Funny story about this last four, before I hit the rapiers. Three of them were nightmares to remaster. The two on the right are funny to me, though. These were called "perfectsword" and "perfecttwohandedsword".
I presume these were Lui's idea of the perfect example of a European longsword design. They were meant to have graceful curving quillons, chappes, etc., and pretty classy late-medieval blades- they're sort of knightly longswords, kind of epocs, but although the quillons suggest they're late-medieval two-handers, other aspects say no. Anyhow, whether these swords resemble a historical example somewhere is neither here nor there.
What got me was the "perfect" part. See, whoever Lui is / was / will be (I tried, and failed, to get in touch back when I made Blood and Steel) Lui had serious cojones; making this many swords is a very big endeavor. Many of them share features; Lui clearly tried to save time whenever it was possible, and reused parts, blades, etc.- that's why, if you haven't already noticed, there are relatively few blade styles. But still, these were the ones labeled "perfect". So, I expected these to be the best meshes of the entire bunch. Clean, no extra triangles, everything
just so. Nooooooope. Instead, I got this:
This... this is a technical artist's worst nightmare. Buried internal faces, unclear mesh flow, the works. Oh and some loose faces I found later.
To be fair to Lui... this may very well be
my fault. Because these are the versions of Lui's swords I transmogrified for Blood and Steel, there's a non-zero chance that I screwed these up at 3AM while I did that giant round of uvmapping and fixes, which was necessarily really rough and fast. I needed lots of swords, I needed them
now, and I wasn't being terribly careful. So, without digging up the original OSP release... I'm presuming it was me.
I've totally fixed this. Every triangle got reworked, the chappes are clean, while keeping to the overall goal on polycount reduction, and they look pretty darn good for something using an atlas. They are, in short, perfect.
Oh and that one on the far left? That was something Lui cooked up by pushing and pulling verts on one of the early-medieval longsword designs. I love the fantasy look to it, but boy it was fun cleaning it up; it had buried verts, crazy creases and other weird stuff going on. All good now, but I'm starting to wonder if I jinxed myself by worrying about the basket-hilts coming up; maybe they'll be nice and relaxing, lol.