In Progress General Can't have 2 materials on a shield

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1.6.2
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John_M

Subforum Moderator
M&BWBWF&SNWVC
I implemented a shield mesh with two materials, one with 1:1 UVs and the other with 1:2 UVs. It works fine in the editor and within the Custom Battle menu, it does not work in battle.

shieldGame.jpg
shieldEditor.jpg
shieldCustomBattle.jpg
What seems to happen, when both materials are present on the mesh, the 1:2 UVs stops using its material and starts to use the material of the 1:1 UV, but only in battle.
 

John_M

Subforum Moderator
M&BWBWF&SNWVC
Update:
The problem is specifically tied to shields. Only one material works on the shield, when there is 2, it defaults to both to 1 of them.
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
Update:
The problem is specifically tied to shields. Only one material works on the shield, when there is 2, it defaults to both to 1 of them.
I had this issue a while back. I can't remember what was actually said but I ended up having to make one texture out of the group.
 

John_M

Subforum Moderator
M&BWBWF&SNWVC
I had this issue a while back. I can't remember what was actually said but I ended up having to make one texture out of the group.
Yeah, sadly there are situations where I'll need 2 materials on a shield if I dont want to make a bunch of redundant textures/materials.
 
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