# Towns
(
"zendar",mnf_auto_enter,
"You enter the town of Zendar.",
"none",
[(reset_price_rates,0),(set_price_rate_for_item,"itm_tools",70),(set_price_rate_for_item,"itm_salt",140)],
[
("zendar_enter",[],"_",[(set_jump_mission,"mt_town_default"),(jump_to_scene,"scn_zendar_center"),(change_screen_mission)],"Door to the town center."),
("zendar_tavern",[],"_",[(set_jump_mission,"mt_town_default"),
(jump_to_scene,"scn_the_happy_boar"),
(change_screen_mission)],"Door to the tavern."),
("zendar_merchant",[],"_",[(set_jump_mission,"mt_town_default"),
(jump_to_scene,"scn_zendar_merchant"),
(change_screen_mission)],"Door to the merchant."),
("zendar_arena",[],"_",[(set_jump_mission,"mt_town_default"),
(jump_to_scene,"scn_zendar_arena"),
(change_screen_mission)],"Door to the arena."),
# ("zendar_leave",[],"Leave town.",[[leave_encounter],[change_screen_return]]),
("town_1_leave",[],"_",[(leave_encounter),(change_screen_return)]),
]
),