'Camp Followers'

Users who are viewing this thread

I'd like to add a second set of 'slots' called 'followers'.

The following things can be placed in the 'follower' slots -

Non-prisoner stacks
Wagons

Each wagon would provide a good amount of storage space.

The 'followers' can be 'attached' and 'detached' from the player.

When the followers are 'attached' they move behind the player like an escorted caravan, but are movement speed 4. (wagons, etc.)

When 'detached' the followers create a 'camp' icon on the world map, and can be entered like a town. Inside the 'camp' are some basics, such as a slaver and some other camp npcs, resting area etc.

Unlike towns however, the camp can be attacked.

Military units in 'follower' mode defend the camp but draw half wages, as they are on standby.
 
somthing i definetly wanna see in this game, if seiges and town battles are ever implemented, is more focus on the logistics of actual war. soldiers should require more food then one lousy bite of that dried meat everyday, horses should need grain, and they should need to rest after traveling long distances, soldiers should need to set up camp after travling a long distance/ finishing a battle, etc. i think it could be set up in the following manner:

1. add a fatigue meter to the game. as your armies travel and fight battles, this meter depletes. the lower it is, the worse your army fights.
food and resting "setting camp" will restore fatique.

2. armies should require far far more food. im talking wagons full here. (split up food into 2 different categorys, actual food, and water) make it so the more food you give to your armies, the faster their fatigue replenishes. also, the kind of food you give to your armies should have an effect too, say feeding them grain would restore less fatigue then feeding them meat. you should also have to feed horses, for your calvary, so calvary units actually cost more food.

3. moral should have more of an effect. i know it was suggested a lot before, but make morale in combat dynamic. to make it simple, instead of having morale seperate for each unit, make the entire army share the same morale. as your men kill the enemy and win battkes, morale goes up. as they get killed and lose/flee from battles, morale goes down. how much morale gets lost depends upon the leadership of your character and the type of unit lost, say the higher the tier of the unit, the more loss.

now, morale would have several effects in battle, if it gets too low, your men flee battle and desert you, and if its gets really high, your army gets combat bonuses, like increased movement speed, more damage, and the like.

outside of battle, morale could also be linked to fatigue. the higher your morale, the rate of fatigue loss would be slightly lessened. also, certain commody merchant items, such as wine/ale, will increase morale. it would have to be doled out like food, but gives morale instead of lessoned fattigue.

what you guys think?
 
Being a merchant is very profitable. You can build up cash pretty quick if you're careful and plan ahead. A very good route for trade is praven->khudan->suno->rivacheg

When you have a lot of troops and a lot of cargo guess what? You're a caravan :wink:
 
A mobile camp might make it a little too easy to dump prisoners. As others have already suggested, a simple varient of this is to allow the player to build a freehold somewhere on the map (for a sizable fee), which will have some slots for storage of troops, prisoners, cash, and inventory. Perhaps even allow for upgrades which allow for more slots, etc.

Level 1: Tower (50,000 gold)
Level 2: Fortified farm (80,000 gold)
Level 3: Keep (150,000 gold)
etc.

No real 3d enviroment needed, just page interface like the party management screen.

Excess troops can be housed (and even trained if a trainer hero
is left in charge) which could help defend it if attacked (using the
simulation currently used for non player battles). Larger freeholds
allow for bigger garrisons, plus some abstract factor to account
for stronger defenses.

This would make it more hazardous for a player to run up a -70 against either main faction without mustering a sizable defense
force, lest you come "home" to a smoking ruin.
 
Back
Top Bottom