[07:58:24.050] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
[07:58:24.092] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
[07:58:25.743] NAV_MESH: load finished, first load for scene: 1
[07:58:26.192] rglShader_manager::read_compressed_shader_cache_package : 0.000124
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.192] Missing shader from sack: pbr_terrain_shadowmap
[07:58:26.192] Missing shader from sack: pbr_terrain_pointlight
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.193] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.195] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.195] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:26.197] Missing shader from sack: pbr_terrain
[07:58:26.197] Missing shader from sack: pbr_terrain
[07:58:26.197] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.199] Missing shader from sack: pbr_terrain
[07:58:26.199] Missing shader from sack: pbr_terrain
[07:58:26.199] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.200] Missing shader from sack: pbr_terrain
[07:58:26.200] Missing shader from sack: pbr_terrain
[07:58:26.200] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.203] Missing shader from sack: pbr_terrain
[07:58:26.203] Missing shader from sack: pbr_terrain
[07:58:26.203] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.210] Missing shader from sack: pbr_terrain
[07:58:26.210] Missing shader from sack: pbr_terrain
[07:58:26.210] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.211] Missing shader from sack: pbr_terrain
[07:58:26.211] Missing shader from sack: pbr_terrain
[07:58:26.211] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.214] Missing shader from sack: pbr_terrain
[07:58:26.214] Missing shader from sack: pbr_terrain
[07:58:26.214] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.217] Missing shader from sack: pbr_terrain
[07:58:26.217] Missing shader from sack: pbr_terrain
[07:58:26.217] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.422] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[07:58:26.443] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin
[07:58:26.444] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.
[07:58:26.448] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin
[07:58:26.448] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.
[07:58:26.528] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:26.704] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:26.974] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:26.989] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:27.168] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:27.186] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:27.311] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml
[07:58:27.318] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[07:58:27.328] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[07:58:27.409] Ticking map scene for first initialization
[07:58:27.697] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:27.777] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:27.827] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:27.876] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:27.967] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:27.999] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:28.407]
Unhandled Exception Code 0xC0000005 at adress 0x7FFF7E25965F
<#######################################################>
#
[email protected]{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
#
[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
#
[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
#
[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
@
[email protected]_source (unknown_line): unknown_function
#
[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#
[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:328535
#
[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:325669
#
[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:276069
#
[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133783
#
[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133067
#
[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2136871
#
[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#
[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#
[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#
[email protected]{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100668908:12
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100668911:88
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663336:50
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100678797:25
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100678796:53
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100665127:14
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100664862:16
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100664271:20
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663932:41
#
[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663935:634
#
[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100664028:131
#
[email protected]{B4A3B05315AE4047B07D982EBDF2BBE7} (1): 100663497:320
#
[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665047:220
#
[email protected]{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100671024:15
#
[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665147:47
#
[email protected]{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100673492:426
#
[email protected]{A822419BAEB449D1A75108FCDA98C735} (1): 100663434:51
[07:58:28.460] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:28.669] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:28.722] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:28.946] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:29.240] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:29.406] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:29.798] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:29.975] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:30.119] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:30.303] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:30.333] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:30.524] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:30.706] Dump generation canceled by the user.