When AI lords are fighting each other, the player can wait and intervene at any time player wants.
However, the campaign map time is freezed when the player is in battle.
As an example, when player try to attack a castle, even if player see enemy reinforcements coming on the campaign map,
once player press the attack button to enter battle, Player dose not need to worry about enemy reinforcements.
No matter how long the battle ends, the situation on the campaign map remains the same.
I think this is very unnatural
Can Tw fix the time of the campaign map to flow even when the player is in battle?
However, the campaign map time is freezed when the player is in battle.
As an example, when player try to attack a castle, even if player see enemy reinforcements coming on the campaign map,
once player press the attack button to enter battle, Player dose not need to worry about enemy reinforcements.
No matter how long the battle ends, the situation on the campaign map remains the same.
I think this is very unnatural
Can Tw fix the time of the campaign map to flow even when the player is in battle?
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