Earl of Swadia
NEWS
18000 downloads reached! MOD DEVELOPMENT CLOSED
THIS MOD IS NOW NOT BEING DEVELOPED
I know some people wanted a bit of a change from the usual Mount and Blade combat so I've created a new mod called Calradia, the 16th Century. The story goes like this:
After several hundred years, gunpowder has finally reached Calradia. The Ancient Kingdoms of Swadia and the Vaegirs are the first to harness the power of gunpowder and have incorporated it into the majority of their troops. The Kingdom of Swadia is now the most powerful kingdom and has the largest army of pistol-wielding men. The Kingdom of Vaegirs has a small troop upgrade list but is well developed. The Kingdom of Nords has strengthened hugely to combat Swadia's rising and features the Nord Huscarl, the most powerful normal unit in the game at level 75! (the strongest actual unit in the game is King Harlaus but you can't recruit him. He's level 115! ) The Kingdom of Rhodoks has given up on training its infantry and now has very powerful crossbowmen armies to combat Swadia's gunmen. Finally, the Khergit Khanate has grown much stronger and is the only kingdom to still use horses extensively.
Features:
Guns!
A lot more recruits in villages (up to 100!)
Much stronger troops
Swadian troops are all stronger
Incredibly strong lords and kings
Stronger weaponry
Lords leave castles more often
Castles and Cities are much stronger
Larger parties across the board! (may not work for properly)
Larger battles
Troops and heroes upgrade faster
Larger battles within towns and within the lord's halls
To declare your support for this mod, add this code to your signature in your profile:
Version 1.10
http://www.mbrepository.com/file.php?id=1074
Version 1.0 (old)
http://www.mbrepository.com/file.php?id=1070
Troop upgrade trees for Swadians and Vaegirs, the two factions which have harnessed the power of gunpowder
Later Versions
Note:
If you don't seem to be getting many recruits at the villages, then open up the scripts notepad file in the Calradia, the 16th Century module folder and find the update_volunteer_troops_in_village script and paste this entire piece of text over it. It should fix the problem and you should be recuiting heaps of people (up to 100)
update_volunteer_troops_in_village -1
35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 100 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923
18000 downloads reached! MOD DEVELOPMENT CLOSED
THIS MOD IS NOW NOT BEING DEVELOPED
I know some people wanted a bit of a change from the usual Mount and Blade combat so I've created a new mod called Calradia, the 16th Century. The story goes like this:
After several hundred years, gunpowder has finally reached Calradia. The Ancient Kingdoms of Swadia and the Vaegirs are the first to harness the power of gunpowder and have incorporated it into the majority of their troops. The Kingdom of Swadia is now the most powerful kingdom and has the largest army of pistol-wielding men. The Kingdom of Vaegirs has a small troop upgrade list but is well developed. The Kingdom of Nords has strengthened hugely to combat Swadia's rising and features the Nord Huscarl, the most powerful normal unit in the game at level 75! (the strongest actual unit in the game is King Harlaus but you can't recruit him. He's level 115! ) The Kingdom of Rhodoks has given up on training its infantry and now has very powerful crossbowmen armies to combat Swadia's gunmen. Finally, the Khergit Khanate has grown much stronger and is the only kingdom to still use horses extensively.
Features:
Guns!
A lot more recruits in villages (up to 100!)
Much stronger troops
Swadian troops are all stronger
Incredibly strong lords and kings
Stronger weaponry
Lords leave castles more often
Castles and Cities are much stronger
Larger parties across the board! (may not work for properly)
Larger battles
Troops and heroes upgrade faster
Larger battles within towns and within the lord's halls
To declare your support for this mod, add this code to your signature in your profile:
Code:
[url=http://forums.taleworlds.com/index.php/topic,55519.0.html]Calradia, the 16th Century... the mod with guns![/url]
Version 1.10
http://www.mbrepository.com/file.php?id=1074
Version 1.0 (old)
http://www.mbrepository.com/file.php?id=1070
Troop upgrade trees for Swadians and Vaegirs, the two factions which have harnessed the power of gunpowder
Swadian
Swadian Private
Swadian Lance Corporal
Swadian Corporal
Swadian Lieutenant
Swadian Captain
Swadian Major General
Swadian Lieutenant General
Swadian Commander
Vaegir
Vaegir Private
Vaegir Sergeant
Vaegir Sergeant Major
Vaegir Major
Vaegir General
Swadian Private
Swadian Lance Corporal
Swadian Corporal
Swadian Lieutenant
Swadian Captain
Swadian Major General
Swadian Lieutenant General
Swadian Commander
Vaegir
Vaegir Private
Vaegir Sergeant
Vaegir Sergeant Major
Vaegir Major
Vaegir General
Later Versions
- New guns and weaponry (if I can find modelling help)
- Wider variety of armour and clothing for the troops
- Advancements in the storyline (gunpowder spreads through other kingdoms; gunpowder becomes more dangerous; cannons are invented etc)
- Much more complicated troop trees
- Mod moves forward towards the 18th and 19th centuries
- Swadia becomes more like the British Empire, the Khergits like the Chinese, the Rhodoks like the French etc..
- If you can think of anything else, I'd like to know!
Note:
If you don't seem to be getting many recruits at the villages, then open up the scripts notepad file in the Calradia, the 16th Century module folder and find the update_volunteer_troops_in_village script and paste this entire piece of text over it. It should fix the problem and you should be recuiting heaps of people (up to 100)
update_volunteer_troops_in_village -1
35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 100 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923