Caravan = Ungodly Wealth = Boring

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It's just a poorly thought out feature. 

Correctly done it might be a way to 'add' a trade route to a town you own, and increased weekly revenue some. 

As is, it's so obviously exploitable that it is clear it wasn't really tested well or aggressively.  Once you have about 10k, you can make 40-110k in a single run, which is so far off the chart for income that it really distorts the game.

That, and the 'normal' methods of income are mostly broken.  There is no loot from many battles, selling captives has been nerfed severely and enemy factions never seem to offer ransom for nobles (or just have never done so for me).
 
i dunno the sweds wanted king gustaf back after i captured him i dunno why they'd want him even with his 256 men he couldn't take out my army of 100 elites
 
Queen Azalyn 说:
i dunno the sweds wanted king gustaf back after i captured him i dunno why they'd want him even with his 256 men he couldn't take out my army of 100 elites

I have not had that kind of luck, unfortunately.

 
nox 说:
It's just a poorly thought out feature. 

Correctly done it might be a way to 'add' a trade route to a town you own, and increased weekly revenue some. 

As is, it's so obviously exploitable that it is clear it wasn't really tested well or aggressively.  Once you have about 10k, you can make 40-110k in a single run, which is so far off the chart for income that it really distorts the game.

That, and the 'normal' methods of income are mostly broken.  There is no loot from many battles, selling captives has been nerfed severely and enemy factions never seem to offer ransom for nobles (or just have never done so for me).

A well worded post :wink:

I find having played for a couple of days now, that there is no real wealth progression by any normal means.

At the start of a game (m&b / warband / mods for either game) I would normally ride around fight a few small battles and slowly level up while looking for tourneys to enter. Or possibly raid some towns and sell the loot off, and by doing such, I would slowly be able to gear up and support a larger force and have some money left over.

In With fire and Sword, I noticed on my very first vendor items priced well over 100k. Fighting small battles yields almost no loot to be sold, doing quests is usually under 3-500g. There is basically NO valid way of making money except getting ^ as the above post says, around 10k and then basically doing retardly repetitive caravan runs back and forth across the map. The problem is that caravans seems to be the ONLY way of making any reasonable amount of money, and then the problem is that the amount you end up making is unreasonably high.

I went from having the worst gear > fight a few battles + sell stuff > 8k gold > first velvet trade caravan = 60k > buy the trade patent = next caravan 100k > next caravan 100k > etc > etc.... > being the exact same level (now 100 days in) 1million in a bank earning 14% interest + myself and 3 companions now have crazy gear including a couple of custom made weps + my entire merc company has the best gear.

Caravans basically take about as much time (ctrl+space with a 60-70 merc cav) as it would to simply enable cheats and spam the hell out of the +1000gold button. Theres zero progression, just a huge jump from no gear and no money, to uber gear and more money then you can count or need. The gear itself is vastly overpriced as well, which needs to be taken into account.

My opinion, caravans need to be toned way way down and affected by the trade skill (if thats the route you take to make money). Gear from shops and custom made items needs to be toned down price wise. Quest rewards and battle loot needs to be raised. Any way you slice it, you NEED to feel some sort of actual progression, regardless if you go the trading or fighting or looting or questing or all of them mixed path. The gear should feel obtainable after doing a decent amount of whatever it is you choose to be doing and not out of reach the way it currently does.

 
Declare war on the polish and russians. Now you cannot run caravans without going through heavily-infested enemy territory.

Problem solved

Improvisation anyone? :3

Edit: Also if it makes the game too easy then stop running caravans? Just sayin'
 
Yeah I agree with most of you, they should try to "balance" it out somehow.

It took me a good 3 hours to amass 10 million thaler, now it's sitting in the bank collecting interest at 18%.

I can't even spend the interest fast enough.



But if you don't like it, don't use it.
 
How do you even get 3000 renown? I couldn't do it Warband even with throwing feasts and winning tournaments all day.
 
nox 说:
enemy factions never seem to offer ransom for nobles (or just have never done so for me).

I found out today you have to talk to him via the prisoners panel and he pays you to let him go free
 
Empiro 说:
How do you even get 3000 renown? I couldn't do it Warband even with throwing feasts and winning tournaments all day.

its 50 renown if your solo etc time facing a lord's army :razz: and i've taken down a lot of enemy lords :razz:
 
Queen Azalyn 说:
Empiro 说:
How do you even get 3000 renown? I couldn't do it Warband even with throwing feasts and winning tournaments all day.

single handly defeated lords as in jsut me vs 200+ troops :razz:

In F&S? You must be the best MB player I've ever heard of.

