Wregghhh
Recruit
Is it just me, or does the campaign map not feel like it was thoroughly thought out?
The biggest gripe I have with it is the city placements, it feels like they just plotted cities everywhere with a ruler measuring the number of pixels between the cites.
The city placements aren't really based on geographical locations but just distance, with little features added to the map to add flavor, just like the placement of Tyal in a mountain. The central and western parts of the map are more or less okay, but the map design for the south, and north are just horrendous.
The biggest problem is the Sturgian geography and city placements. Why is there a giant sea? what purpose does it serve? why are there 4 cities completely isolated. Who would even live there, its winter all year.
From a gameplay perspective the geographical locations of Revyl, Balgard, Sibir, Varnovapol and Tyal are completely redundant. Why are they built in the middle of nowhere?. Instead of giant seas there should be rivers that are cross-able and the cities built on the rivers. The entire faction of Sturgia is a giant stick, making the gathering of armies for anything take too long and ends before it can even begin. You could remove all those cities and that part of the map and it wouldn't remove anything that adds anything to the game.
The 2nd biggest offender is Aserai, they made it so you can only access the desert in two locations? Makes going through their territory an absolute chore (same with Sturgia) all the cities between the two on the edges are completely redundant unless you REALLY want desert horses. They are also one big stick, this is also because of the geography that was designed.
Then you have the Khuzaits, why are there vertical mountains everywhere? its meant to be plains with lots of horses. Whats stopping the cold from the north east to come there if they are so continental? Where are the mountains stopping the cold? Then the city placements are just ehhhh. Also needs a rework, but no where near as bad as Aserai and Sturgia.
They added a lot of cities to the game without much substance. Why in gods name would you ever go and take Revyl, Sibir, Sanala, or Askar? They add nothing to the game.
The central and west part of the map has rivers everywhere and they more or less feel like they could and should be there, but the east side of the map could use a little redesign while you could remove the north and south and it wouldn't feel like anything is lost.
Warband map design was just much better, had issues but overall much better. Most cities placed on rivers, taking most cities felt like you now have control of unique and relevant territory, the South in Warband was the worst offender but no where near as bad as it is in Bannerlord.
Remove the giant seas, add rivers, move the northern cities down and condense them, do the same for the south but move them north. Then remove the mountains from the east, put a mountain from the east to the west cutting off the north from Khuzaits with some kind of walk though. Remove all the snow and ****ty geography from the north. leave a few places for sea raider infestations.
They defiantly took Europe as a model for the map, without taking into account as to why the cities are placed where they are in Europe.
The biggest gripe I have with it is the city placements, it feels like they just plotted cities everywhere with a ruler measuring the number of pixels between the cites.
The city placements aren't really based on geographical locations but just distance, with little features added to the map to add flavor, just like the placement of Tyal in a mountain. The central and western parts of the map are more or less okay, but the map design for the south, and north are just horrendous.
The biggest problem is the Sturgian geography and city placements. Why is there a giant sea? what purpose does it serve? why are there 4 cities completely isolated. Who would even live there, its winter all year.
From a gameplay perspective the geographical locations of Revyl, Balgard, Sibir, Varnovapol and Tyal are completely redundant. Why are they built in the middle of nowhere?. Instead of giant seas there should be rivers that are cross-able and the cities built on the rivers. The entire faction of Sturgia is a giant stick, making the gathering of armies for anything take too long and ends before it can even begin. You could remove all those cities and that part of the map and it wouldn't remove anything that adds anything to the game.
The 2nd biggest offender is Aserai, they made it so you can only access the desert in two locations? Makes going through their territory an absolute chore (same with Sturgia) all the cities between the two on the edges are completely redundant unless you REALLY want desert horses. They are also one big stick, this is also because of the geography that was designed.
Then you have the Khuzaits, why are there vertical mountains everywhere? its meant to be plains with lots of horses. Whats stopping the cold from the north east to come there if they are so continental? Where are the mountains stopping the cold? Then the city placements are just ehhhh. Also needs a rework, but no where near as bad as Aserai and Sturgia.
They added a lot of cities to the game without much substance. Why in gods name would you ever go and take Revyl, Sibir, Sanala, or Askar? They add nothing to the game.
The central and west part of the map has rivers everywhere and they more or less feel like they could and should be there, but the east side of the map could use a little redesign while you could remove the north and south and it wouldn't feel like anything is lost.
Warband map design was just much better, had issues but overall much better. Most cities placed on rivers, taking most cities felt like you now have control of unique and relevant territory, the South in Warband was the worst offender but no where near as bad as it is in Bannerlord.
Remove the giant seas, add rivers, move the northern cities down and condense them, do the same for the south but move them north. Then remove the mountains from the east, put a mountain from the east to the west cutting off the north from Khuzaits with some kind of walk though. Remove all the snow and ****ty geography from the north. leave a few places for sea raider infestations.
They defiantly took Europe as a model for the map, without taking into account as to why the cities are placed where they are in Europe.
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