Hello everyone,
After the death chance drop from 10 to 2 and reading reactions of it, I decided to create this thread!
First of all, we all expect different experience from singelplayer campaign so DEVS, you cannot please everyone with these changes.
Let's approach differently and let players decide their experience?
I'll put a link from Conan Exiles here please take a look. You can customize everything that has a numerical value in the game before starting a singleplayer campaign.
You also have preset difficulty settings, but if you choose custom you can set anything you want and this is ****ing great so why don't we have something similar?
Just think how happy you could be as a player if you could modify:
Death:
Global Death probability from %0 to 100
Player Clan Death probability from %0 to 100
Player Death probability from %0 to 100
Birth:
Player Clan Birth probability from %0 to 100
Global Birth probability from %0 to 100
Time:
Days in a year from 1 to 365
Length of days in seconds (normal speed): 24-240
Progression:
Global Exp reward from %1 to 100
Global Money reward from %1 to 100
Global Renown reward from %1 to 100
Global Influence reward from %1 to 100
Price of items from %1 to 100
Player Clan Exp reward from %1 to 100
Player Clan Money reward from %1 to 100
Player Clan Renown reward from %1 to 100
Player Clan Influence reward from %1 to 100
Crafting:
Stamina spent from %1-100
Recipe learning rate from %1-100
You name it...
I just don't see a negative outcome of implementing such thing and the good side is It shouldn't be hard to implement just linking some values in your xml to a slider UI.
Please please please add this and everyone will be happy with their campaign experience!
After the death chance drop from 10 to 2 and reading reactions of it, I decided to create this thread!
First of all, we all expect different experience from singelplayer campaign so DEVS, you cannot please everyone with these changes.
Let's approach differently and let players decide their experience?
I'll put a link from Conan Exiles here please take a look. You can customize everything that has a numerical value in the game before starting a singleplayer campaign.
You also have preset difficulty settings, but if you choose custom you can set anything you want and this is ****ing great so why don't we have something similar?
Just think how happy you could be as a player if you could modify:
Death:
Global Death probability from %0 to 100
Player Clan Death probability from %0 to 100
Player Death probability from %0 to 100
Birth:
Player Clan Birth probability from %0 to 100
Global Birth probability from %0 to 100
Time:
Days in a year from 1 to 365
Length of days in seconds (normal speed): 24-240
Progression:
Global Exp reward from %1 to 100
Global Money reward from %1 to 100
Global Renown reward from %1 to 100
Global Influence reward from %1 to 100
Price of items from %1 to 100
Player Clan Exp reward from %1 to 100
Player Clan Money reward from %1 to 100
Player Clan Renown reward from %1 to 100
Player Clan Influence reward from %1 to 100
Crafting:
Stamina spent from %1-100
Recipe learning rate from %1-100
You name it...
I just don't see a negative outcome of implementing such thing and the good side is It shouldn't be hard to implement just linking some values in your xml to a slider UI.
Please please please add this and everyone will be happy with their campaign experience!
最后编辑:



