Need More Info General Can't we mod calradia main map?

Users who are viewing this thread

Version number
1.0.3
Branch
Main
Modded/unmodded
Modded
I can't modding on the Calradia map. Specifically, i cannot add new castles or towns. Because of this, part of my mod's plan has been left blank. This seems to have been intentionally blocked.

I don't know why this would cause a crash if not intentionally.

Unhandled Exception Code 0xC0000005 at adress 0x7FF8E73B67D5
<#######################################################>

#[email protected]{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:328188
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:325461
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:275925
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2134599
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2133883
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2137687
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#[email protected]{967EF89EBA56423598D55EAFC8E91F64} (1): 100663315:0
#[email protected]{C98857A653B7438B9FA04503047EF2F1} (1): 100664207:136
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100675636:11
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100663928:529
#[email protected]{6D68632E89504C9784AA970BE862C1B5} (1): 100663984:131
#[email protected]{89B5D9715D35498F97006E4DF587FD20} (1): 100663497:314
#[email protected]{6D68632E89504C9784AA970BE862C1B5} (1): 100664975:220
#[email protected]{44EF6E625C7D44E2978411A0D7DB1225} (1): 100670801:15
#[email protected]{6D68632E89504C9784AA970BE862C1B5} (1): 100665075:47
#[email protected]{44EF6E625C7D44E2978411A0D7DB1225} (1): 100673239:422
#[email protected]{CF6B9CA9B4C44325AD4EF62AE67A41D5} (1): 100663425:56
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
There is not any restrictions on modding the campaign map from our side. It might be related to way you modded the game which I don't have any knowledge about.
 
There is not any restrictions on modding the campaign map from our side. It might be related to way you modded the game which I don't have any knowledge about.
Currently I am making a custom country, custom culture. But I keep crashing, so I'll ask a question. Do I need to access it through C# now to create a custom country and custom culture?

I first let the custom culture emerge from character creation. However, if I set the culture of a settlement, faction, or kingdom to a custom culture, I still get an error.

Could you please tell me what this error code is for me?

Unhandled Exception Code 0xC0000005 at adress 0x7FFD10BA9601
<#######################################################>

#[email protected]{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:328188
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:325461
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:275925
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2134599
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2133883
#[email protected]{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2137687
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#[email protected]{967EF89EBA56423598D55EAFC8E91F64} (1): 100663315:0
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100677932:0
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100677931:86
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100677922:28
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100665086:14
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100664830:62
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100664270:20
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100663925:41
#[email protected]{64A9381C8D0C489389F78F7CCC4F986D} (1): 100663928:622
#[email protected]{6D68632E89504C9784AA970BE862C1B5} (1): 100663984:131
#[email protected]{89B5D9715D35498F97006E4DF587FD20} (1): 100663497:314
#[email protected]{6D68632E89504C9784AA970BE862C1B5} (1): 100664975:220
#[email protected]{44EF6E625C7D44E2978411A0D7DB1225} (1): 100670801:15
#[email protected]{6D68632E89504C9784AA970BE862C1B5} (1): 100665075:47
#[email protected]{44EF6E625C7D44E2978411A0D7DB1225} (1): 100673239:422
#[email protected]{CF6B9CA9B4C44325AD4EF62AE67A41D5} (1): 100663425:56
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
It looks like it is related to recruitment behaviour.
@[email protected].cs (251): Managed_GetStackTraceRaw
@[email protected] (400): FindTotalMercenaryProbability
@[email protected] (36:cool:: UpdateCurrentMercenaryTroopAndCount
@[email protected] (144): OnNewGameCreatedPartialFollowUpEnd
@[email protected] (65): InvokeList
@[email protected] (1296): OnNewGameCreated
@[email protected] (16707566): OnNewGameCreated
@[email protected] (1554): OnNewGameCreated
@[email protected] (1723): DoLoadingForGameType
@[email protected] (82): DoLoadingForGameType
@[email protected] (113): DoLoadingForGameManager
@[email protected] (24:cool:: DoLoadingForGameManager
@[email protected] (31): OnTick
@[email protected] (217): OnTick
@[email protected] (530): OnApplicationTick
@[email protected] (332): ApplicationTick
 

NPC99

Baron
M&BWBWF&SVC
Currently I am making a custom country, custom culture. But I keep crashing, so I'll ask a question. Do I need to access it through C# now to create a custom country and custom culture?
You can set up a custom culture via xmls without C#. However, for it to work without crashing you also need to set up all its dependencies in other xmls. I suggest you follow a custom kingdom guide https://www.nexusmods.com/mountandblade2bannerlord/mods/3185?tab=files

PS if you add new settlements, or relocate existing ones, you will need to recalculate settlements_distance_cache.bin which the game uses to optimise ai path finding between different settlements. The game crashes if settlements.xml and settlements_distance_cache.bin are incompatible.
 
