We just need a breakdown or better explanation on how these perks may or may not affect the player, our companions, or lords in the situations the game has; ie field battles, outside simulations, governors, etc...if we all share the same perk/skill system.
I mean, if combat skills don't affect the battle simulation calcs (and only in field battles), wouldn't that render a vast majority of perks useless for AI; or any other skills (can't remember all the perks or option A/B splits atm to list).
Are governor perks useless for the player or are we the default governor for all towns and is only replaced when we assign an actual governor to a specific town/castle? Are Captain perks useless for player unless we put ourselves in a formation (ie Archers in OOB), how does it affect lords in battles that we aren't involved in?
Isn't the scouting perks only applicable to the player or his party leader then as other lords don't have party companions (as I haven't seen many lords, based on the ones I marry, have that skill)? Or clan leader perks only affect a small fraction of the other lords. Smithing is pretty much a player only one.
Clarification would help as it's just a question mark which ones affect who or when or where.
Besides that, a lot of perks give some meaningless 'perks' that aren't worth the grind it takes; or because of the penalty of the path you take due to how the skill/attribute system works (ie one stat per 3 levels, max limit, exp gain situations, diminishing return, etc...) as you or lords/companions get more.
If I want more hitpoints (need - as armor is next to useless), I get like..5 points? from Athletics, and if I grind smithing I think I can potentially get another 5 somewhere down the line...; at least make it a significant enough amount as even if I get 15 or 20 more hitpoints from a specific min/max perk path, that's like what, maybe half a slash hit from a looter's falchion which means nothing.