Sibylla said:yes actually they have vertex animation not skeletal.
but in order to export all frames you need it to be in smd or md3 or you may export each frame at once in obj.
bjorne. said:Sibylla said:yes actually they have vertex animation not skeletal.
but in order to export all frames you need it to be in smd or md3 or you may export each frame at once in obj.
So what I need to do is to export a current glove in MD3 format? And then?
What I did first to create the gloves what to export leather gloves in .obj, then edit them with Wingd3D. Now I want them to work ingame as regular gloves do.
bjorne. said:WOAW! that much work to just making a single glove?
Well. Atleast now I know it isn't worth it just for such a small part. But I'll try just to learn.
jik said:bjorne. said:WOAW! that much work to just making a single glove?
Well. Atleast now I know it isn't worth it just for such a small part. But I'll try just to learn.
It's not that hard, just takes some time. You have to make each frame anyway. No part of modding is just easy. It all takes work.
bjorne. said:Well. Right now I am about to finish a beta. But yea. I'll see what you think about it then!
But I got a question. Where do I find this frames?
jik said:bjorne. said:Well. Right now I am about to finish a beta. But yea. I'll see what you think about it then!
But I got a question. Where do I find this frames?
in the BRF editor, if there are more than 1 frame for an item, you will see a scroll bar at the bottom of the preview window. In the bottom corners you will see the information you need.