Need More Info Campaign map crash after a few minutes of passing time

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Danho

Recruit
Hi.

Game has been almost perfect up until today. Updated some mods and getting CTD with error window.

Tried downgrading the mods as they were before, tried new saves but within a couple of hours I get the same error.

Reproducible and happens within 5 minutes of just letting the campaign map play.

Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.MapEvent.SimulateSingleHit(Int32 strikerSideIndex, Int32 strikedSideIndex, Single strikerAdvantage)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRound(BattleSideEnum side, Single advantage)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRounds(Int32 simulationRoundsDefender, Int32 simulationRoundsAttacker)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleSession()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?57779454::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?63333224::Managed_ApplicationTick_Patch1>(Single dt)

Recorded First Chance Exceptions:
Recording disabled.

Modules Information:
1. !DCC v1.0.0.226306
*DCC Main* (Required) (!DCC)
2. Collisionfix v1.4.0.226306
Collision fix (Collisionfix)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
3. CommunityPatch v0.0.2.226306
Community Patch (CommunityPatch)
4. CustomBattle e1.1.2.226306 *Selected*
CustomBattle (CustomBattle) *Official*
Dependencies:
1. Native
2. SandBoxCore
5. CustomSpawns v1.1.2.226306
CustomSpawns (CustomSpawns)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. FightingTogetherRelationship v1.3.5.226306
Fighting Together Relationship (FightingTogetherRelationship)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
7. FrugalCavalry v1.0.3.226306
Frugal Cavalry (FrugalCavalry)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
8. HideoutPartyLimitRemoved90 e1.0.3.226306
Hideout Party Limit Removed 90 (HideoutPartyLimitRemoved90)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
9. ItemFixerArmor v1.1.5.226306
Item Fixer - Armor Items (ItemFixerArmor)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
10. ItemFixerRanged v1.1.4.226306
Item Fixer - Ranged Items (ItemFixerRanged)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
11. ItemFixerWorkshop v1.1.3.226306
Item Fixer - Workshop Production (ItemFixerWorkshop)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
12. KillBanditsRaiseRelations v1.2.0.226306
KillBanditsRaiseRelations (KillBanditsRaiseRelations)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. ModLib
13. KingdomColor v1.3.2.226306
KingdomColor (KingdomColor)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
14. MBFastDialogue v2.2.0.226306
MBFastDialogue (MBFastDialogue)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
15. ModLib v1.0.1.226306
ModLib (ModLib)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
16. Native e1.1.0.226306 *Selected*
Native (Native) *Official*
17. PartyManager v1.10.0.226306
PartyManager (PartyManager)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
18. Sandbox e1.1.2.226306 *Selected*
Sandbox (SandBox) *Official*
Dependencies:
1. Native
2. SandBoxCore
19. SandBoxCore e1.1.2.226306 *Selected*
SandBox Core (SandBoxCore) *Official*
Dependencies:
1. Native
20. SmithForever v1.0.3.226306
Smith Forever (SmithForever)
Dependencies:
1. Native
2. SandBoxCore
3. CustomBattle
4. Sandbox
5. StoryMode
21. StoryMode e1.1.2.226306 *Selected*
StoryMode (StoryMode) *Official*
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
22. WeaponPartWorkshop v1.2.3.226306
Weapon Part Workshop (WeaponPartWorkshop)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
23. zCulturedStart v1.1.6.226306
zCulturedStart (zCulturedStart)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
24. zUnitFixes v2.7.0.226306
Unit Stat Fixes (zUnitFixes)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
5. CustomBattle
25. zzCharacterCreation v1.1.2.226306
Detailed Character Creation (zzCharacterCreation)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
26. zzFactionColorEnabler v1.0.1.226306
Faction Color Enabler (zzFactionColorEnabler)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode

