Can you change your campaign map model?

正在查看此主题的用户

Reiksmarshal

Sergeant Knight at Arms
I was wondering if there was a way to change your campaign map model? I always thought it would be cool if your model looked like your character does on the battle map. The one thing I hope is implemented is your charcter campaign model changes to the model that is used by the faction you join. I'm hoping to join Sweden soon and I really don't want my campaign model to look like a Steppe horsemen? If you guys know of a mod please post me a link.
 
I asked this the other day, got no answer. I would love to change it to something that fits my RP. I would also like to change the wagon fort to have the wagon face forward then a mule pulling it. I would also want AI caravans to have the wagon fort model.
 
Has anybody joined a faction yet and if so does your campaign model change when you get your heraldry/banner? I seriously would be happy if your campaign map model just changed to the model the faction uses on the campaign map, some of those look really nice. Its just really annoying you have to stair at that stupid steppe cavalry model when your dude is a Swede pimped out in plate armor.     
 
Change the Player's Party Map Icon to others Already Available in WFaS
To try different icons already available in the game, open simple_triggers.txt
Find the line:
插入代码块:
0.000000  25 1541 3 1224979098644774912 360287970189639680 8 2133 2 1224979098644774913 -1 4 0 31 2 144115188075855872 1 2133 2 1224979098644774913 1297036692682703069 5 0 4 0 31 2 144115188075856144 0 4 0 30 2 1224979098644774912 0 2133 2 1224979098644774913 1297036692682703075 5 0 2133 2 1224979098644774913 1297036692682702848 3 0 5 0 31 2 144115188075856144 1 2133 2 1224979098644774913 1297036692682702875 5 0 31 2 144115188075856144 2 2133 2 1224979098644774913 1297036692682702876 3 0 3 0 2147483679 2 1224979098644774913 144115188075856786 2133 2 144115188075856786 1224979098644774913 1676 2 648518346341351424 1224979098644774913
Then locate this string of numbers within it:
插入代码块:
2133 2 1224979098644774913 1297036692682703075
This is the command that sets the Player's MOUNTED icon.

Without changing anything, that number ending in 75 represents "player_lord" found near the end of the list of available map icons found in map_icons.txt  As you can see there are icons to help you match the other lords right around there, so you could subtract 1 from the number ending in 75  (ex: 1297036692682703074) to get the icon for the "ewro_lord". Subtract 1 more to try the next, etc. You could do this about 5 times to try the various party icons out...then you'll start hitting the icons for towns and villages. So if you want your party to look like a village walking, well you could do that too I suppose. There's also an "extra icon" 1 above the player_lord icon...and toward the very beginning of the file are the definitions for the Native Warband icons, though I haven't tested if they work.

Modifying the on-foot one for the player would be the next block of numbers that starts with 2133
插入代码块:
2133 2 1224979098644774913 1297036692682702848
the long number ending in 48 is the on foot icon, at the beginning of the file, called simply "player". Like with the mounted one, just start counting up and changing the last digits of that number to change what icon displays when the player is on foot.
 
:grin: Oh man works like a charm! I was getting so sick of looking at that **** ass nomad cav model for the player in WF&S.

Thanks!
 
The code isn't quite the same after the patch, could you post a similar guide for the new Simple Triggers.txt? I am also quite sick of the PC's generic model.
 
Manfred von Scarlet 说:
The code isn't quite the same after the patch, could you post a similar guide for the new Simple Triggers.txt? I am also quite sick of the PC's generic model.
I just double checked the simple_triggers.txt from the 1.141 patch...it seems to match exactly for me. I don't see any part of the above that needs changing.
 
Caba`drin 说:
Manfred von Scarlet 说:
The code isn't quite the same after the patch, could you post a similar guide for the new Simple Triggers.txt? I am also quite sick of the PC's generic model.
I just double checked the simple_triggers.txt from the 1.141 patch...it seems to match exactly for me. I don't see any part of the above that needs changing.

Quite right, it seems I just overlooked it last time. My apologies.
 
后退
顶部 底部