Caravan of Courage: OOC

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A_Mustang said:
Ah, I see. A mercenary party hired by a boyar that happened to be vaegir. So like half a war party, tops.

Still imba, but less so.

Edit: ah. So phone emocons do post on tw? ??
The standard amount I usually bring for small-scale raiding are about twenty people. And with all bit three-four being asleep, and consequently killed in their sleep I wouldn't call it too far fetched for someone fairly skilled in stealth and accustomed to moving silently in the woods through a childhood spent hunting. If it'd been a straight up fight he would've been ganked in am instant.
 
Thedran is going to slap Gwynn for keeping his equipement in such poor shape :razz:

Now, I know I finished my part with Thedran going to the tavern, but had he heard the part about the mercenary job, he'd probably be interested. Could say he didn't hear it, but I don't see the building we're in to be that big.
 
It's fine, plenty of chances for him to run into Osro and his merry band.

After Mustang has a chance to respond (and Rallix if he wants or feels a need to), I'll move the party in the direction of the local blacksmith/armorer, so encounters could be add on the way or once there.
 
I'm thinking Gwynn might be best introduced at the blacksmith seeing as he'll have to have his sword mended if he's going to take up regular jobs again.

Bobtheheros said:
Thedran is going to slap Gwynn for keeping his equipement in such poor shape :razz:
You try spending months in the gaps between civilisation while dealing with frequent fights against outlaws and predators, plus a mix of depression and postponed PTSD and see how great your stuff looks. :razz:
 
My character seems to be the least tramatised or unfortunate (apart from getting run over by a horse).

I might end up calling non-Swadian and non-Rhodok folk heathen or infidels. But beyond that, and saying something like "God willing" or "God preserve us", I won't be going into the particulars.
 
Seems like a bunch of people are in now, I'll hold off with an app for now.
 
Can we get an updated Character repository, Úlf?


And I need to ask, but does anyone have any issues with my writing? I ask because one of the things I worry about is how descriptive I should be.
 
Dystopian said:
Seems like a bunch of people are in now, I'll hold off with an app for now.

Epicrules said:
Yeah, I'm thinking much the same. That as well as the fact that I don't have, nor have I had, computer access for awhile...

Either way, if it makes you both feel better I'm not really afraid of adding two more players, especially given that you need at least a couple of people to guard or work/support a caravan.




Angelsachsen said:
Can we get an updated Character repository, Úlf?

Sure thing, will do a pass on the thread when  I get home in a couple of hours.



Angelsachsen said:
And I need to ask, but does anyone have any issues with my writing? I ask because one of the things I worry about is how descriptive I should be.

Nah, it's fine, so far I've enjoyed what everyone has written and each person's individual style/way of writing a post. In all honesty, I'm more interested to see that people try to interact/react/RP well than if your posts are perfect (and so far everyone has done a great job).

Mostly, I'm super happy to see we get some posts up after a long silence.  :razz:
 
On that note, I'll probably force Gamma to write a post either today (tonight when hen stops being a slave of the bourgeois and comes home from work) or in the next couple of days.
 
Úlfheðinn said:
Sure thing, will do a pass on the thread when I get home in a couple of hours.
Thanks, pumpkin.

Úlfheðinn said:
Nah, it's fine, so far I've enjoyed what everyone has written and each person's individual style/way of writing a post. In all honesty, I'm more interested to see that people try to interact/react/RP well than if your posts are perfect (and so far everyone has done a great job).

Mostly, I'm super happy to see we get some posts up after a long silence.  :razz:
All cool then :lol:
 
Teofish said:
I took some liberties with applying lore stuff from older Calradian history that I've caught from the Bonerlord development. If you have a problem with it........ well, then **** you you prissy cocknozzle. :razz:

Name: Rhéodh Brhéan Gwynlàthran (Usually just called Gwynn for short).
Gender: Male
Age: Neither he nor anyone else know for certain. But by his looks he's somewhere between 35 and 45.
Faction of Birth: Somewhere in the border regions of southern Swadia/North eastern Rhodok territories. What was once the old lands of the Battanians.
Allegiance: Flexible. But will never fight for a Vaegir. And will never engage in looting or banditry of any sort.
Experience: Veteran
FeudalRank: Technically minor nobility in his village. But by Sassenach standards he's just a commoner, if even that.