Last edited:
It looks like it is related to recruitment behaviour.
The reason why modding the Calradia map is difficult is because I encountered an issue today.

First of all, I'm not a coder and only use MTK and XML.

I was able to modify the Calradia map in version 1.0.3, but after saving and closing MTK, I couldn't edit the map anymore without crashing.

After the 1.1 patch, I tried running the scene.xscene file that I had modified for Calradia map in 1.0.3. However, I encountered an error message that said:

[07:58:24.050] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
[07:58:24.092] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
[07:58:25.743] NAV_MESH: load finished, first load for scene: 1
[07:58:26.192] rglShader_manager::read_compressed_shader_cache_package : 0.000124
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.192] Missing shader from sack: pbr_terrain_shadowmap
[07:58:26.192] Missing shader from sack: pbr_terrain_pointlight
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain
[07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.193] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain
[07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain
[07:58:26.194] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.195] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain
[07:58:26.195] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.195] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:26.197] Missing shader from sack: pbr_terrain
[07:58:26.197] Missing shader from sack: pbr_terrain
[07:58:26.197] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain
[07:58:26.198] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.199] Missing shader from sack: pbr_terrain
[07:58:26.199] Missing shader from sack: pbr_terrain
[07:58:26.199] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.200] Missing shader from sack: pbr_terrain
[07:58:26.200] Missing shader from sack: pbr_terrain
[07:58:26.200] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.203] Missing shader from sack: pbr_terrain
[07:58:26.203] Missing shader from sack: pbr_terrain
[07:58:26.203] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.210] Missing shader from sack: pbr_terrain
[07:58:26.210] Missing shader from sack: pbr_terrain
[07:58:26.210] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.211] Missing shader from sack: pbr_terrain
[07:58:26.211] Missing shader from sack: pbr_terrain
[07:58:26.211] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.214] Missing shader from sack: pbr_terrain
[07:58:26.214] Missing shader from sack: pbr_terrain
[07:58:26.214] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.217] Missing shader from sack: pbr_terrain
[07:58:26.217] Missing shader from sack: pbr_terrain
[07:58:26.217] Missing shader from sack: pbr_terrain_gbuffer
[07:58:26.422] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[07:58:26.443] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

[07:58:26.444] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

[07:58:26.448] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

[07:58:26.448] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

[07:58:26.528] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:26.704] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:26.974] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:26.989] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:27.168] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:27.186] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:27.311] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml

[07:58:27.318] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[07:58:27.328] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[07:58:27.409] Ticking map scene for first initialization

[07:58:27.697] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:27.777] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:27.827] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:27.876] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:27.967] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:27.999] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:28.407]

Unhandled Exception Code 0xC0000005 at adress 0x7FFF7E25965F
<#######################################################>

#[email protected]{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:328535
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:325669
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:276069
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133783
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133067
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2136871
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#[email protected]{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100668908:12
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100668911:88
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663336:50
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100678797:25
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100678796:53
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100665127:14
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100664862:16
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100664271:20
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663932:41
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663935:634
#[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100664028:131
#[email protected]{B4A3B05315AE4047B07D982EBDF2BBE7} (1): 100663497:320
#[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665047:220
#[email protected]{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100671024:15
#[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665147:47
#[email protected]{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100673492:426
#[email protected]{A822419BAEB449D1A75108FCDA98C735} (1): 100663434:51



[07:58:28.460] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:28.669] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:28.722] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:28.946] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:29.240] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:29.406] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:29.798] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
[07:58:29.975] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
[07:58:30.119] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
[07:58:30.303] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
[07:58:30.333] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
[07:58:30.524] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
[07:58:30.706] Dump generation canceled by the user.

Of course, I knew there would be errors because the Main map of 1.1 is different from 1.0.3. However, I thought maybe I could just add the Capsules that I added in 1.0.3 to 1.1? So I went through the following steps.

