Cannons Support and Knowledge

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jimtuggins

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from what i understand the cannons in your game are handled by scripts? or did you add programming like C++ etc?

but are they handled 100% offline in each scene through missions scripts or triggers or are they handled by online stuff too?

can your cannons work with the destructible props offline then? i want to know if there is a point to converting a single player version of this mod for myself... i realize the NPC will never figure out how to use the cannons sadly..
 
The cannons run server side and are then send to each client to sync with movement, shots and damage. But yes it would also work offline in SP for instance.
In addition, it is also possible to have AI fire the cannon, but you would need to add that through some more scripting.

Have a look at the module files: http://www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_source_1006.zip
 
MaHuD said:
The cannons run server side and are then send to each client to sync with movement, shots and damage. But yes it would also work offline in SP for instance.
In addition, it is also possible to have AI fire the cannon, but you would need to add that through some more scripting.

Have a look at the module files: http://www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_source_1006.zip

Oh interesting, thanks for this!
 
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