Nah, the poll options just didnt reflect the fix properly. The option should be named " Yes, they should rarely turn a profit before getting destroyed" to reflect the fix.Lmao good job for people who voted yes in this poll. You played yourself
Caravans weren't safe income sources though, and the game should reflect it, but neither were they almost never turning a profit.I actually think caravans should be a safe source of income, but that the profit margins could stand to be a *little* less than they are now.
Caravans weren't safe income sources though, and the game should reflect it, but neither were they almost never turning a profit.
I literally showed in my post how they made 10k a day plus I had 3 parties and had them running several years, so no they were too op stop being in denial...On the other hand each caravan you made cost you a companion who could otherwise be serving in a war party that you could be using to bolster your own military power by forming an army. Parties also bring in income of their own which means caravans need to directly compete both monetarily and in utility as a military boost.
Then once you have one or two fiefs you have more than enough passive income and those caravans that are using companion slots start getting less desirable. I actually shut down all my caravans once I had a second fief so I could support more war parties and have more companions to serve as governors (not that having governors seems to do anything, which is a separate issue that needs to be fixed).
And as multiple people in this thread have said they do sometimes die and you do have to go find your now lost companion and spend another 15K to get the caravan running again.
If you nerf caravans to die more frequently than they do now there's a high chance they'll stop being profitable at all and then it will become an outright dead feature.
Rather than nerfing caravans it makes more sense to simply make other roles your companions could be serving more rewarding. Specifically governors who, as I said, don't seem to do much at all.
I literally showed in my post how they made 10k a day plus I had 3 parties and had them running several years, so no they were too op stop being in denial...
Obviously, they should not be 100% safe. That is indeed op. However, caravans also should not be a bunch of morons that travel through enemy and wartorn areas. If they get wrecked by a huge group of bandits then so be it. If they get ambushed by enemy lord fine, but they should not travel to the heart of the enemy teritorry simply to save some time instead of going around dangerous land.I wonder what you think about one issue related to caravan's current situation.
Currently caravans are nearly 100% safe money source. You build your caravan and it buy some cheap stuff then sell them in next destinations. It buys cheap and try to sell expensive again and again. After some time (like 10-15 days) their capital passes initial limit (10K) and you start to get profit from them. Caravans are currently so cautious and fast they are nearly always ignored by enemies. Also bandits are generally weaker compared to them. This results in player gaining 0.8K daily from one caravan as average until party is disbanded by player. Caravan's party wage is about 0.2K. This means one caravan make 0.6K profit daily in average.
As summary to create a caravan you pay 15K and in one year you get 50K, in two years 100K and this goes on... If there is no extraordinary situation.
I think this situation is not a good design because caravans are currently obviously OP and player has no fear of losing them. This results in caravans to be a stable game element. There are nearly none caravan involved battle in map and this create lack of variety. I want to make caravans more desired targets so that bandits and minor mercenary faction lords (which player is in war with) will attack caravans even they are a bit weaker compared to it or even they are a bit far. So this will result in losing your caravan time to time (more than current situation). Of course this should not be very common. In average once in a year player can lose his/her caravan.
What do you think about this development idea? I know caravan owners will be a bit disturbed however we are trying to make game more exciting.
Hmm...I mean, I get losing them to other factions when you are at war with them. Just like losing a workshop if a city gets sacked. I do think that your companions skill/level should allow them to lead larger caravan parties, or deal with random bandits without much concern.
I've been running a caravan for >400 days.?With the beta branch, i just wont create any caravan, just not worth it at all.