I barely want t take on 20 by myself if they are armed with muskets.
 
PANTERA. 说:
Queen Azalyn 说:
Empiro 说:
How do you even get 3000 renown? I couldn't do it Warband even with throwing feasts and winning tournaments all day.

single handly defeated lords as in jsut me vs 200+ troops :razz:

In F&S? You must be the best MB player I've ever heard of.

I barely want t take on 20 by myself if they are armed with muskets.

its really time consuming though and it counts heavily on routing the enemy
sadly its kinda expensive on my horses ... i tend to grande my own horse at times ...
 
Darkcerb 说:
I didn't know you're forced at gun point to run caravans.

No, but everything is pricey on hard such that without doing caravans I am stuck doing quests over and over and over to acquire money, I haven't tried to conquer a castle and maybe that will pay me 10k Thelas a week, but I'm pretty confident that I will STILL be stuck in this endless loop of finances till I can work out where best to make money.

This is 20 hours of game play so far. So yea its a bit annoying, I'm about to throw in the towel and fight a place for velvet and see where I can sell it to make money.

I spent more of my time in Warbands and the original doing conquests, not trying to amass a fortune to buy gear. This is becoming a grind and I dont want to spend hours and hours of grinding. This isnt MMO damnit....
 
Zhaker 说:
Darkcerb 说:
I didn't know you're forced at gun point to run caravans.

No, but everything is pricey on hard such that without doing caravans I am stuck doing quests over and over and over to acquire money, I haven't tried to conquer a castle and maybe that will pay me 10k Thelas a week, but I'm pretty confident that I will STILL be stuck in this endless loop of finances till I can work out where best to make money.

This is 20 hours of game play so far. So yea its a bit annoying, I'm about to throw in the towel and fight a place for velvet and see where I can sell it to make money.

I spent more of my time in Warbands and the original doing conquests, not trying to amass a fortune to buy gear. This is becoming a grind and I dont want to spend hours and hours of grinding. This isnt MMO damnit....

You have to take all of the game mechanics at face value. 

Presume that the prices and expenses were planned with the fact that money would mean nothing in mid-game and enjoy what of the game there is.  That's really all you can do.

Slamming your head against the wall by avoiding the obvious mechanism given to you to make money is not going to make the game more fun.

 
nox 说:
You have to take all of the game mechanics at face value. 

Presume that the prices and expenses were planned with the fact that money would mean nothing in mid-game and enjoy what of the game there is.  That's really all you can do.

Slamming your head against the wall by avoiding the obvious mechanism given to you to make money is not going to make the game more fun.

But to me that is more of a bug than an actual obvious mechanism. I understand what the game is trying to do to make it hard, but the way its making is campaign mode hard isn't "hard" per se, its just more grinding.
 
Please STFU with the caravan whine threads, because just in case you guys haven't noticed stuff in this damn game cost an insane amount of $$. If it wasn't for caravans I would to have raid every village in the damn world to afford the gear that I have now for me and my crew.
 
Votadini 说:
Declare war on the polish and russians. Now you cannot run caravans without going through heavily-infested enemy territory.

Problem solved

Improvisation anyone? :3

Edit: Also if it makes the game too easy then stop running caravans? Just sayin'

Don't mean to knock you're opinion here, but having to RP out of a bad economic mechanism doesn't really cut it imo.
Not to mention it would then be game of dodging things on the mini map, which is even less fun and more time consuming.

As for the if you don't like it don't do it... well please suggest a better way, actually scratch "better", ANY other way to make ANY kind of reasonable money in the game? The simple fact is the gear and items are far too overpriced for you to choose anything other then caravans as a source of money, and when doing them it feels like such an exploit, you could just be cheating and saving yourself some time instead (and by that I mean, running back and forth between 2-4 cities for an hour or more with no threat of danger or any consequences is just flatout boring and cheating would achieve the same purpose without the time invested).

The game revolves around having a huge amount of money (ie - gearing mercs / hiring high tier troops / gearing yourself and companions), and yet it is very imbalanced because of the ease of earning huge amounts of money. It basically negates any early challenges and makes anything you do aquire feel a bit worthless because it took almost nothing to achieve it.
 
Kexin 说:
Please STFU with the caravan whine threads, because just in case you guys haven't noticed stuff in this damn game cost an insane amount of $$. If it wasn't for caravans I would to have raid every village in the damn world to afford the gear that I have now for me and my crew.