Appearance: A middling-tall man at 1.85m, with a build more graceful than the usual broad muscularity of a common soldier. Described as "moving like a prowling wolf". His face and body are both covered in a mix of grizzly scars and tattoos of runes and symbols of his ancestral folk. His jet black hair falls down to the middle of his back, but is usually held out of his face by braids at his temples used to tie it back. He also sports a fierce handlebar mustache hanging down in braids to his chest. His eyes are deep green and piercing, but with a subtle hint of malevolent humour and "joie de vivre".

Personality: At first glance a simple roaring brute. But his brash demeanour belies an intelligent, calculating and inquisitive mind. Even though he'd never admit to such. In battle he adopts a strangely graceful savagery, often seen weaving amongst opponents like a whirlwind of controlled fury, more akin to a fencer than the lumbering barbarian he looks. His deep and strangely melodious voice usually speaks his mind in a blunt and direct manner, except for his penchant for odious swearing. But it can also some times, mostly when he's been drinking, produce deeply melancholy songs from his people's ancient oral tradition.

Talents: Skilled in the use of most conventional weapons. But mostly with the distinctive greatswords his people use as well as hatchets/axes, smaller blades and the fearsome war-scythe. He is proficient, but not superbly skilled in the use of bows. He is also quite adept at moving quicly and stealthily in nature, and tracking/hunting/pathfinding. He is a surprisingly decent cook, and has a wonderfully deep and melancholic singing voice. Quite a strong swimmer. Inexperienced to the point of near uselessness as a rider, and is generally sceptical of horses. Not great with people of higher standings or "soft" city folk.

Biography: Born in a small village in the forests and foothills of the Swadian/Rhodok borderlands as part of one of the last remaining Battanian communities in Calradia, who following the collapse of their kingdom under Swadian pressure had reverted back to their more tribal and isolationistic ways. He was the youngest of four sons of the tribal chieftain. As all of his folk he fought from a young age with his kin against the bandit clans than infested the nearby forests and mountains when they came to raid the village. And being of somewhat slighter build than his brothers, he learned quickly that he would have to be quick if he did not desire to be dead. But being the oungest of four he was never entitled to any prominent positions within the village. Hating the idea of living his life in his brothers' shadows, he eventually set out to make his fortune in the service of the great nations. He spent time as a mercenary in the armies of both the Nords, Rhodoks, Swadians and even in service to a Caliph of the distant Sarranid Sultanate. His skills served him well in leading smaller skirmisher bands and supply raids. And earned some repute. He eventually met the daughter of a Sarranid wine merchant and eloped with her when her father disaproved of him. They settled down in a village north of Dhirim, and had two daughters. But one day a Vaegir war party, hired by a Boyar bent on igniting a war with Swadia to reclaim territory his father had lost years ago, fell upon the village while Gwynn was out hunting. seeing the black smoke rising above the treetops he hurried back, only to find both the village and his homestead burned and looted, and his wife and daughters dead. He followed the Vaegir raiding party for six days until  he finally caught up with them at the southern borders of the tundra south of Khudan. There they had camped in a small forested vale among the foothills of the mountains dividing the Vaegir lands from the northern Khergit steppes. None of the Vaegirs walked out of that vale. He waited until nightfall, then snuck in and slit the watchmen's throats. Then he proceeded to hack nearly every sleeping man to a pulp with his hatchet. Finally, when he got to the leader of the group, he tied the man down, cut off his hands and feet, cut out his tongue so he could not scream, then nailed him to a nearby tree through his arms and legs with tentpoles and watched from nearby as he was eventually eaten from the legs and up by the local wildlife. To this day he still carries the man's index finger-bone with the names of his wife and daughters engraved in the old runes. Afterwards he simply drifted from place to place doing odd jobs during planting and harvest season, and living off the land the rest of the year. Hunting and killing any bandits and such whenever he found them. At some point he picked up his trusty wolfhound Boadicea. He no longer remembers how long he was wandering, but with the times turning sour across the lands, and deserters and bandits growing ever bolder and more numerous along the roads, he started to realise that his grieving and anger were tools made futile without purpose. So he began signing up with smaller merc bands protecting caravans and such in order to better utilise his skills for a nobler purpose.

