The tactic you are referring to is called 'Rambo' and yeah there should be something. Even if maybe if you go too far your bots just charge. Something to prevent this sort of time wasting.Your bots should automatically follow you if you get too far away from them. This would stop the trolls who just go in alone, who waste other peoples time knowing that they can't win.
With one exception ofc: If they are given the charge order
No, just add a vote kicking and kick the troll. Your suggestion would just restrain a diversity of important tactics, like capturing enemy flags while your troops hold of the enemy troops, distracting archers as a single cav without putting your troops in unnecessary danger, spy on the enemie without getting noticed and many more. Like it or not, these are important tactics that can turn the tables against a strong enemy and make the game exciting.

I could not disagree more. What you call tactics, I call exploiting. Captain mode isn't supposed to be skirmish. The bots are just too retarded to deal with single players, you know how 20 bots will chase 1 guy while they are getting destroyed from behind.No, just add a vote kicking and kick the troll. Your suggestion would just restrain a diversity of important tactics, like capturing enemy flags while your troops hold of the enemy troops, distracting archers as a single cav without putting your troops in unnecessary danger, spy on the enemie without getting noticed and many more. Like it or not, these are important tactics that can turn the tables against a strong enemy and make the game exciting.
No, these are not "important tactics" this is low IQ easy AI abusing **** you learn on the first day of playing captain mode and it's literally not the point of captain mode. It's supposed to be commander versus commander, not PvE, which is what that **** encourages.
Besides, even with the OP suggestions, you can still cap a flag with your troops holding off the enemy, you can still peek over a ridge to scout without exposing all your men,
but it's very obviously cheese and abuse that an entire archer unit fires at one dude riding around behind them while an entire cav squad charges them from the front. Until the devs fix that behaviour(which they probably never will) the op's suggestion is quite enough to fix the scum that rambo around in captain. The sad part is they usually really suck at actually fighting other players which is why they come to solo slay bots in the first place.
I could not disagree more. What you call tactics, I call exploiting. Captain mode isn't supposed to be skirmish. The bots are just too retarded to deal with single players, you know how 20 bots will chase 1 guy while they are getting destroyed from behind.
I don't view it as low iq ai abusing. In a real battle you can also send spies behind the enemy lines to manipulate their bases, cause distraction, while other troops make a surprise attack or just to spy out the enemy. Of course it can be really annoying if one cav guy attacks you from behind while his troops just stay at the spawn point, but its not like there is no way to deal with it. There will allways be unfair tactics to deal with, like in every real battle.
The real LOW IQ is you literally admitting it's an unfair tactic and just to deal with it. You've said enough.
You could not capture flags while your troops are an a completely different part of the map and you also couldn't go behind the enemy lines anymore.
That's because they literally shouldn't be on the completely different part of the map. You are a CAPTAIN of your unit, not a singleplayer LEADER, you stick with your unit. Having them 10 paces of holding back an enemy advance while you cap the flag, like C on Isle Of Deriad is acceptable, having your cavalry sitting somewhere safe while you run around ninja capping all the flags is not really fair.
The problem is troops focusing on the wrong enemy, this is the thing that desperately needs some work done. If they would focus on the "more dangerous" enemy, this kind of exploiting would be harder. I think its a really bad idea to take away a large part of control over your troops to artificially make exploiting more difficult. Its captain mode, I want to have full control over my troops and I want them to be exactly where I tell them to be.
It is the main problem, but this is a low effort solution to fix the problem until they actually address the AI, which I haven't seen any leaping changes made there anyways.
Going to bump this - just had 2-3 games of non-stop people abusing this on horseback. Means I have to spend my entire time beating them off my troops. Very frustrating.
A simple fix would be adding a report option - for game abuse or something so we can just report people doing it. Seems like the easiest fix. I'm loathe to add vote-kicking as it can be abused but it might be required in some cases.
Overall this is just ruining captains mode - perhaps adding a maximum number of respawns might help as well?

there is a solution, get better at cav yourself or take someone in your stack that can play it. Cav is my main unit of choice and ramboing is often an efficient method to use. You would have to be a moron to ride your full cav unit into a spear infantry shield wall but low and behold I see most people that take cav in the game do exactly that. These people need to learn how to play the unit, it's a support role.... everyone is just hoping their horses will work like Rohan's at Minas Tirith and plough through an entire enemy infantry unit, knocking them over without casaulties... It's not how it works. Even with infantry sometimes it's wise to leave your men slightly behind so you can scout ahead or cap without casualties. Changing the AI to follow you ALL the time will impact gameplay so much the worse and possibly even make cavalry useless. Get better at cav and stop whinging
Couldn't agree more with this. It's hard to be modest - because I need to say it to prove my point; but I am very competent at Mount & Blade. In a 1v1 engagement I will defeat the majority of players without issue.Alright, I'm now good enough to kill said rambo everytime he comes near me. Is it fun? Is it the point of the mode? No, it's like batting away an annoying wasp when I'm trying to play chess. The point of the game mode is AI vs AI combat with commanders, it is not supposed to be about "pRo GaMeR" moves. If I want I could wipe out AI units solo but it's not fun for either player, there is no outplay there, the AI is just really bad so that even bad players can get involved in combat.
Captain mode will literally never take off in a huge way until something is done about this because it will just be a glorified TDM mode until then.

Cav is absolutely not fine, none of the AI in the game is fine. That doesn't mean we abuse it by killing off groups of archers alone. Stop telling me how to adapt and learn how to play against it when I literally told you, I can ****ing deal with it, it's just not the point of the game mode.Hoenstly cav is good as it is, adapt and learn how to play it/ against it instead of trying to change something for the worse
If the current diehard playerbase is happy for glorified PvE combat to be the only thing they got going for them then yeah, let it stay that way. I'd rather see some actual tactical gameplay other than people parking their cav in hidden spots to solo entire enemy units.
Also dude I hate to pull the forum card - because it means little normally. But you can see myself & Mabons have clearly both played a lot of this game. We both have every game unlocked and the old guard badge. You can assume we have both played thousands of hours of this game and are fully capable of dealing with this situation.@Mabons captain mode has a die hard community, I would know seeing as I played the test matches yesterday for the upcoming league. The words 'take off' cant really be applied, the game peaked after release for first two months and those that love it still remain. Removing current playstyles to make the game more noob friendly will not bring in a sudden influx of players, it will only kill off the remaining hardcore playerbase. Hoenstly cav is good as it is, adapt and learn how to play it/ against it instead of trying to change something for the worse
should we add spikes on balls to make football less noob friendly?@Mabons captain mode has a die hard community, I would know seeing as I played the test matches yesterday for the upcoming league. The words 'take off' cant really be applied, the game peaked after release for first two months and those that love it still remain. Removing current playstyles to make the game more noob friendly will not bring in a sudden influx of players, it will only kill off the remaining hardcore playerbase. Hoenstly cav is good as it is, adapt and learn how to play it/ against it instead of trying to change something for the worse
This I particularly disagree with. You know what I saw when people used this tactic? Flaming in the chat, time wasting and people leaving the games out of boredom as every round takes 5 minutes longer then it needs to. Every player in that game left with a bad impression of the game mode because 1 player decided to use a clearly unintended tactic.