Headsup, this is some ideas that sort of started to pour out once I tried to figure out how to reduce khuzait advantages, it kinda escalated into brainstorming with myself
Humans when well trained are incredible distance runners, this could be reflected in the game in comparison to mounted troops, horses do get tired faster than athletes.
This is mainly intended to have a "soft" nerf to khuzaits in particular and a slight buff to light infantry.
Having campaign speed for infantry be a calculation of f.ex equipment weight divided by athleticism would help differentiate between a heavily geared imperial army and a force of battanian skirmishers. You could then make out a army "average" to determine speed, or cap it by the slowest unit/horse/mule whichever seems more reasonable.
The reason nomadic/cavalry focused armies could cover ground so fast was in no small part due to them having extra horses to switch between to keep them "fresh".
Forcing armies comprised of cavalry to have a supply of spare horses to make them much faster than foot troops would serve to make them more expensive and annoying to maintain, which is reasonable imo. Mounted troop campaign speed could also be determined by horse speed divided by riding skill, or something similar. It might also be a good idea to stop them from outrunning their supplytrain.
Current speedboost that mounted infantry get could be slightly reduced to compensate. Reasoning would be that riding is a skill in itself, someone who is not used to horses will get injuries and overexertion in certain muscles that they aren't used to excercising to such a degree.
Not sure if these are doable or even wanted as "realism" or attempts at it can hamper gameplay if not applied carefully. But wth, might as well put it out here. Sorry if I gave you grey hairs/migraine =).
@TaleWorlds Thank you for keeping it up even during the pandemic <3
Humans when well trained are incredible distance runners, this could be reflected in the game in comparison to mounted troops, horses do get tired faster than athletes.
This is mainly intended to have a "soft" nerf to khuzaits in particular and a slight buff to light infantry.
Having campaign speed for infantry be a calculation of f.ex equipment weight divided by athleticism would help differentiate between a heavily geared imperial army and a force of battanian skirmishers. You could then make out a army "average" to determine speed, or cap it by the slowest unit/horse/mule whichever seems more reasonable.
The reason nomadic/cavalry focused armies could cover ground so fast was in no small part due to them having extra horses to switch between to keep them "fresh".
Forcing armies comprised of cavalry to have a supply of spare horses to make them much faster than foot troops would serve to make them more expensive and annoying to maintain, which is reasonable imo. Mounted troop campaign speed could also be determined by horse speed divided by riding skill, or something similar. It might also be a good idea to stop them from outrunning their supplytrain.
Current speedboost that mounted infantry get could be slightly reduced to compensate. Reasoning would be that riding is a skill in itself, someone who is not used to horses will get injuries and overexertion in certain muscles that they aren't used to excercising to such a degree.
Not sure if these are doable or even wanted as "realism" or attempts at it can hamper gameplay if not applied carefully. But wth, might as well put it out here. Sorry if I gave you grey hairs/migraine =).
@TaleWorlds Thank you for keeping it up even during the pandemic <3
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