Campaign Map- Needs more interactive features?

Users who are viewing this thread

CaptainLee

Sergeant Knight
PFFQI.jpg

Hey, any of you guys like that neutral site in the game, the Training Field? Adds some flavour to the campaign map. Well I hope you do, because it’s the only neutral site in the goddamn game. This seems like a huge missed opportunity, even Sid Meier’s Pirates! had neutral sites like Jesuit Missionary Posts and Pirate Havens. Added a lot of flavour to the map. Do we need more? Here’s some examples I came up with-


Fortified River Crossing


l_cxE.jpg

Tolls for river crossings were once important sources of Imperial revenue. Since the fall of the Empire, they fell into the hands of whoever could hold them; loyalists, separatists or outlaws. Pay the toll, go around or take the Gatehouse for yourself.

Function-

Can garrison 25 troops in Gatehouse. Passing parties must pay toll to pass. Hostile parties must fight bridge battle to take it (an actual bridge battle, not the B.S ones we currently have). Gatehouse provides no protection.


Apothecary’s Hut

ATXJn.jpg

The skill of the Healer is a respected one in Calradia, yet the Civil War called many Medicus and chirurgeons to the front to serve the Emperor, many never returning. These days, country herbalists are the best most can afford.

Function-

Pay to have main character (Small amount of gold), Companions and main (Medium amount of gold), whole party (large amount of gold scaling with size) given healing bonus while waiting at hut.

Ruined Fort

ye5Cs.jpg

One of the many Legionary bases around Calradia wrecked by vengeful coalition armies following the Battle of Pendraic. These once formidable Castrum used to (depending on your view) secure a territory or oppress a suspect populace, now fallen into ruin.

Function-

Parties may wait here for protection, battlemap provides some defender advantages.


Monastery

1LZ5p.jpg

When the Calradic Empire fell, the Legions that protected the Holy Sites became a rarer site and could no longer divert protection to these centres of learning and piety. Bandits, invading armies and Iconoclasts alike now threaten the hallowed grounds within.

Function-

Provides XP for intelligence-based skills by waiting here (Daily gold charge).
Sells Books (Are they planned to even be in this game? Let’s pretend they are).

Missions-

Recover relic (recover a sacred relic from a bandit army or hideout).
Protect from bandits (Defend the Monastery from an attacking force).
Escort pilgrims back to their home village.


Or something. These are just for illustrative purposes, stuff like the fortified river crossings would be very tricky to implement for the AI I’d imagine. Thoughts, suggestions, opinions?
 
Good idea, it would definitely be nice to have more neutral sites throughout the map, also more training fields that you could actually use to train your companions or troops like in Warband.
 

madnessario

Knight
YES PLEASE!
Cave systems / lair to retrieve a relic or a high value prisoner/noble (quest). The mechanics are already there with the bandits lair but they could be expanded in this case.

Abandoned forts (also from the lore) can give better medicine rate like cities instead of the slow rate while moving. Hell, this could also be connected with marching at night in general; perhaps you have some small buff (next morning) in your speed because everyone is well rested instead of running all night (meaningful choices should be the goal here).

VC has so many interesting concepts that could be implemented here
 

Userre

Recruit
Not only that, but there should be more ways to play the game than currently available.

As of now, the only viable late game option is to create a kingdom or join another. However, it would be fascinating if being a criminal could be a legitimate end game strategy. Being able to create your own hideouts, stealing from cities or becoming a boss of a criminal syndicate of some sort and playing the game through those means would be really interesting, especially since there's already a few systems in the game that already exist in regards to criminal / bandit gameplay.
 

Ragemaster9999

Sergeant
Not only that, but there should be more ways to play the game than currently available.

As of now, the only viable late game option is to create a kingdom or join another. However, it would be fascinating if being a criminal could be a legitimate end game strategy. Being able to create your own hideouts, stealing from cities or becoming a boss of a criminal syndicate of some sort and playing the game through those means would be really interesting, especially since there's already a few systems in the game that already exist in regards to criminal / bandit gameplay.

