So, I've only gotten 5 done today, but they've all been really interesting.
The first three are all of Pop's work I have available. I have no idea if Pop made more stuff, if Pop was an acronym or their forum handle, or anything, really, other than that these are absolutely bare-minimalist polygon works. I was somewhat tempted to smooth the rough geometry on the halberd's blade, but left it alone. I don't even know if that was me or Pop who left it like this, because this stuff is so old.
The next two are both RR_Razor's. IIRC, RR_Razor did actually reply when I asked to use their work and gave their blessing.
The first one was a dream- just fix up a few edges and deal with the handle transition. The weapon is apparently based on an "Italian Bill" dated around 1515, from the Wallace Collection; it's very definitely modeled on a real thing. I'm a bit confused by the label, though. When I think "Bill, the Polearm", I'm usually thinking about the classic English Bill, which was a billhook (pruning tool with a recurve edge) mounted on a longer stick (they were surprisingly effective, much like the Dacian falx and the Iberian falcata... people being surprised at recurve blades actually not sucking is a recurrent theme).
This, while still having that recurve edge as a minor, hook-like feature, is almost entirely a different animal, and I've seen them called "Scorpions" elsewhere. Anybody with a PhD. in polearms out there that wants to explain all this? I didn't think so.
The second one? It's a weird case. I actually had to
add triangles. Usually it's been the reverse. These are "perfect", in the sense that the loops make sense and there aren't wasted triangles, but that odd blade sticking out of the left side of this glaive was actually
too minimalist for its own good, and no matter what I tried w/ hard edges and so forth, it had lighting problems in PBR due to what that was doing to the surface normals. So I added a teeny bevel and normalized the blade's geometry there. That little bit of extra geometry solved the issues, and it looks good. This wasn't egregious- the original was at 146 triangles; the edit's at 170, so we're, uh, 1/10th of the tricount of some of the crossguard geometry in Bannerlord, lol. I suspect there will be similar fun with the remaining glaives.