
Except if you own caravans, then they move too slowlySee title. Caravans move too quickly.
Caravans are too expensive and I don't cheat much... trying to beta test it for months now on vanilla sometimes with RBM.Except if you own caravans, then they move too slowly![]()
You need an all-mounted, preferably all-cav, party to effectively hunt them down. And the party can't be too large because of the (hidden) malus to movespeed on the map due to party size.See title. Caravans move too quickly.

Nahh, as Apocal noted, it allows for another potential specialized strategy of maintaining a smaller but mobile force, as opposed to maintaining a larger force strong enough to take on lord parties. If you make them stronger, but slower, they will essentially just become another lord party.That said, I think caravans should be much slower, but better guarded.

I say hunt caravans or hunt lords (the better option anyway).Caravans should be a little bit slower, imo something like -0.3 to caravan movement speed should be fine. While it's enjoyable to trap caravans in natural chokepoints the first few times, it gets tiring real fast.


They are actually very survivable if you're not part of a faction. Something like 98% of caravans survive 2 years and according to Flesson19's video, they earn an average of 228 denars per day on if formed on day 1 (more than 19k per in game year), the amount increases as time goes on, which makes the lower tier caravans both profitable starting from day 1, and a decent option for levelling up companions.Caravans need in a majority of cases, to earn their money back. They need to earn 22K. If they don't do that in a majority of cases, they're pointless in game.
Therefore they need to be fast enough or armed well enough to evade or defeat a majority of looters and enemy parties a majority of the time. Arming them more extends the time it takes for them to turn a profit. So speed is the best option.
It used to be that caravans stopped surviving mid-late game as bandits became too powerful (fast bandits catch them, others pile on). But they've adjusted them so that they survive reasonably well now. They're income sources for players, that after a long period of tweaking seem to be working at the moment, so I wouldn't want them to be tinkered with.
If you want low hanging fruit for banditry, enemy parties will always bring you more cash, otherwise lurk at the choke points as mentioned above.

So you want them nerfed because you're bored of cornering them in a bottleneck and would rather chase them down?Nerfing the speed of caravans a tiny bit won't have a huge effect on its survivability (though it will have an effect on profitability, how much I'm not sure though). I just want them to be a tiny bit slower so that they're not as annoying to ambush and we won't have to maneuver as much (although admittedly, the precise manuevering necessary to catch a caravan is also kinda fun for the first few times).

Oh yes an ambush perk would be fun!All cav party can easy chase caravans, battanian infantry can catch caravans in forest. High scouting with good perks also helps. You can ambush them or look for caravans in bandit infested places. Disorganized penalty is huge. TW should add ambush mechanic that would also help and made game more interesting.