Calvary in Bannerlord

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Duh 说:
FBohler 说:
Duh 说:
I would be surprised if the player can actually deal ~390 damage in the game (excluding couched lances).

You're fully aware that BL's scale of HP is totally different than Warband's, aren't you?
I don't think they have shared any specifics. If they have, do share.

We do know, however, that cheat-health and cheat-damage are a thing in demonstrations.


It is quite possible that there were no special HP/DMG multipliers on these videos, but we should not be surprised. You can't throw multiple players and AI in a scene and expect that the player would duel AI for big sequences. I am pretty sure the stats are pretty big on player chosen units because they act as a 'lord' of an army. Either that or the demonstration was set to easiest damage/combat settings.
 
Duh 说:
FBohler 说:
You're fully aware that BL's scale of HP is totally different than Warband's, aren't you?
I don't think they have shared any specifics. If they have, do share.

I found this
KUmwpGP.jpg
Cav delivers 51 damage to the Player, it removes nearly 1/3 of the players health from health bar. So maybe we could assume that Player health could be 140-150
 
In this photograph the archer's bow is shown to do 53 damage on the chart. (assuming the chart is accurate)

Screenshot_9.png

In this photo the same archer shoots a calv unit and it does 47 damage.

Screenshot_8.png

I believe the info for the weapons are correct, so if we look at the shock unit battanian equivalent

Screenshot_11.png

The axe is shown to do a whopping 122 damage. Im pretty sure it would be totally doable to do 390 damage or more to a speeding calv unit.

And since 2 handers are now able to pass through the horse and kill the rider, this really buffs the 2 handers into a possible anti calv unit. Even if the player's health is now 150 instead of warband's 50.

And that looks like its going to be the case, like shown in this video. (watch from 3:10 to 3:2:cool:


The riders didnt even get a chance to get up from the floor, because they are already dead.

What im hoping for is for the rider to at least live and get up to pull his sword out, like shown in (3:46-3:49)

The pikes in the same video stopped a charging horse, and the rider dosent die, even with the pike aiming at the horse's neck and could probably hit the rider (7:31-7:33)

THis might make the axemen potentially better than spears at stopping calvary charges.

I hope Kehlain's statement about press difficulty is right, because it could hopefully mean im wrong, this entire thread is just worrying about nothing, and everything is good as normal.




 
Varrak 说:
KUmwpGP.jpg
Cav delivers 51 damage to the Player, it removes nearly 1/3 of the players health from health bar. So maybe we could assume that Player health could be 140-150
Good observation. Puts the 390 into perspective :lol:

Savak 说:
578 说:
It is quite possible that there were no special HP/DMG multipliers on these videos, but we should not be surprised. You can't throw multiple players and AI in a scene and expect that the player would duel AI for big sequences. I am pretty sure the stats are pretty big on player chosen units because they act as a 'lord' of an army. Either that or the demonstration was set to easiest damage/combat settings.
i wish the same for single-player, since i hated the fact that you lead an army, maybe even a kingdom and then  a peasant could be stronger than you with few weeks of training
You would have to try really hard to lose to a farmer in Warband. Not to mention that being a king doesn't make you immune to good ol' steel.

The axe is shown to do a whopping 122 damage. Im pretty sure it would be totally doable to do 390 damage or more to a speeding calv unit.
Check Varrak's image. If speed boni had such a big effect, I would expect to see more damage by the cav there (unless the PC is enjoying some dmg reduction). Then again - the player cav in your video does a whooping 597dmg with his spear at 0:57. Hard to tell what is a base game mechanic and what may be a boni for demonstration or being a commander. Maybe we can find some AI dealing similar levels of dmg? (2:34+ shows fairly low dmg against the player+horse) Speaking of speed boni - I guess that isn't being displayed on the combat log anymore?

I hope Kehlain's statement about press difficulty is right, because it could hopefully mean im wrong, this entire thread is just worrying about nothing, and everything is good as normal.
Even if we assume that it is entirely unbalanced at launch, TW has a vested interest in actively fixing any such problem since they seem to like the idea of E-Sports and such.
 
I guess that the captain mode is trying to snatch the audience that didn't necessarily know the M&B series and got invested in Tiger Knight, which would make them expect soldiers to be wet tissue compared to captain, so I wouldn't be really surprised if PC had bloated stats in this mode.
 
Do not look here 说:
I guess that the captain mode is trying to snatch the audience that didn't necessarily know the M&B series and got invested in Tiger Knight, which would make them expect soldiers to be wet tissue compared to captain, so I wouldn't be really surprised if PC had bloated stats in this mode.

But Player also gets killed in one hit sometimes

ofGcMpa.jpg

Player gets 241 damage from cav spear in that moment and just died in one hit. I don't think there is a huge differences between players and bots.
 
I tried to make you all figure that you're arguing about damage numbers, while we didn't yet get a grip with the new HP/DMG scale, which is obviously greater than Warband's.

On top of that there's armor rating, speed bonus, perks (or whatever they named it) and possibly other properties such as angle of contact (just guessing here).

All I have to say is that I'm okay with the sense of danger in the battles. You can and will be 'single-hitted' if you fight carelessly.
 
Varrak 说:
But Player also gets killed in one hit sometimes

ofGcMpa.jpg

Player gets 241 damage from cav spear in that moment and just died in one hit. I don't think there is a huge differences between players and bots.
I just claimed that player character receives 'boost' comparing to his troops, not becomes Tiger Knight-tier of god, it's still M&B and even if you buy it for this mod only it should remain more or less in line with rest of the game :wink:

Like someone else said, it looks like PCs have lord-like stats and it does make sense to have a stat-wise upper hand over your troops, so that you can't just shrug over losing your commander. Even in that showcase video in which one swing of two-handed axe is enough to take down two horses and both riders, player's troops struggle to repeat that trick against remaining 3-4 horsemen.
 
Also, they had limited time to show stuff, so in order for a maximum of players to plya, they might have boosted dmg number to turn chairs more often
 
Time in warband is not realistic for gameplay reasons. They didn't make it pass at a greater rate to avoid immortals, thus they made everything else happen faster. Or do you really want to spend several years recruiting and training troops (at the current rate of time passing)?

Either way, a huscarl is not a peasant.
 
lolbash 说:
And since 2 handers are now able to pass through the horse and kill the rider, this really buffs the 2 handers into a possible anti calv unit.
:lol:

Go play Warband some more. You can already do this with all melee weapons, and I think it was also that way in the original M&B. Nothing has changed, except damage numbers vs. HP and possibly the speed bonus calculation. Killing a horse and rider with one swing is already possible, and I'd be lying if I said I'd never seen it or done it myself. Long axes in particular are great at it.
 
Yup, I've been standing in front of my Nord infantry slicing through first cavalryman to approach us since vanilla. I'm more worried about how it will work now that you can hit multiple targets, does it make it easier to hit the sweet spot?
 
It's not really a sweet spot, it's just a matter of weapon length and positioning. If your weapon's path visually passes through the horse and the rider (typically the rider's legs) then it will hit both of them. Longer weapons have an easier time doing this from off to the side.

The only serious concern would be a much less likely scenario, where an enemy is standing or riding on the far side of the rider you're targeting. Your swing passes through the first horse and rider, and with a long enough weapon you could hit the other enemy too. I think swinging through two armored infantry is a little far-fetched already, but swinging through a horse, a rider, and into another person or horse? Nah, that shouldn't happen.
 
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