In case you didn't notice, those are two players in two different squads. So in case of the cataphract player, he only put 1/8 of his troops in danger, and the courser player put 1/11 of his squad in danger. If the rambo isn't absolute trash and manages to hit every swing/thrust, he will be able to kill at least 3-4 before dying. That's already 1/3 of the squad. After that you can do it 8-10 more times.Considering most cav units have around 8 troops and 2 fought here, that would make 1/4 of a unit coming down to bear on the archers. The archers had 12 troops and loss only 2 men. In other words 1/6 of the archers were lost. The archers would continue this trend until the cav is wiped.
Then we have the lancer who one-hits every light archer class without a speed bonus with its glaive. I tried ramboing once just to see how absolutely broken it is. I killed at least all but maybe 2 of them in one life just by circling around them at slow speed and swinging my glaive.
That's not exactly:
1. Balanced
2. The point of captain is it?
Using the same logic now:
The archers should have 120p damage on their bows. Wouldn't it be a bit op? No because you just have to have shields right next to you. You can also pick up shields from the map and turn your troops around into a column and protect themselves with the shield! Also, it would only 2hit horses, not op because you should be able to dodge all of the arrows.