Can only use magic missile?

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Snall

Recruit
Bought all the spells - can only use magic missile (Was basically testing magic in the mod with cheats on if that changes anything) - but my spellbook only has magic missile in it (Even tried buying a bunch of books). 


EDIT - Camp - copy scroll to spell book - lol, oops. 

EDIT - Ok everything seems to work except FB. 
 
Snall 说:
Bought all the spells - can only use magic missile (Was basically testing magic in the mod with cheats on if that changes anything) - but my spellbook only has magic missile in it (Even tried buying a bunch of books). 


EDIT - Camp - copy scroll to spell book - lol, oops. 

EDIT - Ok everything seems to work except FB.

SmurfInHell 说:
...
Mage spells (dependent on magic power):
For magic to work you'll now need three things: at least 1 point in magic power, a spell book, and a scroll containing a spell (or, in the case of mages, just the first two).
If you choose in the beginning to become a mage apprentice you'll get a spell book and the knowledge of the magic missile spell (sort of like it was before).
Spell books are just items sitting in the inventory, but spell casting will be impossible without them. Spell books will store spells learned from scrolls (just like in D&D) , so once you get a spell book and a new scroll, you need to open the camp menu and choose the write scroll option. Once you do that, the spell will be activated in the spell book and the scroll will be lost
Some spells might not be learned if your magic power isn't enough, so they do have a minimum spell power requirement to learn.

While in battle, the spell book can be activated via the "B" key and closed by either choosing a spell or pressing the "V" key.
Once the spell book is activated a list of known spells will be displayed in a menu in which you'll be able to choose any of your known spells. Clicking on any of your known spells will automatically equip it and subtract an amount of magic points to your magic points total (displayed as a blue bar). Weapon inventory slots 2 and 3 are reserved for magic usage, so mages may only equip items in the first and last weapons slots. Slot 2 is used for thrown spells like fireball or magic missile and slot 3 is for the shield spell (new).
Spell ammo has been radically altered so it changes accordingly to the amount of magic points you have. For example, fireball uses up 20 magic points and you get 10 magic points for every point you invest in magic power, so a mage with a magic power score of 6 (and therefore 60 magic points), will be able to throw 3 fireballs before running out of magic.
Magic missile has been modified. Every few magic power levels another magic missile will be created while firing for a total of 5 with a magic power score of 10. Magic missile is still the cheapest spell and with this modification it will be far more useful than before.
The new shield spell equips a magical shield on weapon slot 3, it is not very durable, but it can be created as many times as needed, so long as there are some magic points left to cover the cost.
NPCs will equip spells via a script instead of using  the item slots, so for them only the first weapon slot will be fixed, the other 3 will be equipped with spells. So far from the companions, only Rasreira and Aedan may cast mage spells. I will add an option for converting other NPC companions to a mage class later (affected by that script, that is).
NPC mages will also use spell points and will have different spells equipped depending on their magic power score.
Magic points regenerate over time. Every 4 seconds you recover one magic point, so it is perfectly viable, to throw a couple of big cost spells and then start throwing cheap ones.
...

You'll have to clarify your situation if that doesn't help.

For more information on the mod, visit: http://forums.taleworlds.com/index.php/topic,276440.0.html
 
No idea-  everything works except Fireball - 10 magic power.  /Wearing metal gloves?  No idea
 
Ahhh, I thought of that and then tried but it might have been bugged or taken longer - thanks!!
 
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