Cant hear cavalry

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Yukmouth++

Squire
Just passing by to remind Taleworlds that we cant hear cavalry for ****. We start hearing them once its too late, its like the sound starts appearing in the game once they are 5 feets away from us. This is a massive issue.
 

NIN3

Knight
NW
We are working on it. There will be some changes to how our occlusion and material sound works that will hopefully help a lot.
 

Moth_Queen

Recruit
Yes, and don't forget to fix the turncap for horses too, because 360-noscope spear feints and gliding ass-blocks are absolutely out of control.

Horses can not turn that fast. Even the animation confirms it: the model is sliding out of loop.
 
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