That's one of the main points of these threads though: caravans give ridiculous amounts of money for little effort, while all other methods in the game give next to no money.

I spent the first few days fighting bandits, selling prisoners and doing quests for mayors. I would get around 40 thalars for defeating the bandits, 10-30 thalars per prisoner and 100-200 thalars for each quest completed. I then had a look at the stores and realised that everything costs a bloody fortune. Even just a low-tier shield was 3000 thalars. So, I started trading. It was still slow, but occasionally I'd come across a town with a large number of something really cheap (iron and tools mostly) and then would go and sell it at the other side of the map. It took me a few more hours of play time doing this to get around 8000 thalars.
Then, I tried using the caravans. I shopped around and found a city selling spices for ~100 thalars and another buying them for ~1000 (Tver' I think). I immediately sent a caravan of 40 and made 40k thalars (well, 80k, but I'm sure that's a bug associated with the patent quest). After this I could keep trading (without even having to resort to using the bug/glitch/feature of selling spices or velvet to somewhere cheap and then sending a caravan) and making huge amounts of money. No risk, little in game time used up and hardly any real time used up to make 1 million thalars.

It just seems ridiculous; every other way of making money is insanely inferior to using caravans. You either are dirt poor or you have finally made enough to send caravans and you're filthy rich; there's no in between.

What I think could be done is:
- making the trading skill play a greater factor in the success of the caravan. I have 0 trading skill and it just means that I have to spend a little more time trading to get the same amount of money as someone with a high skill.
- make the routes more dangerous. Make it so that the best routes are between some kind of "no man's land" (there's a few on the map) where there are no cities to hide in and where large groups of strong bandits/deserters roam. Then, allow people with higher trading skills to hire caravan guards for each trip. Other players will simply have to defend themselves as best they can (if they aren't traders, they should be able to fight). Also, make these bandits attack regardless of numbers - I usually just have 70 men in my squad now, because it keeps all bandits away. If they attacked me with their low numbers, I'd get weaker each time. If the trade routes were in "no man's land" I'd have to think tactically and decide whether my men can make it through without resupply and rest.
- give an actual limit to the goods being traded. Hell, perhaps even just make it that a caravan open up like an inventory, where you can place items you've bought. Then, you buy as many items as you want from one city and sell at others. Hire the caravans for a certain amount of time and it works out fine. As it is, it's incredibly easy to make 40-50k off a caravan. If there were limited items in the cities, you'd actually want to take the crappier items like pottery, because there isn't much velvet. Then, you'd make less per caravan and be a little on par with other forms of making money. Ultimately, though, you should have a greater chance of being attacked (even by smaller forces) when you have a caravan.

I think those points would make it more balanced. As it is, it seems that you either make far too little money or you make far too much - the prices of items seem to try to be balanced against both the extremely low profits from fighting/prisoners/etc and the extremely high profits of caravans. This doesn't work. Balance the whole economy properly and the game will be much more fun.
 
They could really balance the game using realistic political schemes.  Back in the day, if you conqured territory with mercs then left mercs to remain as your occupying force (as modeled by garrisons in M&B) they would more likely just start their own nation with the free castle you just gave them.  M&B could model this by saying that any city or castle taken that is garrisoned by mercs takes a 50/50 persuasion check daily that it won't become a 'merc' rebel city.  This would require you to both maintain lands, curry 'favor' with the locals, and balance your time between mercs and faction units. Sure you're still printing money, but you'll need to still be fighting to level faction units.  Otherwise you'll have nothing but garrisons of useless units that are only going to be steamrolled by the next lord that bought mercenaries.
 
For comparison, there are more way to raise money in warband, while the cost of item is more reasonable.
1 Build a shop in town, net you 500 per week
2 Selling prisoner
3 Ransoming lord
4 Looting village
5 Tournament.
6 Collect taxes quest
7 Trade
8 Defeating bandit
9 Defeating bandit quest
10 Slave hunting

Standard price of item in warband is around 2-10k. You are not forced to do one thing alone to raise money to buy decent equipment. Don't like build shop? Don't build it, you still can looting etc and still able to buy equipment. IN FS the price of equipment inflated while there are no other way to raise decent money beside caravan.
 
The damn Mayor didn't tell me to get a Traders Permit so I payed $4700 and I got $4400, then I wasted $45,000 for a Traders Permit...
 
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