In Progress General Can't have 2 materials on a shield

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Version number
1.6.2
Branch
Beta
Modded/unmodded
Modded
I implemented a shield mesh with two materials, one with 1:1 UVs and the other with 1:2 UVs. It works fine in the editor and within the Custom Battle menu, it does not work in battle.

shieldGame.jpg
shieldEditor.jpg
shieldCustomBattle.jpg
What seems to happen, when both materials are present on the mesh, the 1:2 UVs stops using its material and starts to use the material of the 1:1 UV, but only in battle.
 
Update:
The problem is specifically tied to shields. Only one material works on the shield, when there is 2, it defaults to both to 1 of them.
I had this issue a while back. I can't remember what was actually said but I ended up having to make one texture out of the group.
 
The tableau system overrides the material. To disable that for a submesh, you can add the "dont_use_tableau" tag to the submeshes that will not use the tableau system. Note that, the LOD's that does not require tableau should also get assigned with that tag.
 
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