Campaign Map needs a reshade

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Terco_Viejo

Spanish Gifquisition
Grandmaster Knight
Well, here my dear Bloc has already said it all and I agree 100%, the current map is truly beautiful, just need to apply love and beautification as "final touches". Once again the ball is in Taleworlds court 😌🎻 .
 
This is the main problem imo. That one shade of green covering almost the whole map. It just looks weird and unnatural, actually slightly difficult to look at sometimes. Deeper, more earthy colours would improve things. There also appears to be some sort of pale filter over everything.

Also I'm sure rivers aren't what they were when I first got the game. You can only see water flowing from a particular camera angle.
Exactly. Is there a way we can ask the devs if they’re planning to change this?
 

vonbalt

Sergeant Knight
WBNWVCM&B
Honestly the campaign map looks pretty enough to me as it is, i would prefer if it was abit more open with less unnatural mountains that only serve to create narrow paths that force chokepoints, it looks more like moba lanes than a proper world map.

InKx1.jpg
 
Honestly the campaign map looks pretty enough to me as it is, i would prefer if it was abit more open with less unnatural mountains that only serve to create narrow paths that force chokepoints, it looks more like moba lanes than a proper world map.

InKx1.jpg


Does it? Let me offer a little comparison

mount-%2526-blade-II-bannerlord-map.png


Here is the pre release map.

maxresdefault.jpg


Map now. Literally the entire map besides the very edge of the khuzait territories and the Aserai Desert looks identical. They need to change things up, the current map has one very ugly shade of green and it desperately needs some more diversity.


Maybe the shape of the map might be more interesting now but the diversity and detail is way worse than what it once was.
 

vito397

Knight at Arms
WBWF&SNWVC
I want this map back, so ****ing bad. Just wish I had the modding abilities to do it.
Even if you could make the campaign map, you would also have to make around 150 custom battle maps because of the clown terrain system we'll have instead of just improving battle map generation systems. Thats not including all the castle, city and village maps, which could number like 300 without the Battlemaps
 

MostBlunted

On probation
I never had any issues with the game perfomance but many players reported a bad performance on the campaign map. So it seems to make sense that it doesn´t look "that" good as it was shown back then. It´s also not ugly, it just works, which I wouldn´t say about other more important stuff.

I would even play the game on a 2d map with asci graphics if the rest would work as they´ve shown / announced back then.
 
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I never had any issues with the game perfomance but many players reported a bad performance on the campaign map. So it seems to make sense that it doesn´t look "that" good as it was shown back then. It´s also not ugly, it just works, which I wouldn´t say about other more important stuff.

I would even play the game on a 2d map with asci graphics if the rest would work as they´ve shown / announced back then.
Even if they keep the detail down to fix performance issues they can at least fix the grass texture. It looks awful.
 

Lukar

Regular
M&BWBNWVC
I think Bannerlord is way to bright and it should have more realistic colors like in the old videos. A complete reshade for a more realistic look should be added.
 

Rungsted93

Sergeant at Arms
WBWF&SVC
I think the campaign map does its job just fine. Sure maybe a dev could spend half a day painting some different shades of green around the map, but I feel like there's many other aspects which should be of higher priority
 

snuggans

Recruit
i agree that the map has a "bleached" effect that might be overbearing at times, but after turning back on a couple of settings i had turned down for the sake of increasing FPS in battles the map improved so much. for example, i didnt know that turning off dynamic shadows would turn off all tree shadows on the campaign map. now this means dynamic shadows are pretty much required to be enabled otherwise the map looks dreadful. dynamic shadows happen to be one of the most taxing options on performance.
 
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