WB Coding Can't get the module to read the modifications made in "module_info_pages.py"

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CumanBoi

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Hello,

I've made some modifications to the "module_info_pages.py" but the compile wouldn't read it reporting it as a "syntax error" whilst all I did was to just add another line to the file and I tried what's explained here aswell: 'https://forums.taleworlds.com/index...stand-references-to-module_info_pages.312175/' but still get this problem below:

here's the module_info_pages.py:

Sorry if thats not how you ask questions here, I am a newbie myself.
 
Solution
To get a bit back to the beginning: Do you just want to add new entries in module_info_pages.py? Or do you also want to reference the info pages at other places. If you only want to add lines, all this is not needed anyway. Put back in only the Native module_info_pages.py content and recompile to check if it is working. Controll for too many or to few brackets in your code.

Eärendil Ardamírë

Subforum Moderator
WBWF&SM&B
Could you then please verify that you made exactly the changes as suggested by Lav and show off your code? Your error message indicates that you have a syntax error, so either missing brackets or too many.
 
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CumanBoi

Recruit
Could you then please verify that you made exactly the changes as suggested by Lav and show off your code? Your error message indicates that you have a syntax error, so either missing brackets or too many.
Sure, here it is:
process_operations.py file:
import string
import types

from process_common import *
from header_common import *
from header_operations import *

from module_info_pages import *
from module_strings import *
from module_skills import *
from module_music import *
from module_meshes import *
from module_sounds import *
from module_items import *
from module_troops import *
from module_factions import *
from module_quests import *
from module_party_templates import *
from module_parties import *
from module_scenes import *
from module_scripts import *
from module_mission_templates import *
from module_game_menus import *
from module_particle_systems import *
from module_scene_props import *
from module_scene_props import *
from module_presentations import *
from module_map_icons import *
from module_tableau_materials import *
from module_animations import *


def get_id_value(tag, identifier, tag_uses):
tag_type = -1
id_no = -1
if (tag == "str"):
id_no = find_object(strings,identifier)
tag_type = tag_string
elif (tag == "itm"):
id_no = find_object(items,identifier)
tag_type = tag_item
elif (tag == "trp"):
id_no = find_object(troops,identifier)
tag_type = tag_troop
elif (tag == "fac"):
id_no = find_object(factions,identifier)
tag_type = tag_faction
elif (tag == "qst"):
id_no = find_object(quests,identifier)
tag_type = tag_quest
elif (tag == "pt"):
id_no = find_object(party_templates,identifier)
tag_type = tag_party_tpl
elif (tag == "p"):
id_no = find_object(parties,identifier)
tag_type = tag_party
elif (tag == "scn"):
id_no = find_object(scenes,identifier)
tag_type = tag_scene
elif (tag == "mt"):
id_no = find_object(mission_templates,identifier)
tag_type = tag_mission_tpl
elif (tag == "mnu"):
id_no = find_object(game_menus,identifier)
tag_type = tag_menu
elif (tag == "script"):
id_no = find_object(scripts,identifier)
tag_type = tag_script
elif (tag == "psys"):
id_no = find_object(particle_systems,identifier)
tag_type = tag_particle_sys
elif (tag == "spr"):
id_no = find_object(scene_props,identifier)
tag_type = tag_scene_prop
elif (tag == "prsnt"):
id_no = find_object(presentations,identifier)
tag_type = tag_presentation
elif (tag == "snd"):
id_no = find_object(sounds,identifier)
tag_type = tag_sound
elif (tag == "icon"):
id_no = find_object(map_icons,identifier)
tag_type = tag_map_icon
elif (tag == "skl"):
id_no = find_object(skills,identifier)
tag_type = tag_skill
elif (tag == "track"):
id_no = find_object(tracks,identifier)
tag_type = tag_track
elif (tag == "mesh"):
id_no = find_object(meshes,identifier)
tag_type = tag_mesh
elif (tag == "anim"):
id_no = find_object(animations,identifier)
tag_type = tag_animation
elif (tag == "tableau"):
id_no = find_object(tableaus,identifier)
tag_type = tag_tableau
# INSERT NEW LINES:
elif (tag == "ip"):
id_no = find_object(info_pages,identifier)
tag_type = 0
# NO MORE NEW LINES.

if (tag_type > -1 and id_no > -1):
add_tag_use(tag_uses,tag_type,id_no)
return (tag_type, id_no)

def get_identifier_value(str, tag_uses):
underscore_pos = string.find(str, "_")
result = -1
if (underscore_pos > 0):
tag_str = str[0:underscore_pos]
id_str = str[underscore_pos + 1:len(str)]
(tag_type, id_no) = get_id_value(tag_str,id_str,tag_uses)
#if (tag_type > 0): # THIS LINE IS DISABLED
if (tag_type >= 0): # AND THIS LINE IS USED INSTEAD
if (id_no < 0):
print "Error: Unable to find object:" + str
else:
result = id_no | (tag_type << op_num_value_bits)
else:
print "Error: Unrecognized tag:" +tag_str + "in object:" + str
else:
print "Error: Invalid object:" +str + ".Variables should start with $ sign and references should start with a tag"
return result
 
Upvote 0

Eärendil Ardamírë

Subforum Moderator
WBWF&SM&B
To get a bit back to the beginning: Do you just want to add new entries in module_info_pages.py? Or do you also want to reference the info pages at other places. If you only want to add lines, all this is not needed anyway. Put back in only the Native module_info_pages.py content and recompile to check if it is working. Controll for too many or to few brackets in your code.
 
Upvote 0
Solution
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