I tried copying and pasting some of the contents of the scene.xscene file that I had modified (e.g., campaign_icon_capsule_KOR1~5) to try to save the map, but then I encountered a crash with the following error message:

[08:00:55.428] reading map scene

[08:00:55.428] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
[08:00:55.471] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
[08:00:57.098] NAV_MESH: load finished, first load for scene: 1
[08:00:57.700] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[08:00:57.718] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

[08:00:57.718] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

[08:00:57.718] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

[08:00:57.718] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

[08:00:57.721] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml

[08:00:57.726] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[08:00:58.525] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[08:00:58.547] Ticking map scene for first initialization

[08:00:59.361]

Unhandled Exception Code 0xC0000005 at adress 0x7FFF7E27947F
<#######################################################>

#[email protected]{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:328535
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:325669
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:276069
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133783
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133067
#[email protected]{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2136871
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#[email protected]{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100668908:12
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100668911:88
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663336:50
#TaleWorlds.CampaignSyst[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100678797:25
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100678796:53
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100665127:14
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100664862:16
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100664271:20
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663932:41
#[email protected]{DF990ABB12AF473682855CAE7B461575} (1): 100663935:634
#[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100664028:131
#[email protected]{B4A3B05315AE4047B07D982EBDF2BBE7} (1): 100663497:320
#[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665047:220
#[email protected]{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100671024:15
#[email protected]{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665147:47
#[email protected]{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100673492:426
#[email protected]{A822419BAEB449D1A75108FCDA98C735} (1): 100663434:51



[08:01:00.685] Dump generation canceled by the user.

So, I was wondering if I needed to open and save this with MTK, so I tried turning on MTK and saving it. However, although I was able to load the modified scene.xscene, it crashes soon after I try to save it. The log is as follows.

[07:44:59.741] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.743] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.748] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.764] TaleWorlds.MountAndBlade.View.Screens.SceneEditorScreen::HandleResume

[07:44:59.787] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
[07:44:59.787] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
[07:44:59.789] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.789] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.789] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.789] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
[07:44:59.789] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
[07:44:59.791] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.791] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.791] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
[07:44:59.791] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
[07:44:59.792] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.792] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.899] rglEngine_interface::set_resize_event: 1463-931
[07:44:59.951] rglEngine_interface::handle_resize_event: 1463-931
[07:45:00.004] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
[07:45:00.005] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
[07:45:06.045] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
[07:45:06.083] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
[07:45:06.294]
<##########################################################################################>

[07:45:06.294]
Assertion Failed!

C:\Develop\MB3\Source\Engine\Rgl\rglTerrain.cpp:801
Expression: vista_record_.tileset_ != nullptr

[07:45:06.294] #[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:13214797
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:1376115
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:750666
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:6321040
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:6324863
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:2865763
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3005206
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3822248
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3821051
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3825719
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#[email protected]{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0

[07:45:06.336] NAV_MESH: load finished, first load for scene: 1
[07:45:08.056] Dump generation canceled by the user.
[07:45:11.422] rglTerrain_shader_generator::handle_mesh_blend_state : 0.278164
[07:45:11.739] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[07:45:11.790] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml

[07:45:11.792] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[07:45:13.367] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.371] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.373] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.375] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.380] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.383] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.390] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.801] Bake Terrain
[07:45:13.842] Bake Terrain
[07:45:13.885] Bake Terrain
[07:45:13.909] Bake Terrain
[07:45:13.933] Bake Terrain
[07:45:13.956] Bake Terrain
[07:45:13.978] Bake Terrain
[07:45:17.433] opening ../../Modules/Project_Korea_Master/ModuleData/settlements.xml

[07:45:17.444]

Unhandled Exception Code 0xE0434352 at adress 0x7FFFF3CECD29
<#######################################################>

#[email protected]{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:254461
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:260228
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5488300
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5795866
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5602322
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:6332545
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:6149655
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
@[email protected]_source (unknown_line): unknown_function
#[email protected]{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:2954425
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3484775
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:13368796
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3821367
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3821064
#[email protected]{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3825719
#[email protected]{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#[email protected]{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
#[email protected]{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
-----------------------------------------------
#[email protected]{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669076:202
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669518:928
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669517:40
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669873:113
#[email protected]{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669868:8
#[email protected]{B811E7987CCF4824AC3754ED1F65F7F9} (1): 100663308:33
#[email protected]{B811E7987CCF4824AC3754ED1F65F7F9} (1): 100663306:0



[07:45:22.105] Dump generation canceled by the user.

It's natural that Calradia map always needs to be updated by TaleWorlds, so it's true that modders always need to keep it up-to-date. However, is there no way to simply transfer the additional somethings that worked in 1.0.3 to 1.1.0? I just added campaign_icon_capsule and Navigator.

or Is there anything else I need to add to the scene file to get it to work, or can you provide any suggestions for how to fix these errors?
 
Last edited:

NPC99

Baron
M&BWBWF&SVC
I’ve not upgraded my campaign map to v1.1.0 yet, but AFAIK you need to add the new retirement_retreat settlement on the map and settlements.xml and recompute your settlements distance cache.
 

NPC99

Baron
M&BWBWF&SVC
I haven’t tried yet. I assume you could just cut and paste the entity from Main_map’s scene.xscene file and position as desired in the editor after cutting and pasting the related entry from Calradia’s settlements.xml into your own one.
 
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