Castles, at the moment, don’t block narrow passes to enemy parties and caravans.
Parties avoid enemy parties if they think they are outclassed. Would it be possible to make the ai see the garrison as an (stationary) enemy party? This way only stronger parties can pass.
The ai already calculates the strength of a garrison for sieging (but I presume the garrison gets an extra bonus in the siege check.)
As an extra add-on this can tie in with a governor.
example:
no governor: 25% of garrison is used in the strength check
Governor: 50% of garrison is used in the strength check
high level Governor: 75% of garrison is used in the strength check (Not 100%, would never leave the castle undefended)
Parties avoid enemy parties if they think they are outclassed. Would it be possible to make the ai see the garrison as an (stationary) enemy party? This way only stronger parties can pass.
The ai already calculates the strength of a garrison for sieging (but I presume the garrison gets an extra bonus in the siege check.)
As an extra add-on this can tie in with a governor.
example:
no governor: 25% of garrison is used in the strength check
Governor: 50% of garrison is used in the strength check
high level Governor: 75% of garrison is used in the strength check (Not 100%, would never leave the castle undefended)
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