Caravan loot

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Has anyone else noticed that when you attack a caravan and beat the guards, you don't get any trade goods as loot? I've robbed two caravans so far and all I get afterwards is the kit from the guards' bodies. Is this new? I remember getting trade goods from caravan robbing back in 0.711, but since then I've basically only played mods.
 
I've noticed it too. After killing the guards all I got was a few bent weapons and some cracked armor. Since they are all mounted and move very slow they must've carried a whole lot. Surely they can't have time to hide/eat it all before combat starts?
 
This is a scripting oversight than can be corrected by a mod or in future versions.
 
I dont think its just with caravans. It seems loot is less and less with every groop i kill

Is that going to be fixed in 0.805?
 
well you cant expect to loot the caravan of everything. I know I wouldn't or couldn't because i dont have much space.
 
bluhagin 说:
well you cant expect to loot the caravan of everything. I know I wouldn't or couldn't because i dont have much space.

Of course I can expect that. I've killed the guards and the fop who owned the caravan, now I want my pick of what he was carrying. There's a reason I slaughtered him and his mates, and it isn't because I like the sound of my two-handed sword ripping into flesh. Well, ok, it is, but I also wanted to rob those guys.

Maybe this is why small children run away from me every time I visit a town...
 
S D of D is right.  There is only 1 real reason to attack caravans, in the real world: plunder!!  There should be either a big bag of gold, or a pile of lootable trade items - every now and then you'd find an empty caravan which carries little gold, or one loaded out with salt, but otherwise they should be rich pickings
 
Another reason to think about implementing proper 'pack horses' that give extra inventory slots?  It's all fine having inventory management, but it's absurd that having a dozen packhorses actually REDUCES your ability to carry stuff by occupying those slots.  Each designated pack horse could give you a certain number of inventory slots derived from inventory management, and it'd actually be possible to carry realistic amounts of stuff.

Course, I wouldn't want those slots to be accessible in combat: it'd be for hauling, not quick-access stuff.
 
Your inventory slots are limited by how much you can remember and keep track of stuff, not how much you can carry (that's your equipment slots and it's the same for everyone). It's "Inventory Management" (i.e. logistics), not "Size of backpack".
 
but it is illogical that you can have a herd of horses, and not load anything on them.  Maybe if you had a maximum weight setting?  If it was set at 200 plus(50 times number of horses in inventory) then you could normally carry only what you wore plus 4 iron bars, but if you had ten horses, then you could pick up an extra iron bar for each horse.

For example.
 
If the loot was customized for different party types, I'd definitely rather see trade goods than gold. That way you could choose where you wanted to sell them to use the better selling prices.
 
fisheye 说:
Your inventory slots are limited by how much you can remember and keep track of stuff, not how much you can carry (that's your equipment slots and it's the same for everyone). It's "Inventory Management" (i.e. logistics), not "Size of backpack".
I'd prefer to use Kelpo's system and change the Inventory Management skill to a Horse Management PARTY skill, so the number of Pack/Cart-horses you can have is based on your HM skill, say you can have HM+1 pack-horses/carts.

Kelpo's system:
http://users.evtek.fi/~k0301161/packhorsies6.JPG
http://users.evtek.fi/~k0301161/packhorsies7.JPG
http://users.evtek.fi/~k0301161/packhorsies8.JPG

I'd only suggest that horses get, on average, 2 slots (+1 for Sumpters and Saddle horses, +1 for heavy, -1 for swaybacked, and -2 for lame) and that carts get 6-15+ slots, depending on their size.  The largest carts could even be pulled by multiple horses.

Heroes should be limited to 9 slots, which is exactly enough for full armour, a horse, and weapons.  NPC's not in your party should not have their Inventory Management skill changed, since it makes sense that an in-town merchant doesn't need carts to keep his wares in. :wink:
 
Yes horse and cart system is much much much more better than Inventory management. I am now using it with Char import-export. Whenever I get two horses, I edit my inventory skill +1. When I lose two horses, I reduce it one point, but its hard to do everytime I buy, raid or sell horses. Is this system has a topic at Suggestions forum? If no, I can write it there.
 
Eogan 说:
I'd prefer to use Kelpo's system and change the Inventory Management skill to a Horse Management PARTY skill, so the number of Pack/Cart-horses you can have is based on your HM skill, say you can have HM+1 pack-horses/carts.

Kelpo's system:
http://users.evtek.fi/~k0301161/packhorsies6.JPG
http://users.evtek.fi/~k0301161/packhorsies7.JPG
http://users.evtek.fi/~k0301161/packhorsies8.JPG

I'd only suggest that horses get, on average, 2 slots (+1 for Sumpters and Saddle horses, +1 for heavy, -1 for swaybacked, and -2 for lame) and that carts get 6-15+ slots, depending on their size.  The largest carts could even be pulled by multiple horses.

Heroes should be limited to 9 slots, which is exactly enough for full armour, a horse, and weapons.  NPC's not in your party should not have their Inventory Management skill changed, since it makes sense that an in-town merchant doesn't need carts to keep his wares in. :wink:
That system is still excruciatingly illogical and absurd. I mean come on! Since when can you only fit three pairs of gloves into a cart? That's pure nonsense. Way I see it, the way to go is to limit carrying capacity by weight, not by number of items.
 
Poil 说:
I've noticed it too. After killing the guards all I got was a few bent weapons and some cracked armor. Since they are all mounted and move very slow they must've carried a whole lot. Surely they can't have time to hide/eat it all before combat starts?
What's the difference between normal and bent weapons? (noob here)
 
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