But I was asking when do you get hit like that in actual, normal gameplay, so a staged example is not an explanation. I was just sharing with you that in particular the CTB mechanic is very good if you use it and getting rid of it could be a disadvantage. You can literally wipe out the entire SW formation of infantry in a siege by yourself (with walls down) as they hold in SW formation, with CTB weapon.
Please be respectful.
I get hit like this during sieges in normal single-player gameplay all the time. Sturgian shock troopers for example hit with an overhead swing with some kind of polearm, don't know what they have. Maybe a voulge or a menavlion. Anyway it crushes my block frequently, like to the point where I don't think it's possible to block it without it getting crushed (could be wrong but that's how it seems to me). Lately I just don't bother to block that attack, I leveled athletics and I just side-dodge it now, or fight someone else when I see them in a formation, since I don't want my siege fight to be ended prematurely.
I enjoy the CTB mechanic on enemies, and don't necessarily think it should be removed entirely. I just wish there were a way to deal with it, like for example blocking with a heavier weapon would negate the CTB chance, or blocking with a higher level / more durable shield. Like maybe the crappy wooden shields can easily be CTB'ed but the tier 5 and 6 shields can't. Or, as I mentioned, a perk or the ability to block CTB attacks reliably after a certain skill level (really needs to be reliable and work 100% of the time, otherwise it's not worth the risk and I'll find another way of dealing with that enemy or avoid it entirely).
I think it'd be fun to have something like, at 100 skill, you block CTB 50% better and after 200 skill, you block it 100% of the time (with that particular skill - so if you have 200 skill in one-hand, you can block it with a one-hand weapon). And then, heavier / higher tier / more durable shields can block CTB reliably all the time.
To me, the best part of the Mount and Blade combat system has always been that you can negate all damage through skillful blocking. Most other games don't have the guts to implement that, they have some half-baked crappy thing where you take reduced damage or take stamina damage or something (which I despise). CTB makes it start to feel like some crappy Skyrim thing where enemies can still "hit you through your block" or whatever, which I personally just hate so much and is so boring and stupid. I love the Bannerlord combat system so far in SP (haven't done MP yet) but this one little CTB thing does make it slightly worse imo and would be fairly simple to fix (and would enhance the game, since my fix suggestion would make it even more fun and rewarding to gain skill levels).