So M+B's about big battles.
Small sections will suck.
Remember all those times you get ambushed? you find yourself loading into the wrong place. Nobody's around, a bit of text pops up and informs you of your plight, 1-3 people yell as their pathfinding brings them to you. Maybe you'll have a random companion with you but you can't trust that they'll do anything. And if we're talking moments where you sneak into a city and get caught...
That's... really bad.
I think we need some basics down, because modders can really use a lot.
The ability to create linear (or semi linear scenarios) is a must. X spawns here, Y spawns there at this time, Z spawns here depending on some factor of the map. Reaching this invisible zone will trigger this conversation and a guard leaving to unlock a cell.
A basic stealth system; do the enemies see you, do the enemies see eachother, do they hear you or the shouts of alarm? The enemy knows your aproximate location and'll look till he finds you or think you've moved somewhere else. I don't expect the original thief games, hitman, or the social on-the-street shenanigans of assassins creed (as much as paying for distractions gets me) but something that the player can get far in, before having to call in the literal cavalry for a rescue, would be really great for various aspects of the games and mods. This might even be useful for bigger battles, were you with a smaller force to try and sneak in a night raid on a larger army as it made camp. (as cool as awareness/stealth mechanics would be in pitched battles, it is more processing, so I'd imagine the power to turn it off when uneccessary'd be essential, though if a pc could handle it... A full helm does hinder the senses)
A personal inventory. For collecting items you find (read; steal) and need to hoist back to a point where you can extract items, or the option to mark large items to take when you've cleared the area. This'd be a option set for this mode, Where you can access a limited inventory of stuff you find/stuff you chose to take with you, maybe with a quick timeskip if you want to change clothing/armour into a set you've found or a disguise you brought.
A close interaction with companions (or your glorious co-op friends). To trade items, work out inventories, ask them to do X. Give that lord you're rescuing some gear, tell him to run for it whilst you distract the guards, ask marnid to wait because you know it's too much for companions to do stealth any good. Have everyone attack on a signal. More importantly, set who's gonna be your bodyguard or who's coming with you on a job (maybe even a non-companion red shirt for whatever reason)
Set conversations, and of course let us attack the lord when he's given us an audience, kill the bartender, set an option that lets us loot an individual's corpse...
I love the pitched battles, but sometimes things more individual are more heroic. It provides a nice contrast. I look forward to anything bannerlord puts out to improve these smaller scenes.
Small sections will suck.
Remember all those times you get ambushed? you find yourself loading into the wrong place. Nobody's around, a bit of text pops up and informs you of your plight, 1-3 people yell as their pathfinding brings them to you. Maybe you'll have a random companion with you but you can't trust that they'll do anything. And if we're talking moments where you sneak into a city and get caught...
That's... really bad.
I think we need some basics down, because modders can really use a lot.
The ability to create linear (or semi linear scenarios) is a must. X spawns here, Y spawns there at this time, Z spawns here depending on some factor of the map. Reaching this invisible zone will trigger this conversation and a guard leaving to unlock a cell.
A basic stealth system; do the enemies see you, do the enemies see eachother, do they hear you or the shouts of alarm? The enemy knows your aproximate location and'll look till he finds you or think you've moved somewhere else. I don't expect the original thief games, hitman, or the social on-the-street shenanigans of assassins creed (as much as paying for distractions gets me) but something that the player can get far in, before having to call in the literal cavalry for a rescue, would be really great for various aspects of the games and mods. This might even be useful for bigger battles, were you with a smaller force to try and sneak in a night raid on a larger army as it made camp. (as cool as awareness/stealth mechanics would be in pitched battles, it is more processing, so I'd imagine the power to turn it off when uneccessary'd be essential, though if a pc could handle it... A full helm does hinder the senses)
A personal inventory. For collecting items you find (read; steal) and need to hoist back to a point where you can extract items, or the option to mark large items to take when you've cleared the area. This'd be a option set for this mode, Where you can access a limited inventory of stuff you find/stuff you chose to take with you, maybe with a quick timeskip if you want to change clothing/armour into a set you've found or a disguise you brought.
A close interaction with companions (or your glorious co-op friends). To trade items, work out inventories, ask them to do X. Give that lord you're rescuing some gear, tell him to run for it whilst you distract the guards, ask marnid to wait because you know it's too much for companions to do stealth any good. Have everyone attack on a signal. More importantly, set who's gonna be your bodyguard or who's coming with you on a job (maybe even a non-companion red shirt for whatever reason)
Set conversations, and of course let us attack the lord when he's given us an audience, kill the bartender, set an option that lets us loot an individual's corpse...
I love the pitched battles, but sometimes things more individual are more heroic. It provides a nice contrast. I look forward to anything bannerlord puts out to improve these smaller scenes.


