Archers in MP Captain mode are the least useful unit on average and the least realistic. Khuzait and Empire archers are however very useful purely because of high armor and great weapons that make them a great fighting unit in melee and against cavalry as well and since they have high armor it is reasonable that they run slower so my rant is not about Empire or Khuzait archers although these two are on average overpowered and I assume are the main reason why the rest of the archers suck.
However It feels so stupid and immersion breaking that archers in plain clothes run slower than heavily armored units that also have shields unless they are heavy archers like Khuzait and Empire archers but even then they are more lightly equipped than most shield units. I do believe the main thing affecting unit speed should indeed be the amount of armor not only because its fair also because it is realistic and makes sense. Seeing archers with just a bow, some arrows and plain clothes on their back being outrun and caught by the heaviest armored units while carrying a shield makes me cry inside.
Balance between archers and other units:
1.Vs. shield (much weaker, currently can't even outrun shield): Archers should lose to shield units since they can't penetrate a shield wall however should be able to outrun shield units if they have lower amount of armor and kite them but shield units can just defend the flag in captain mode so kiting isn't an issue in captain mode not to mention cavalry can easily kill archer units. Vs. shield unit archers would be forced to melee shield units on the flag and get obliterated. However currently heavy shield units don't even have to do that, they can just chase down archers and kill them with no issue.
2.Vs. Cavalry(much weaker): Archers get obliterated by normal cavalry and especially menavlion cavalry so currently we are 0:2 for archers vs different units.
3.Vs. two handed(Slightly weaker): If you put for example a full team of two handed units and the players on it just press f1, f3 to charge against a full team of archers (not Khuzait or Empire), archers again lose probably most games so in my book archers apart from Khuzait and Empire lose on average against all type of units.
The only useful way of using archers other than Empire and Khuzait is to trick the opponent into leaving its flanks open while engaging other units in melee that are now outnumbered because you have picked archers and basically praying that not a single player controlled shield unit or horseman starts to manipulate the AI by moving near the archers and forcing them to switch to melee and if it happens then your archers won't do anything while they rest of your team dies. I don't see a reason why pick archers when its a much safer bet to just play some melee unit or cavalry since archers are just frustrating to play and unrealistic.
If you look at the more veteran players they also tend to stay away from archer units apart from Khuzait and Empire purely because of how unrealistic, slow and easily manipulated they are, archers really suck and something should be done about it, at the very least they should be able to run faster than units with much heavier gear than plain clothes archers. I played quite a few patches ago when archers barely outran shield units and even then archers were way below average units apart from Khuzait and Empire archers but now they are just useless and unrealistic, this needs to be fixed. Every time I see some archers in any other faction but Khuzait and Empire I know its gonna be a tough round for us.
However It feels so stupid and immersion breaking that archers in plain clothes run slower than heavily armored units that also have shields unless they are heavy archers like Khuzait and Empire archers but even then they are more lightly equipped than most shield units. I do believe the main thing affecting unit speed should indeed be the amount of armor not only because its fair also because it is realistic and makes sense. Seeing archers with just a bow, some arrows and plain clothes on their back being outrun and caught by the heaviest armored units while carrying a shield makes me cry inside.
Balance between archers and other units:
1.Vs. shield (much weaker, currently can't even outrun shield): Archers should lose to shield units since they can't penetrate a shield wall however should be able to outrun shield units if they have lower amount of armor and kite them but shield units can just defend the flag in captain mode so kiting isn't an issue in captain mode not to mention cavalry can easily kill archer units. Vs. shield unit archers would be forced to melee shield units on the flag and get obliterated. However currently heavy shield units don't even have to do that, they can just chase down archers and kill them with no issue.
2.Vs. Cavalry(much weaker): Archers get obliterated by normal cavalry and especially menavlion cavalry so currently we are 0:2 for archers vs different units.
3.Vs. two handed(Slightly weaker): If you put for example a full team of two handed units and the players on it just press f1, f3 to charge against a full team of archers (not Khuzait or Empire), archers again lose probably most games so in my book archers apart from Khuzait and Empire lose on average against all type of units.
The only useful way of using archers other than Empire and Khuzait is to trick the opponent into leaving its flanks open while engaging other units in melee that are now outnumbered because you have picked archers and basically praying that not a single player controlled shield unit or horseman starts to manipulate the AI by moving near the archers and forcing them to switch to melee and if it happens then your archers won't do anything while they rest of your team dies. I don't see a reason why pick archers when its a much safer bet to just play some melee unit or cavalry since archers are just frustrating to play and unrealistic.
If you look at the more veteran players they also tend to stay away from archer units apart from Khuzait and Empire purely because of how unrealistic, slow and easily manipulated they are, archers really suck and something should be done about it, at the very least they should be able to run faster than units with much heavier gear than plain clothes archers. I played quite a few patches ago when archers barely outran shield units and even then archers were way below average units apart from Khuzait and Empire archers but now they are just useless and unrealistic, this needs to be fixed. Every time I see some archers in any other faction but Khuzait and Empire I know its gonna be a tough round for us.