sent logs nowThank you everyone for sending the logs, we're investigating the issue. If you haven't sent the logs yet, please do.
sent logs nowThank you everyone for sending the logs, we're investigating the issue. If you haven't sent the logs yet, please do.
No, we haven't. The issue requires a client-side update and we have included the fix intended for improving the situation with an upcoming update. Thank you for your patience.I will bump this because it has been more than 3 days since release and the issue hasnt been fixed not even announced.
Even reading through Steam forums people are asking whats wrong. How can you call this a "release"?
Bet you they just gave up "released" the game and literally turned off all communication devices!
I just received a 1MB update and am now on version v1.0.0.4373No, we haven't. The issue requires a client-side update and we have included the fix intended for improving the situation with an upcoming update. Thank you for your patience.
AgreeIm done, could check back in a few months but by then so many crpg players would be so far ahead, and I have no interest in Native Bannerlord.
And even if I could login I hear the servers still crash often along with numerous bugs that was already putting me off playing.
If I could, Id ask for a refund, this level of disappointment would be enough to never buy any product from said company again.
The fact that its my most beloved company whom Ive purchased cherished and downright devoted myself to every single one of their previous products, this is gut wrenching. Ive known TW for so long now, bought the unlock key long before the original Mount and Blade was released.
yes, servers crashing, perhpaps fix that first, not being able to play a game that supposedly celebrated it's realease and exit from a long early access is utterly insultingHey all, we have just released v1.0.1. Could you please check if you're still facing this issue?
Hey all, we have just released v1.0.1. Could you please check if you're still facing this issue?
Updated game carnt join multiplayer no connection to lobby please try again reset internet 2nd time it happened. Fixed somehow but back to pls try again helllllppppppppppHey all, we have just released v1.0.1. Could you please check if you're still facing this issue?
Hey Dejan,Hey all, we have just released v1.0.1. Could you please check if you're still facing this issue?
Holy **** this actually worked. That's crazy.Dont know what the devs are doing but I solved the issue on my own.
Have to pay for the game and fix it myself it seems.
Normal executable doesnt work. You need to start the game with the Launcher.Native.exe.
Definitely wont buy anything from TW ever again. This is just a huge mess.
Glad to see majority of people playing on modded servers. No one liked their vision anyway. Finally team damage and I dont have to care about saving money to buy a unit evry time I die.
@Plumbo_the_Norman Hopefully it works for you too.
I still had problems after the 1.0.1. update, but check out the above post.Hey all, we have just released v1.0.1. Could you please check if you're still facing this issue?
Hey all, we have just released v1.0.1. Could you please check if you're still facing this issue?
Well with the new update my issue is finally "solved". Now the normal executable works again for mp and i can login.Hey Dejan,
Like I said if I want to play multiplayer the only way to do so is using the Launcher.Native.exe. The standard executable gives me login failed errors.
I have witnessed somewhat better server stability, but after 3-4 games we crash.
[16:00:21.343] [][] New MBGameClient State: Working old state:Idle
[16:00:21.489] Http Post Request to http://service://bannerlord.lobby/:80/Data/ProcessMessage
[16:00:25.202] Http Post Request with message failed. Exception status: NameResolutionFailure
[16:00:25.202] Exception 0: The remote name could not be resolved: 'service' ||| StackTrace:
[16:00:25.202] ClientRestSessionTask::SetFinishedAsFailed::TaleWorlds.Diamond.Rest.ConnectMessage
[16:00:25.202] ClientRestSessionTask::SetFinishedAsFailed:: TaleWorlds.Diamond.Rest.ConnectMessage done
[16:00:25.208] [][] New MBGameClient State: Idle old state:Working