Cannot change horses in battle

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Evangolis

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Sometimes, when I am fighting in a multiphase battle (due to number of enemies and size of battle setting), my horse comes up lame. However, when I go to the chest at the start of the next battle, and change to my spare horse, when I return from the inventory screen I still have the same lame horse. This, I presume, is a bug.
 
Can't stuff lots of stuff into a box that size. And when I'm riding, where do I put my double ended lance when I pull out my 2-handed ax?

In any event, if you can't actually make the change in battle, you shouldn't be able to make the change on your inventory screen during battle, which you can.
 
Actually i agree with him , I find it slightly rediculous that you can't switch horsé's in battle , i mean i understand that it's imagined that when your on the campaign map that you have a caravan or something with your horsés following you , but it would be nice to be able to switch in battlés.

Something which has been discussed is replacing the inventory box with a caravan to allow change's like that seem less unrealistic... And , Let's face it , seeing a caravan at where you spawn is more realistic then seeing some treasure chest looking thing which contain's your 30 2h weapon's which you can switch between....
 
WipperSnipper said:
Actually i agree with him , I find it slightly rediculous that you can't switch horsé's in battle , i mean i understand that it's imagined that when your on the campaign map that you have a caravan or something with your horsés following you , but it would be nice to be able to switch in battlés.
um, lets face it
first, you have to saddle a horse.
second, if your horse is already saddled it kinda grows tiered when it walks, so its not as strong as a horse without saddle...
third, you need a saddle to ride a horse thus you need extra saddle...

maybe what you want is to be able to change horses BEFORE battle( when the screen with your advantage/disadvantage appears) which would be WAY better than just switching horses in inventory...
 
I agree with Kroc here. Maybe before or after the screen were you choose to fight or leave etc you choose what equipment you want. That would be very handy. Also maybe if you do have a caravan start instead of a treasure chest then maybe in the page were you choose your equipment you can pick up to say 5 items that you want your caravan/wagon to store
 
then it should at least give the delay of when you want to wear those items.. since it doesnt take just 1 second to change armour.... or to take some arrows out or anything at all
 
Hope it's not too late to add a comment on this thread.


I'd like myself a couple of features implemented.
Some tents/pavillions instead of a smallish chest would be nice.

They might get larger with Inventory Management skill, or we could buy a larger container, or they could be defined by actual inventory contents.

I'd also like horses to be stored under a different slot.
They take up space, and I can't access them during combat.
It would make sense if some or all spawned near the chest/camp.

It would also be nice to modify the in-combat inventory screen.
Squires and attendants, ready to hand over replacement shields and quivers would make sense, so 1-sec equipment change is a minor issue.
Since armours don't wear out, AFAIK, changing them in-combat is of no help, [except to remove the stuck arrows...] but it still feels funny we are allowed to remove it in a matter of secs. :smile:

Also, the whole equipment slots thing doesn't convince me; I don't know how encumbrance is being calculated under current code.
I'd like to see an unlimited amount of slots, and speed being affected by actual weight and encumbrance, maybe modified by Inventory Management skill, so as to lick speed malus on overland movement.

Also, it wouldn't hurt if some weapons took more or less than one slot.
I could carry four pikes along, if I wanted to, but I can't bring a lance, a sword, a shield, AND a bow with quiver, along.

I bet other ppl complained about this one.


:smile:
 
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