15 hearths from its village. If bandits keep destroying villager parties it will start to eat into the village's hearths. No idea what the formula is for deciding the size of villager parties, though. I also don't know the exact circumstances under which the game decides to spawn a new party.
Yeah, if you buy out all the goods, the village will have to spend a few days building its stock back up before sending a party out again. It would probably work, but it might be hard to catch before it's too late. Good idea though!
That's really good to know, so it's possible to destroy food stock from city/caslte by both raiding villages and slaughtering the party of villagers.
I think I read somewhere on the forum ( I might be wrong I did not observe that one consistently during my gameplay) that for villages, hearth was a bit like prosperity for town, the more your villagers are able to trade with town the higher the hearth count and the higher the number of villagers in party.
So in theory killing villagers and raiding villages should make new party smaller than previously and protecting them should increase them ( I don't know if an already existing party can grow or if it need to get replaced)
I don't know for sure if buying either directly from villagers party or from village will have the same effect than villagers selling to town, I tried to always buy everything from my owned villages/villagers in my game but since the effects don't seems immediate it was hard to know if it was working or if it was just a growth rate. (Also I wonder if buying work horses from villagers will affect their carry capacity and therefore their move speed on map, so far I did not noticed any changes)
But from my observations it seems that high hearths will increase villagers party size (since I only noticed 200+ villagers in 3000+ hearths count), give a higher militia count although only a few digits and also give more food stock to associated city/castle, making it easier to garrison units and militia.
Also buying buying from villagers/villages will make the stock food of the associated city drop (it will go up again if you sell the food to the town yourself)
Managing villages is tedious but I find it pretty funny to roleplay and hunt each and every nearby looters party, protect them from raids and watch their population grow by the day, I really wish there were an option to just inject money into the villages to increase their growth/militia, build watchtowers or housing, a bit like caslte/city management.
(I'm really considering installing garrison/patrols mods to protect villages if this don't get added to the vanilla game)