Equipment:

Worn: A ragged outfit of a kilt-like fashion with an old and battered brigandine cuirass, old wrapped boots patched with bark and hide, a rugged backpack made of fur and a fur cloak.

Weapons: Chipped and rusted Heavy Bastard Sword, light hide shield, hatchet, two heavy throwing daggers and a short bow with a quiver of simple self-made arrows.

Horse: None. But he's accompanied by his wolfhound Boadicea.

Miscellaneous (anything else): A set of small bone needles and other implements for sewing either hides, clothing, wounds etc. Two cured deer-bladder waterskins, and a similar container for dried meats and other rations. Carries some smaller knives for whittling kindling and such. A steel spark-striker. Various bits and pieces of leather straps, hemp rope and such. And a honing stone.

wjj1hy.png


Generally good stuff (which is why I'm accepting it), three things that irk me though:

1) Night raid, although you clarified and it seems less insane, I will warn you that I'm aiming for something pretty reasonable, so anyone that tries anything impossibly dangerous is going to suffer (not saying there's not room for heroics or awesome, but there's a fine line between that and when NPCs or enemies just become a joke).

2) Kilts...

3) Kind of relate to point 2), while I totally approve of using the real world for linguistic/naming references and inspiration, there's a point where a character needs to be less Scottish/Irish, Italian, German, English, French or Bedouin than one of the Warband factions. That's also a general warning/suggestion and it's something I'm trying to avoid myself (Italian City states, culture so str0nk).



GisforGammaa said:
Rejoice citizens, for Gamma has arrived.



Name: Geros Paulos Soter
Gender: Male
Age: 30
Faction of Birth: Kingdom of Rhodoks
Allegiance: His employer, the generous and most noble Lord Bertram
Experience:
FeudalRank: Servant


Appearance: Small and lithe Paulos is best described as a dandy. Making the most of his role as majordomo and valet to Lord Bertram he dresses in expertly tailored tunics and silks. Even his over cloak is of high quality. His chestnut hair is of middling length and he keeps it slicked back with aromatic oils. A pencil thin mustache gives him a slightly sinister look.

Personality: Spiteful and cowardly, but intensely loyal to his master Paulos always views himself as the smartest person in any conversation.

Talents: Read and write most common tongues, an expert rider, cook, and accountant. A fair hand with a sewing needle or cobbler's tools. Learned the art of haggling from Master Bertram. Pours a fine glass of wine.

Biography: The second son of a seventh son Geros Paulos Soter was raised in poverty. Sold as an apprentice to a tailor in the city of his birth he counted himself among the few lucky enough to learn a trade. A clever lad Paulos's first master made sure he learned his letters and numbers. An occasional beating with a yew branch insured that the young man paid attention to his lessons and instilled a healthy respect for those of higher station. Following the end of his apprenticeship he worked as the tailor's assistant until his skill, manners, and appropriate level of groveling caught the eye of one of the tailor's patrons, the infamous Merchant Lord Bertram. Bribed away from his old teacher Paulos has served Bertram for many years. Seeing to his lord's estate when he's absent or accompanying him into foreign lands when required.

Equipment:

Worn: Colourful and well maid tunic, high quality hosen or breeches depending on the weather and Khergit leather shoes. A matching leather belt worn about his waste holds a decorative scabbard with a finely made short sword.

Weapons: Short sword. Decorative but functional. Paulos would more than likely hurt himself if he had to use it.

Horse: A young piebald mare named Anna. Well behaved and smooth in trot. Anna is friendly and curious of strangers. Big fan of fruit.

Miscellaneous (anything else):

wjj1hy.png


Classic Gamma, so obviously accepted.
 
