InferiorBeing
Knight

This is ruining the multiplayer experience for me. And that's not hyperbole - I want to make that clear, right away. It litterally is ruining the game experience for me.
The multiplayer gamemode I was looking the most forward to, was beyond question "Captain Team Deathmatch". And having played it, I found I really enjoyed it.
That is; I probably would have enjoyed it, if it would work right.
I'm experiencing a problem that is causing my character to react to my button-presses way too slowly. At first I thought this was only when attacking, (I'd press-and-hold the button to "wind up" the attack as usual, but once I let go, there would be a significant delay before my character would actually swing his weapon.), but then I found that this also applied to blocking/parrying. (Strangely, though, movement seemed unaffected.) Also, there were times when it looked like the game didn't recognise it when I struck an enemy.
When I asked on this forum, one of the users said that this was due to connection issues - a strange kind of lag, apparently, that would mostly kick in when I was fighting in hand-to-hand combat - the worst possible time for there to be any sort of lag, whatsoever. Absolutely unacceptable. *Facepalm*. And to avoid this, I should only visit servers with a Ping count no higher than 100.
The problem here is that as of right now, there is not a single Captain Team Deathmatch-server out there with a ping lower than 100. Most of them are way over. What can I do about this, if anything? I really don't know much about this stuff, but what exactly is it that causes ping to be high? Geographical location? Player count?And is there anything I can do?
So... yeah. Please reply. I was really looking forward to this mode, but now this strange kind of lag -type thing I'm experiencing just makes the whole thing painful. I see many servers for other gamemodes, and many of them have much lower ping. What is the difference between them and the (few) Captain Team Deathmatch -servers?
The multiplayer gamemode I was looking the most forward to, was beyond question "Captain Team Deathmatch". And having played it, I found I really enjoyed it.
That is; I probably would have enjoyed it, if it would work right.
I'm experiencing a problem that is causing my character to react to my button-presses way too slowly. At first I thought this was only when attacking, (I'd press-and-hold the button to "wind up" the attack as usual, but once I let go, there would be a significant delay before my character would actually swing his weapon.), but then I found that this also applied to blocking/parrying. (Strangely, though, movement seemed unaffected.) Also, there were times when it looked like the game didn't recognise it when I struck an enemy.
When I asked on this forum, one of the users said that this was due to connection issues - a strange kind of lag, apparently, that would mostly kick in when I was fighting in hand-to-hand combat - the worst possible time for there to be any sort of lag, whatsoever. Absolutely unacceptable. *Facepalm*. And to avoid this, I should only visit servers with a Ping count no higher than 100.
The problem here is that as of right now, there is not a single Captain Team Deathmatch-server out there with a ping lower than 100. Most of them are way over. What can I do about this, if anything? I really don't know much about this stuff, but what exactly is it that causes ping to be high? Geographical location? Player count?And is there anything I can do?
So... yeah. Please reply. I was really looking forward to this mode, but now this strange kind of lag -type thing I'm experiencing just makes the whole thing painful. I see many servers for other gamemodes, and many of them have much lower ping. What is the difference between them and the (few) Captain Team Deathmatch -servers?
