Captured Lord Disappeared after taking quest to capture a Lord?

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LightKnight

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I had captured a Lord in battle and after a while I realized he wasn't one of my prisoners anymore. This really bugs me because I just took a quest to capture a lord from Kingdom of Nords for Kingdom of Swadia (my faction). Could it be a bug that he disappears because I took the quest or do they automatically go in prison when you visit a city?
 
They can escape your party and they can escape the prisons you put them in. Prisoner towers in castles and towns reduce the percentage of chance to escape.

EDIT: TheMageLord has also made a note of how to change the escape possiblity via the scripts:



Escape Rate after Battle:
TheMageLord 说:
Note: If anyone is annoyed at the capture rate of lords for the player, you can modify it in scripts.txt. The script is:
cf_check_hero_can_escape_from_player -1
11 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495583 1073742370 3 504403158265495583 2 1224979098644774912 546 3 504403158265495583 4 1224979098644774912 2133 2 1224979098644774913 1 3 0 31 2 1224979098644774913 0 2136 3 1224979098644774914 0 100 2147483678 2 1224979098644774914 80
That number at the end that I highlighted red (80 by default) is the % chance that heroes escape from the player. You could change it to anything from 0 to 100, 0 being capture them every time, 100 being escape every time. This doesn't affect the capture rate of npc v npc battles, only player v npc.

Escape Rate while imprisoned:
TheMageLord 说:
If you want to modify the escape chances, the trigger that handles it is in simple_triggers.txt. So open that up and look for
48.000000  9 1 3 936748722493063486 648518346341351424 50 6 3 1224979098644774912 648518346341351443 648518346341351501 2133 2 1224979098644774913 30 4 0 541 3 1224979098644774912 135 1 2133 2 1224979098644774913 5 3 0 1 3 936748722493063486 1224979098644774912 1224979098644774913 3 0
The 50 is the chance of escaping while you have them in your party. The 30 is the chance of them escaping while stored in a castle or town without prison tower. The 5 is the chance of them escaping from a place with a prison tower built. The 48 is the number of hours between doing this check.

You could change any of that, but this isn't just from the player party - this is from everyone, so don't just zero out the chances or lords will NEVER get away from npcs and your map would end up pretty empty after a while. If you wanted to build prison towers you could just set that 5 to a 1 or a 0 or something and make escape from prison towers extremely rare, and I think only the player actually builds prison towers so unless you build one and then give the castle to another lord they will only be under your control. Just be aware that if you change the 50 or the 30 it will make all lords stay in captivity longer.

As far as the honor thing, if you want to keep them indefinitely just eat the hit - the only thing honor affects is how lords like you, and it makes sense that honorable lords would get mad at you for keeping noblemen imprisoned indefinitely.
 
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