Úlfheðinn said:
Three things that irk me though:

1) Night raid, although you clarified and it seems less insane, I will warn you that I'm aiming for something pretty reasonable, so anyone that tries anything impossibly dangerous is going to suffer (not saying there's not room for heroics or awesome, but there's a fine line between that and when NPCs or enemies just become a joke).

2) Kilts...

3) Kind of relate to point 2), while I totally approve of using the real world for linguistic/naming references and inspiration, there's a point where a character needs to be less Scottish/Irish, Italian, German, English, French or Bedouin than one of the Warband factions. That's also a general warning/suggestion and it's something I'm trying to avoid myself (Italian City states, culture so str0nk).
1: Yeah, I was sceptical of it myself. But to make the backstory work as I wanted it to it had to be a reasonably sized party since no one would raid a village with three-four guys. Hence why I went with the sneaky sandman-killing. He won't be doing bat****e stuff like assaulting a company on his own and expecting to live, of course. But seeing as you're the second person to remark on it I'm willing to scrap most of the backstory and make another if you want.

2:
of a kilt-like fashion
was the best way I could manage to describe the clothing item in Warband called something like "Ragged outfit" without being too general and not getting across what I aimed for.

3: I was actually aiming for a sort of mix between Welsh/Scottish/Germanic/Slavic inspiration. Though I admit the name is pure Welsh'ish. But that's just because I've been wanting to use that particular name for something for ages. But haven't had the chance. I fully admit to jumping at the first and best opportunity. :razz: Oncce again, I'm perfectly willing to change it. Though I have no bloody idea as to what.
 
I had this irresistible urge to write up a character sheet. Here it is:

Name: Henry of Dhrim
Gender: Male
Age: 29
Faction of Birth: Swadia
Allegiance: Mercenary
Experience: Veteran
FeudalRank: Super minor nobility, former Man-at-Arms
Appearance: Henry is a fairly tall man, standing nearly six feet tall, and weighs in at just over 200 pounds. His hair is auburn coloured and kept cut short, close to the scalp and his facial hair is removed as often as possible, usually leaving him with a fair bit of stubble. He has a number of scars from conflicts he has fought in over the past twelve years.
Personality: While he was once fairly quick tempered, he had the good fortune to have that beaten out of him by the master of arms that trained him and his brothers in swordsmanship, and any lingering doubts knocked clear of his head when he tried to pick a fight with someone much larger and more experienced soldier who had no qualms about beating the young man senseless. He is a fan of women, especially the part where they have sex with him and will make a point about trying to bed a woman in each town, castle or village he visits.

Talents: He is trained in the use of sword, lance and axes and has a lot of experience in using them in combat. Outside of that, his secret pride is that he can cook with no small amount of skill and has a decent head for logistics, though it’s not a skill he practices normally.

Biography: Henry was born the third son of a knight attached to the retinue of Count Devlian. His life was spent learning how to fight, as his eldest brother was groomed to manage the small estates his father held and his second brother was destined to be a member of the small administration at Dhrim. Henry was expected to be at the call of his oldest brother, Albrecht but the two did not get along. Only five years older than him, Henry resented the way his brother acted as though he were in charge and attempted to order him around. While his brother was older than him, Henry was a fast grower, and faster learner and when the two came to blows it was a toss up to see who would win.
As the years dragged on Henry focused his anger and resentment into arms practice, and by the time he was 16 he was one of the better swordsmen within his small sphere of soldiers. At 17 he rode with his father and brother to combat the brief Rhodok invasion, and while that ended indecisively, Henry did begin to make a name for himself as a warrior. The next four years were some of the most miserable of his life however, as his father died shortly after returning from the campaign and his brother assumed control of the family. Not that Albrecht was a bad lord, but Henry did not get along well with his brother and spent as much of his time away from the small estate as he could, often in Dhrim at the arena where he further honed his skills, and made a fair bit of extra money to supplement the incredibly modest retainer he was paid by his brother.
He left at the age of 21 to join up with Count Devlian’s father, Count Clais as a man-at-arms when King Harleus went to war with the Khergits, and hasn’t been back home since, abandoning his name and heritage. After the war he became something of a wanderer, taking odd contracts when he needed money, which was often, and fought a number of small border conflicts, bounty hunting missions and caravan escorting over the course of the next seven years. He eventually wound up in Jelkala after hearing a rumour that there would be work available, and feeling that it would be much healthier than being found in the bedroom of yet another man's wife.

