Tachyon
Veteran

Wiill Caravans belonging to the player's kingdom trade with other factions and player cities? If player kingdom caravans exist at all, how many Cities does a player need to own before a Caravan is generated?
In case caravans for the Player's kingdom haven't been implemented, I found this bit of code from the Sword of Damocles mod that lets the player's kingdom generate caravans:
I'm not sure if the caravan generation for the player's kingdom is already implemented. Can someone please confirm
In case caravans for the Player's kingdom haven't been implemented, I found this bit of code from the Sword of Damocles mod that lets the player's kingdom generate caravans:
Open triggers.txt and change this line:
1.000000 0.000000 0.000000 0 9 6 3 1224979098644774912 432345564227567629 432345564227567635 542 3 1224979098644774912 21 0 2147483679 2 1224979098644774912 432345564227567629 4 0 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 1 3 936748722493063294 1224979098644774912 11 3 0 3 0
to this line (not tested, make backup):
1.000000 0.000000 0.000000 0 8 6 3 1224979098644774912 432345564227567629 432345564227567635 542 3 1224979098644774912 21 0 4 0 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 1 3 936748722493063294 1224979098644774912 11 3 0 3 0
1.000000 0.000000 0.000000 0 9 6 3 1224979098644774912 432345564227567629 432345564227567635 542 3 1224979098644774912 21 0 2147483679 2 1224979098644774912 432345564227567629 4 0 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 1 3 936748722493063294 1224979098644774912 11 3 0 3 0
to this line (not tested, make backup):
1.000000 0.000000 0.000000 0 8 6 3 1224979098644774912 432345564227567629 432345564227567635 542 3 1224979098644774912 21 0 4 0 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 1 3 936748722493063294 1224979098644774912 11 3 0 3 0
I'm not sure if the caravan generation for the player's kingdom is already implemented. Can someone please confirm

