Caravan = Ungodly Wealth = Boring

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barcibus

Veteran
There's got to be some sort of risk involved in doing velvet/spice caravans.  Once you get about 60 troops you can run them over and over to make as much money as you want and you can even alt-tab while doing it because nothing will attack you.

This can be a very fun game but you guys need to spend more time on balancing.
 
I think it would be fixed if you have to give atleast 5 of something to the trader. You'd still get rich, but you have to do more to get it.
 
I think there needs to be a risk of loss.  It's too easy to know you're going to make a TON of cash.  So either there's got to be the possibility for an encounter with some dangerous force (meaning: something that has a chance of beating you), or you aren't assured of selling your goods for so much (and possibly even taking a loss).

Would also be nice to vary up what you can make money on instead of always velvet or spice.
 
I agree, its fun getting a lot of money for a little while and then it becomes pointless.

Balancing is really the issue, the inclusion of being able to send caravans has a lot of potential to be fun, but after you send about 2-3 caravans there is no challenge to it, just a pointless grind to make money.

I've had a few instances where my caravan was stopped by groups of 50-60 bandits each and it almost seemed like they specifically tried to raid the caravan. But it was pretty easy to defeat them and it hasn't happened since.

Its a shame really because it could potentially be interesting and fun if it were challenging in some way.
 
Queen Azalyn 说:
Don't see why everyone have to tweak and fix everything because there personal views make it feel to easy

Because games are made good by careful tweaking and balancing, something which usually isnt great in a game that's just been released. Even if you don't find it too easy, the fact that some people do means there hasn't been enough balancing and tweaking done to the gameplay to make it challenging for all players. No game lasts if it doesn't present a challenge of any sort. Even if the merchant/caravan thing is a side game to the actual game in this case.
 
Iboltax 说:
Queen Azalyn 说:
Don't see why everyone have to tweak and fix everything because there personal views make it feel to easy

Because games are made good by careful tweaking and balancing, something which usually isnt great in a game that's just been released. Even if you don't find it too easy, the fact that some people do means there hasn't been enough balancing and tweaking done to the gameplay to make it challenging for all players. No game lasts if it doesn't present a challenge of any sort. Even if the merchant/caravan thing is a side game to the actual game in this case.

you do relize trade carvans and such was the primery source of wealth right tweaking the historical fact of the primery source of income is not realistic or accurate  :mrgreen:
 
Darkcerb 说:
I didn't know you're forced at gun point to run caravans.

Obviously you're not, but its a sandbox style game where you have many options of what you can choose to do. If one of those gameplay choices is improperly balanced and allows the player to get a crazy amount of money then its a valid point for concern.
 
Iboltax 说:
Darkcerb 说:
I didn't know you're forced at gun point to run caravans.

Obviously you're not, but its a sandbox style game where you have many options of what you can choose to do. If one of those gameplay choices is improperly balanced and allows the player to get a crazy amount of money then its a valid point for concern.

plus im a horrible general i need all my op money making to keep hiring exp erm i mean loyal soldiers so i can keep pressing the orders your troops to attack without you button .... :razz:
 
Queen Azalyn 说:
Iboltax 说:
Queen Azalyn 说:
Don't see why everyone have to tweak and fix everything because there personal views make it feel to easy

Because games are made good by careful tweaking and balancing, something which usually isnt great in a game that's just been released. Even if you don't find it too easy, the fact that some people do means there hasn't been enough balancing and tweaking done to the gameplay to make it challenging for all players. No game lasts if it doesn't present a challenge of any sort. Even if the merchant/caravan thing is a side game to the actual game in this case.

you do relize trade carvans and such was the primery source of wealth right tweaking the historical fact of the primery source of income is not realistic or accurate  :mrgreen:

No one saying to take the caravans out. Just to balance it as a gameplay element. I doubt that historically caravan merchants could have amassed infinite amounts of wealth like you can in this game.

For instance...my character has about 10 million thalars sitting in the bank right now, simply because of interest built from a few early caravan runs. Its nice having all that money, but it takes a lot of the challenge of the game out. That simply shouldn't happen so easily.
 
i have 53,294,321 an army of 6000 elite mercs and i own half the map ^^ the tsar story line broke for me twice so i gave up on that and went rebel
 
Queen Azalyn 说:
i have 53,294,321 an army of 6000 elite mercs and i own half the map ^^ the tsar story line broke for me twice so i gave up on that and went rebel


6000?! Garrisoned troops mostly?
 
Another possibility for balancing is adjusting how the Trade skill works.  Right now it seems to be that zero = slow money, and every point that goes into it makes it faster.  Rather than it just be good vs better, perhaps you'd have a greater chance of losing on trades until you hit 4-6 trade skill, when it would hit 50/50, and then improve from there.


As for the other comments, balancing is good because it makes the fun of a game last longer.  The easy/med/hard should be what adjusts it for individual preference, not something that is standard to the game.  Even though you may not find the game easy now, once you learn about something like the caravan issue, you'll quickly get bored.
 
Iboltax 说:
Queen Azalyn 说:
i have 53,294,321 an army of 6000 elite mercs and i own half the map ^^ the tsar story line broke for me twice so i gave up on that and went rebel


6000?! Garrisoned troops mostly?
ye i have to have them garrison so the russians dont try to take back there fallen empire :razz:
 
Queen Azalyn 说:
Iboltax 说:
Queen Azalyn 说:
i have 53,294,321 an army of 6000 elite mercs and i own half the map ^^ the tsar story line broke for me twice so i gave up on that and went rebel


6000?! Garrisoned troops mostly?
ye i have to have them garrison so the russians dont try to take back there fallen empire :razz:

how do u get that many merc? i hired about 300 from camps and next time i go they arent offering any man i can only change equipment
 
catking2003 说:
well then just dont use it how hard is this?

u are given an option not an obligation  :lol:
Rofl; how about just make it better?  If you like having something to make the game easier, it's very simple to cheat.
 
catking2003 说:
Queen Azalyn 说:
Iboltax 说:
Queen Azalyn 说:
i have 53,294,321 an army of 6000 elite mercs and i own half the map ^^ the tsar story line broke for me twice so i gave up on that and went rebel


6000?! Garrisoned troops mostly?
ye i have to have them garrison so the russians dont try to take back there fallen empire :razz:

how do u get that many merc? i hired about 300 from camps and next time i go they arent offering any man i can only change equipment

the camps refresh but you only get to hire 20 etc the first time after thats its 10 only so it takes a loong time to fill up an army my General has 3131 Renowed and 30 Charsima and 10 Leadership which makes me able to lead like 600+ people i often run around with 100 Elite Infintry, Marksmen, Calavery
 
It'd be nice - and add realism - if there were a limited number of goods available for the caravans to purchase and transport. For example: Sich starts with 60 units of Velvet, which is reduced to 20 when the player runs a large caravan from the city. A quick second trip wouldn't have enough units to fill a large caravan, so you'd only have the option for a smaller one. The goods would refill over time, of course, but their production would take some time, and likely vary somewhat from place to place, and good to good. This would basically make caravan trading like "old school" trading - limited by supply, but not demand (would be neat if they'd implement the latter for caravans as well, providing for the opportunity of a financial loss if you over-saturated a particular local market).
 
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