the_man_the_my
Recruit

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Hi,
This is my first time posting on this forum, as I couldn't find anyone experiencing the same issue as I am.
I have a dedicated server that I intend to use for private community events, primarily focused on Captain Battles. I followed the official server hosting documentations , but when testing the server with 3-4 people, it seems to start the mission (Captain Battles) with bots only. As a result, all players end up as spectators once the game/mission begins after the warm-up phase.
Is there a specific setting in the config file that I should have modified, or is this happening because there aren’t enough players on the server to properly initiate a Captain Battle match? I recall being able to play on other Captain Battle servers with fewer than six players, so I’m unsure if this is a limitation or a configuration issue.
I even turned off the bots but the match ends up as either a draw or win/defeat for one the teams without starting.
Can someone suggest a solution to this? I apologise in advance, if i posted this on the wrong sub-forum.
Thanks!
PS: I do not run any Captain Battle mods on the servers (yet). The only reason these servers are for "private community events" is to keep out ultra sweats and edgy players (who just spam racist stuff in the chats). This allows us to enjoy ourselves and engage in plenty of shenanigans without having the experience spoiled by such players.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:
GPU:
GPU Driver Version:
CPU
RAM:
Motherboard:
Storage Device (HDD/SSD):
Hi,
This is my first time posting on this forum, as I couldn't find anyone experiencing the same issue as I am.
I have a dedicated server that I intend to use for private community events, primarily focused on Captain Battles. I followed the official server hosting documentations , but when testing the server with 3-4 people, it seems to start the mission (Captain Battles) with bots only. As a result, all players end up as spectators once the game/mission begins after the warm-up phase.
Is there a specific setting in the config file that I should have modified, or is this happening because there aren’t enough players on the server to properly initiate a Captain Battle match? I recall being able to play on other Captain Battle servers with fewer than six players, so I’m unsure if this is a limitation or a configuration issue.
I even turned off the bots but the match ends up as either a draw or win/defeat for one the teams without starting.
Can someone suggest a solution to this? I apologise in advance, if i posted this on the wrong sub-forum.
Thanks!
PS: I do not run any Captain Battle mods on the servers (yet). The only reason these servers are for "private community events" is to keep out ultra sweats and edgy players (who just spam racist stuff in the chats). This allows us to enjoy ourselves and engage in plenty of shenanigans without having the experience spoiled by such players.