Cannot Be Attacked

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I claimed the place right across from Custow and built a castle there (Right now, I have Castle, Home Inprovements, and Manor). Anyway, King Fancyman of Kingdom of Nords comes with about 20 Patrols with him and keeps staying right outside of my settlement but never attacks, I have prepared heavily with 308 troops for an attack, but it never comes, are siege defences inplimented?
 
I think you added so many troops that he doesn't want to attack. I dunno if the AI will wait if your too powerful though.
 
The AI does take your party size, garrison size and troop levels into consideration when making attack/wait/flee decisions, but I've noticed some parties don't realize you're an enemy, even when there is a personal vendetta involved.

That said, I think troop levels are probably why the AI rarely attacks. Right now, in my game, Queen Esmirelda has a 300-troop army with 10 20-man patrols (500 troops total). The problem is, almost all of those units are low level. She has about 30 crossbowmen (including those from the patrols) and 30 same-level infantry, and then all the other units are fresh recruits or peasants. With so few good units in her large army, she knows full well that a smaller, better-trained force would annihilate her. So she's never bothered anyone except those she can beat easily. I started a war with her and even when she started following me on the world map she refused to attack my settlement. She did well enough at killing my patrols, though. The AI is opportunistic: it fights the weak opponents first.

Edit: Also, it's good to keep in mind that the Custow faction is usually at war with the Peasants. So, they have nearly unlimited targets. If you are stronger than the Peasants, the Custow faction will usually choose to ignore you.
 
The thing is, he comes to me but waits right out side for me to come out.

He has 500 men (and women) and 20 patrols with 20 recruits (about) each.

I have 10 Rhodok Sharpshooters and 10 Rhodok Sergeants, and in my castle,  there are 20 Nord V. Archers, 50 Nord Huscarls, and 70 Pirates....

I guess that is about    Custow Faction  900 VS. 110    My Faction (I lost quite a few recruits while training them because of him, I killed off 7 of his patrolsl, but they keep coming....  Only the strongest survive.)

I guess I will start a new game, go to troop editor and make all troops Lv.1, huh.


So, I don't think they would NOT attack, I mean, I would.



(Sorry, kind of out of order at the end)
 
Yes, but you're human. :smile:

The AI doesn't act human. Too often I've beaten the AI simply because it can't comprehend certain ideas. Too much of its behavior is fixed. I know that most of my tactics against the AI would be useless against a human opponent. Which should make the Warband expansion pretty interesting.
 
Maybe he's waiting for more of those annoying patrols to be made.

I better make sure I don't build a Castle Town, it will lag and lag until it lags enough to make me surrender.
 
Depends on the settlement, how much lag there is.

Although there are many good settlements to visit, I have to avoid Tallglade, Squarodin, and a few others due to lag. Griffinhill is borderline. I get lost in Morlia. Drunadd has a lot of neat things to look at. I actually lag more in the camp version of Falconpass than in the castle town scene. Kargala is almost lag free, but the castle town doesn't look similar enough to the non-castle scenes. Comraidhe has no lag that I've noticed. Dantsic is great, though there is also a little bit of lag in some of the later scenes. But not as much as Tallglade. Tallglade definitely murders my computer. And it looks so cool, too. x_x
 
I'd be interested to hear how my settlement runs when I do release it. I believe M&B always had a problem with trees lagging the game, and this was true for the game on my old computer. Now I've got a prety powerful one, where lag is not an issue on any scene - so I couldn't tell if my own town is laggy or not.

I would like to know how I could work with the game engine to improve performance, but no one could give me an answer when I asked before. I'm guessing the more objects you have placed, the more strain there will be on the system, but other than that, I don't really know.
 
I like to explore all the settlements myself, which is the only reason I've had a chance to compare 'em all. In the next update, I'll probably go exploration-happy again. I never get tired of looking at new places. From what I can tell, lag is greatest due to trees. Walls and buildings may or may not have an impact, but if they do, it's not as much as trees. Or perhaps it's just an issue of quantity. On the other hand, I've noticed that Drunadd (which has a LOT of little details and many small objects) is no worse than the average settlement for lag, so the size and type of item may be important. The wheat fields cause lag if you look at them closely (perhaps because they sway in the wind), but otherwise they have little impact.
 
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