I should start this thread by saying that I'm a big fan of Napoleonic's Commander mode, and much of this post is basically comparing Nappy to Bannerlord.
The main difference I see when comparing the two is the scale - Napoleonic has no hard limit on player counts other than those specified by the server, and unit sizes are flexible too. It also is generally based on large random maps. This means that the battles generally have a pretty epic feeling, even though they don't even approach historical numbers. My only real beef with Commander mode is that there's no routing mechanic, which can make battles drag on for too long.
Oh, and I'm not a big fan of black powder warfare.
BL's Captain mode seems to be designed for 5v5 - no more, no less, and the bot numbers seem to be very small compared to what is typically used in Napoleonic. This is a bit weird when you consider that TW has claimed on multiple occasions that better optimisation should allow for larger battles than in Warband. I do like the look of the maps though, although I'm skeptical about the flag system, and I hope that the corridors and chokepoints aren't overdone.
My point, I guess, is that Bannerlord should perhaps have two distinct Captain modes. One would be the one they showcased - 5v5, carefully designed, possibly even viable for competitive play.
The other should be just "Screw it, let's make it really big" mode. Let us have some hugeass captain battles, bring servers to their knees, drive everything up to 11. Let us go completely mad without the need for mods.
It would be a very fun mode for casual play, like the humongous siege servers we have today.
The main difference I see when comparing the two is the scale - Napoleonic has no hard limit on player counts other than those specified by the server, and unit sizes are flexible too. It also is generally based on large random maps. This means that the battles generally have a pretty epic feeling, even though they don't even approach historical numbers. My only real beef with Commander mode is that there's no routing mechanic, which can make battles drag on for too long.
Oh, and I'm not a big fan of black powder warfare.
BL's Captain mode seems to be designed for 5v5 - no more, no less, and the bot numbers seem to be very small compared to what is typically used in Napoleonic. This is a bit weird when you consider that TW has claimed on multiple occasions that better optimisation should allow for larger battles than in Warband. I do like the look of the maps though, although I'm skeptical about the flag system, and I hope that the corridors and chokepoints aren't overdone.
My point, I guess, is that Bannerlord should perhaps have two distinct Captain modes. One would be the one they showcased - 5v5, carefully designed, possibly even viable for competitive play.
The other should be just "Screw it, let's make it really big" mode. Let us have some hugeass captain battles, bring servers to their knees, drive everything up to 11. Let us go completely mad without the need for mods.
It would be a very fun mode for casual play, like the humongous siege servers we have today.