Dabos37
Sergeant Knight at Arms

I have been doing some tests in the first 5 days o a new Beta 1.4.1 campaign. Here is a perfect example of what we have been talking about the AI is clearly prioritizing attack over the defense, which is a negative behavior for campaign balancing and increase snowballing and lords defection.
1- As you can see, the Western Empire funded a huge army with 1200 men and start a besiege on Marunath:
2- Then I went to Lagerta and a much smaller Battania army just started a besiege on this town.
3- Western Empire had not started the attack when Largerta besiege was started but anyway, the WE army just ignores the Largeta siege and continue with the Marunath siege.
4- The result was WE taking Marunath while Battania taking Lagerta. It does not look too bad, both factions have just traded a town and are similar than they were before, but then you realize that it is actually really bad for campaign balancing and lords get a penalty for losing settlements and relationship penalty with the king, which increase chances of defecting.
This new issue was introduced with lasted patches due to people complaining about AI abandoning ongoing sieges in order to defend. If I would have to choose, I prefer the old AI behavior by far, where the AI just abandoned sieges in order to defend. On the other hand, it would be great if the new behavior could be tweaked and AI just does not abandon sieges if the actual attack is ongoing for some time and the AI army will conquer the settlement soon. Is this possible to do?
Currently in beta 1.4.1, it looks like once an army start a besiege (just the besiege and not the attack to the settlement), then the army does not abandon It in order to defend which I find wrong.
Plus, smaller armies (compared to attacker force) should try to help friendly besieged settlements like they did before, just going close to the attacking army and waiting for reinforcements. This was happening before and It was pretty effective for the AI to defend settlements and to avoid snowballing.
1- As you can see, the Western Empire funded a huge army with 1200 men and start a besiege on Marunath:
4- The result was WE taking Marunath while Battania taking Lagerta. It does not look too bad, both factions have just traded a town and are similar than they were before, but then you realize that it is actually really bad for campaign balancing and lords get a penalty for losing settlements and relationship penalty with the king, which increase chances of defecting.
This new issue was introduced with lasted patches due to people complaining about AI abandoning ongoing sieges in order to defend. If I would have to choose, I prefer the old AI behavior by far, where the AI just abandoned sieges in order to defend. On the other hand, it would be great if the new behavior could be tweaked and AI just does not abandon sieges if the actual attack is ongoing for some time and the AI army will conquer the settlement soon. Is this possible to do?
Currently in beta 1.4.1, it looks like once an army start a besiege (just the besiege and not the attack to the settlement), then the army does not abandon It in order to defend which I find wrong.
Plus, smaller armies (compared to attacker force) should try to help friendly besieged settlements like they did before, just going close to the attacking army and waiting for reinforcements. This was happening before and It was pretty effective for the AI to defend settlements and to avoid snowballing.
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