ukas2
Recruit

But there is no other way to play the game. If an NPC has great combat skills, why wouldn't you put them on the front line? Why should we have to plop them in a castle and never use them for fear of them dying? Putting them in their own party is ridiculously expensive (why a party of 1 person costs $2k+ per day when my party of 100 costs 700 is beyond me) and they always decide to go fight on the front lines first instead of doing missions and stuff so they are getting captured despite having 150+ tactics.
If we had something else worthwhile to do with the combat-centered NPCs to keep them out of harm's way, then I would say that makes sense. Or they can just be the gods that they should be. If I can kill 20 enemies in a battle with half the stats, there is no reason they should die on the first volley of arrows of their first battle.
You're very right. Basically I don't mean anything I said in that post any longer. I was playing my first game death enabled and taken back when I suddenly lost so many companions. After playing Warband for so long, and now Bannerlord, guess I just wasn't used to the idea that companions could die in this game. But with time I put some thought into it & started to see things differently. Also had a battle, where five Khuzait nobles died, setting their kingdom back, which ment a turning point in the war. What a great day that was! So I thought, if I experience as a positive, then basically that is what also can happen to me also negatively - due to the cosmic laws of balance. Without this balance, there of course can't be much joy in Bannerlord. There's no other way to play it really, that is true.
Maybe in time, or maybe there will be a mod or something which makes Bannerlord in a sense close to the Crusader Kings, where death of the player character is not so much of a as the power always transferes to a heir. That way, maybe the player character also could have a rare chance to die in the battle?