Equipment:
Worn (clothing/armor): In battle he wears a mail hauberk, a kettle helmet, khergit boots, and a sturdy pair of leather gloves. Outside of combat he was a couple of loose shirts and trousers that he’ll rotate through and an old cloak that bears the faded family crest of a trio of phoenixes rising from flames.

Weapons (melee weapons, shields and ranged weapons): Heavy bastard sword, Iron war ax, heavy heater shield, four or five knives mostly used for cooking/eating and a light lance.

Horse: Grey courser named Boy. He later discovered that Boy was actually a female, but didn’t care enough to change the name.

Miscellaneous (anything else): Pair of waterskins, a few rations left from the trip, bedroll, cooking supplies (iron frying pan, iron pot, pair of large spoons and a small collection of spices).
 
Teofish said:
Úlfheðinn said:
Three things that irk me though:

1) Night raid, although you clarified and it seems less insane, I will warn you that I'm aiming for something pretty reasonable, so anyone that tries anything impossibly dangerous is going to suffer (not saying there's not room for heroics or awesome, but there's a fine line between that and when NPCs or enemies just become a joke).

2) Kilts...

3) Kind of relate to point 2), while I totally approve of using the real world for linguistic/naming references and inspiration, there's a point where a character needs to be less Scottish/Irish, Italian, German, English, French or Bedouin than one of the Warband factions. That's also a general warning/suggestion and it's something I'm trying to avoid myself (Italian City states, culture so str0nk).
1: Yeah, I was sceptical of it myself. But to make the backstory work as I wanted it to it had to be a reasonably sized party since no one would raid a village with three-four guys. Hence why I went with the sneaky sandman-killing. He won't be doing bat****e stuff like assaulting a company on his own and expecting to live, of course. But seeing as you're the second person to remark on it I'm willing to scrap most of the backstory and make another if you want.

2:
of a kilt-like fashion
was the best way I could manage to describe the clothing item in Warband called something like "Ragged outfit" without being too general and not getting across what I aimed for.

3: I was actually aiming for a sort of mix between Welsh/Scottish/Germanic/Slavic inspiration. Though I admit the name is pure Welsh'ish. But that's just because I've been wanting to use that particular name for something for ages. But haven't had the chance. I fully admit to jumping at the first and best opportunity. :razz: Oncce again, I'm perfectly willing to change it. Though I have no bloody idea as to what.

Honestly, I think the backstory works if you just tone it down a bit, like Gwynn wants his vengeance, cool beans, but at least to me it seems far less ridiculous if he say kills enough soldiers/guards/whatever to get to his arch-enemy before absconding into the woods with him, instead of saying murdering an entire raiding party in their sleep. Other options are that he had help and didn't act completely alone. Again, I don't dislike the idea, it could just use a bit of balancing.

Regarding the name, I think it's fine, I'm just always wary of people going to far in using our world as inspiration and in conjunction with the kilt, I just wanted to clarify things.

Kilt = Ragged outfit makes a lot more sense, I just imagined a literal Scottish kilt and was therefore a bit confused.  :razz:



I'll check it out tomorrow, Jec94227 and tell Gamma to have a read through as well.
 
Hmmmm, I have two possible ways I might change it.
1: He uses the time he's following them to kill off one or two each night. Basically harrying them and making them paranoid and exhausted until the point where he can move in and take out the last few exhausted and traumatised ones.
2: He does largely the same as now, but takes along a few survivors from the village and has them help him take out the camp at night.

My main issue with two is that I'm not sure traumatised peasants would be all that much of a help to him. They'd be more likely to **** up the whole thing and get themselves killed too.
 
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