Community Patch Information:
1. ItemComparisonColorPatch *Active* *Applicable* *Applied*
2. LearningRateExplainerPatch *Active* *Applicable* *Applied*
3. LordConversationsCampaignBehaviorPatch *Active* *Applied*
4. MapFactionLogicLoopPatch *Active* *Applied*
5. MaxFoodVarietyPartyMoralePatch *Active* *Applicable* *Applied*
6. NeutralClanTierUpPatch *Active* *Applicable* *Applied*
7. ProsperousReignPatch *Active* *Applicable* *Applied*
8. LandGrantsForVeteransPatch
9. DisciplinarianPatch
10. AgrarianPatch *Active* *Applied*
11. AgriculturePatch *Active* *Applicable* *Applied*
12. AssessorPatch *Active* *Applicable* *Applied*
13. BannerlordPatch *Active* *Applicable* *Applied*
14. EnhancedMinesPatch *Active* *Applicable* *Applied*
15. FoodRationingPatch *Active* *Applicable* *Applied*
16. LogisticsExpertPatch *Active* *Applicable* *Applied*
17. ManAtArmsPatch *Active* *Applicable* *Applied*
18. NourishSettlementPatch *Active* *Applicable* *Applied*
19. ProminencePatch *Active* *Applicable* *Applied*
20. ReconstructionPatch *Active* *Applicable* *Applied*
21. ReevePatch *Active* *Applicable* *Applied*
22. RulerPatch *Active* *Applicable* *Applied*
23. SwordsAsTributePatch *Active* *Applicable* *Applied*
24. TaxCollectorPatch *Active* *Applicable* *Applied*
25. SupremeAuthorityPatch *Active* *Applicable* *Applied*
26. WarmongerPatch *Active* *Applicable* *Applied*
27. WarRationsPatch *Active* *Applicable* *Applied*
28. BowExpertPatch *Active* *Applicable* *Applied*
29. ConroiPatch *Active* *Applicable* *Applied*
30. CrossbowExpert *Active* *Applicable* *Applied*
31. FilledToBrimPatch *Active* *Applicable* *Applied*
32. SpareArrowsPatch *Active* *Applicable* *Applied*
33. SpareThrowingWeapon *Active* *Applicable* *Applied*
34. SquiresPatch *Active* *Applicable* *Applied*
35. ExtraArrowsPatch *Active* *Applicable* *Applied*
36. ExtraThrowingWeapons *Active* *Applicable* *Applied*
37. PeakFormPatch *Active* *Maybe Applicable* *Applied*
38. HealthyScoutPatch *Active* *Maybe Applicable* *Applied*
39. BattleReadyPatch *Active* *Applicable* *Applied*
40. FullyArmedPatch *Active* *Applicable* *Applied*
41. CrossbowCavalryPerkPatch *Active* *Applicable* *Applied*
42. BattleEquippedPatch *Active* *Applicable* *Applied*
43. BowMountedArcherPatch *Active* *Applicable* *Applied*
44. LargeQuiverPatch *Active* *Applicable* *Applied*

Loaded SubModules:
1. TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
2. TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
3. TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
4. SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
5. SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
6. SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
7. StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
8. StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
9. StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
10. ModLib.ModLibSubModule, ModLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
11. ModLib.Patches.ModLibPatchesSubModule, ModLib.Patches, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
12. CustomSpawns.Main, CustomSpawns, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
13. CharacterCreation.SubModule, CharacterCreation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
14. MBOptionScreen.MBOptionScreenSubModule, MBOptionScreen, Version=1.1.15.0, Culture=neutral, PublicKeyToken=null
v1.1.15
15. ColorEnabler.SubModule, ColorEnabler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
16. FightingTogetherRelationship.FTRMain, FightingTogetherRelationship, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
17. FrugalCavalry.FrugalCavalryModule, FrugalCavalry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
18. HideoutPartyLimitRemoved.CustomTroopLimitMain, HideoutPartyLimitRemoved, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
19. KingdomColor.KingdomColorModule, KingdomColor, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null
20. MBFastDialogue.FastDialogueSubModule, MBFastDialogue, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
21. PartyManager.SubModule, PartyManager, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
22. SmithForever.ForeverSmithSubModule, SmithForever, Version=1.0.3.0, Culture=neutral, PublicKeyToken=null
23. zCulturedStart.SubModule, zCulturedStart, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
24. KillBanditsRaiseRelations.Main, KillBanditsRaiseRelations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
25. CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
v0.1.0+3238ab7

System Info:
gpu: NVIDIA GeForce GTX 1080 Ti
cpu: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

GPU Memory: 11127MB
GC Allocated: 450022984B
Engine Memory Used: 0MB
GC Latency Mode: Client Interactive
GC LOH Compact Mode: Default
Operating System: Microsoft Windows 10.0.18362
Framework Compatibility: .NET Framework 4.8.4121.0
Hardware Accelerated Vector: Yes
Vector Size: 256 bits
CPU Info:
1. Intel Core i7-8700K with 6 cores:
1. 4295.57 MHz 55 °C
2. 4295.57 MHz 57 °C
3. 4295.57 MHz 48 °C
4. 4295.57 MHz 57 °C
5. 4295.57 MHz 47 °C
6. 4295.57 MHz 53 °C
 
I had the same issue, it looks like the only common mods we have are:
  • Community patch
  • Hideout limit removed
  • Custom Spawns
  • Party Manager
Looking at the nexus pages for these, I believe it is the Custom Spawns update, and might be fixed if you revert back to the previous version (but the save might be broken for now)

 
Hello, we can not offer support for the modded games. Can you please try to remove the mods and let us know if the problem persists on an un-moded game. I am glad to see the patch have solved the issue for some players, please let me know if the new patch has solved the problem for you too or not.
 
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