Can models perform frames loop as items instead of scene props?

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ilam110304

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As title said, I would like to add some models as items with frames and perform frame loops all the time(Not bow aiming/crossbow reloading, I mean melee weapons).
Unlike scene props, they can perform the models frames with MS coding.
Is it possible to do so?
Without WSE or something else, with vanilla Warband scr code only, or any flags set in OpenBRF.

Thx for your replies.
 
Solution
Scene props can be rotated (i.e. windmill script) or moved (i.e. siege towers), but I believe frames or vertex animations are only possible where Warband's game engine is geared for them (i.e. campaign map icons, feminized armours, bow deforming, quiver depletion etc.). Accordingly, I don't believe new options are possible without engine upgrades (unless something is possible with WSE).
Scene props can be rotated (i.e. windmill script) or moved (i.e. siege towers), but I believe frames or vertex animations are only possible where Warband's game engine is geared for them (i.e. campaign map icons, feminized armours, bow deforming, quiver depletion etc.). Accordingly, I don't believe new options are possible without engine upgrades (unless something is possible with WSE).
 
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Solution
Scene props can be rotated (i.e. windmill script) or moved (i.e. siege towers), but I believe frames or vertex animations are only possible where Warband's game engine is geared for them (i.e. campaign map icons, feminized armours, bow deforming, quiver depletion etc.). Accordingly, I don't believe new options are possible without engine upgrades (unless something is possible with WSE).
Alright.. thx for the reply btw.
 
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