Creating a kingdom seems pointless its the exact same as being a vassal practically whats the difference? King gameplay needs flesh out and I really hope we get criminal syndicate content in the future they talked about this as being major feature back in the older dev blogs but who knows how much TW has cut from the original vision
 

black_bulldog

Knight at Arms
WBWF&SVC
This was a staple of the mod conversion ASoIF in Warband and the really cool thing is you couldn't see them till you got close.
 

Dreed89

Sergeant at Arms
It indeed requires more interactive places. The world and scenes are beautiful and the game should properly utilize this.
 
Yes the game needs more of this places, and not just for visuals. The campaign map settlements, props and elements could also have a graphical upgrade to both improve aesthetics and better represent the in-scene elements and their function. Bannerlord has become worse in this regard.
 

Pejot

Sergeant Knight
WBVC
Can garrison 25 troops in Gatehouse. Passing parties must pay toll to pass. Hostile parties must fight bridge battle to take it (an actual bridge battle, not the B.S ones we currently have). Gatehouse provides no protection.

Unfortunately this one is impossible if they don't make changes to how water affects troops. In some of the newest maps You can fight underwater cause of how deep the river on the map goes in some places and cause it's not affecting possibility to move at all. There's no swimming etc.
 

CaptainLee

Sergeant Knight
Unfortunately this one is impossible if they don't make changes to how water affects troops. In some of the newest maps You can fight underwater cause of how deep the river on the map goes in some places and cause it's not affecting possibility to move at all. There's no swimming etc.

Indeed, I think it would be a shame not have a battle on a large bridge and possibly a Ford for flanking. Total War: Barbarian Invasion had some good ones- A bridges spanning deep water unpassable by most troops, fords and some of your lighter troops could swim. Newer Total Wars don't have that as everything is kowtowing to the AI.
 

Pejot

Sergeant Knight
WBVC
Indeed, I think it would be a shame not have a battle on a large bridge and possibly a Ford for flanking. Total War: Barbarian Invasion had some good ones- A bridges spanning deep water unpassable by most troops, fords and some of your lighter troops could swim. Newer Total Wars don't have that as everything is kowtowing to the AI.

Judging by where things are right now I don't think they will do anything with it and even if they do it will be in far away future.
 

CaptainLee

Sergeant Knight
Judging by where things are right now I don't think they will do anything with it and even if they do it will be in far away future.

Which is a shame. Rebalancing can be done ad nauseum post-release via patching. Making the campaign map less fundamentally dull and more interactive less so.
 
Last edited:

h1zchan

Sergeant
Good one. This is an urgently needed feature imo. Right now the only thing you can do in early game is grind looters and grind arena. Both come with lots of drawbacks not to mention the repetitiveness and boredom. The devs spend lots of time adding new village and castle scenes but we never visit those, because it's much quicker to click on npcs in campaign map. Anyways i made a similar post here just now and thought i should link it here https://forums.taleworlds.com/index...geons-landmarks-and-players-base-camp.437914/
 

Artem1s

Sergeant at Arms
WBVC
These are actually some pretty good ideas especially the river crossing tolls. They could be like normal bandit encounters, some being corrupt while others are not and depending on which faction you belong to/how high your clan level is etc. offering different conversation options for us to pick!
 

Julio-Claudian

Knight at Arms
Unfortunately this one is impossible if they don't make changes to how water affects troops. In some of the newest maps You can fight underwater cause of how deep the river on the map goes in some places and cause it's not affecting possibility to move at all. There's no swimming etc.
I'm pretty sure water makes you move more slowly but that's it. This is something that bothers me. An impassable river on the campaign map is an insignificant stream in battle. I haven't seen any of the new ones but if they are larger rivers that's good, though soldiers fighting and walking around underwater would make me try to avoid those maps completely.
 

Pejot

Sergeant Knight
WBVC
I'm pretty sure water makes you move more slowly but that's it. This is something that bothers me. An impassable river on the campaign map is an insignificant stream in battle. I haven't seen any of the new ones but if they are larger rivers that's good, though soldiers fighting and walking around underwater would make me try to avoid those maps completely.

That's exactly what I've run to. I was fighting underwater.
 
These are actually some pretty good ideas especially the river crossing tolls. They could be like normal bandit encounters, some being corrupt while others are not and depending on which faction you belong to/how high your clan level is etc. offering different conversation options for us to pick!

+1. Good video channel man! Keep it up.
 
Top Bottom