Calradia Rising Download.

Users who are viewing this thread

Here is the download for the latest version SantasHelper did.

Features list.

==================================================================================================
      C a l r a d i a  R i s i n g
            for M&B 1.010
              Release I + fix01
==================================================================================================
CONTENT

1. Background
2. Key Features
3. Credit Section
4. Detailled List of Features
5. Questions and Answers
6. Playing Guide (a good place to start if you find the mod too hard)
7. Upcoming versions plans
8. Notes on Talak Armory
==================================================================================================

HOME THREAD AT TALEWORLDS.COM FORUMS
(That's the Website of Ikisoft, Maker of Mount & Blade)

http://forums.taleworlds.com/index.php/topic,48068.0.html

I'll bee adding screenshots eventually in that thread

Please post feedback in the thread, and rate the mod at the repository
The mod isn't 100% finished, but it's stable and playable
Only the factions look need to be finished, and the end game features

==================================================================================================
Background:

The Old empire of Calradia was defeated. Invaded from all side by its enemies
and former allies, Calradia was crushed. But sometime an empire can
rise from its ashes.

The townfolk have sad memories of their past glory. Perhaps a new
warlord will emerge, unite the townfolk against the invaders, submit
the foreign citizens to his rules and deal with the so called nobility
of those foreign invaders, because they are little more than bandit lords
with a title, razing and ravaging the villages
==================================================================================================
KEY FEATURES

- fix01: fixed the dialogue problem with sea raiders and steppe raiders

* Extensively tested (both high end, mid game, and startup campaigns)
* New Items (176 new Horses, 68 Swadian armors, complete Talak Unique Armory )
* Total Strategic Immersion (Bandit gang up on you)
* Your empire will be named Calradia (instead of @#$ rebels) (end game stuff)
* 50 new troops types
* Much higher challenge than native
* All known issues from previous version are fixed
* Troop tree rebalanced to keep the faction style (% of Cavalry composition adjusted)
* More individuality for each Kingdoms
* Arena challenge increased
* Bandits factions have different colors, giving an idea of their alliances

Read the detailed features list section for full details

currently using the DX7 version of Talak file, see specific section to adjust to DX9
files included

==================================================================================================

3. Credit Section

note: If I missed any credit, don't hesitate to message me

ART CREDIT
----------------------------------------------------------------------------------------------------
MIXED CONTENT

Talak Unique Armory 0.85 (by Talak)
Helms, Weapons, shields, etc

(obtained from Maw's test Mod)
Luigi's Weapons pack
Gluck's Maces pack


----------------------------------------------------------------------------------------------------

ARMORS

SOURCE : Maw's Armor Pack Compilation

Burrek for K&K, Byzantium Armor, Unique Eurpoeans 1 & 3 Skinsets (bur)
Lord Condormanius Irish Skinset (con)
FJ62 Norse Skinsets (fj6)
Various other skins from MTW2 mods, will credit as i sort it out
DaBlade, for elegant engraved plates
Subotai, for female mesh
hadrim.dds - merlkir
only those dds files costumes3, 5, 51, and 6_ss designed by maw
all other skins compiled from the greater talent
Santa's Helper : fixing shaders

----------------------------------------------------------------------------------------------------

HORSES

SOURCE#1 RookieB horses pack

27 unique hunter mesh based horses
All textures and models by RookieB
LOD support by RookieB

SOURCE#2 Maw's Horse Pack Compilation

courser_maw1-6 by maw from off the 'net
bur Burreck, (With Talent and Drive on Loan from God) M2TW
dav Lt Dave, M2TW
Eternal Cacoon, M2TW
com Lord Condormanius, outstanding skinner, M2TW Irish Skinpack, Scale, and misc armors
misc armor dds Musculus Maximus, M2TW
sadlle horse one through eight, select other horses - Chel's horse20 pack
Cataphract skins by DaBiggMan (rip)
rtw -- Horse Pack M2TW ??? will credit
cataphracts DaBiggMan (rip)
comp - msic dds from Medieval II Total War site - will give specific credit as i sort it out
misc heraldry ie moline, checked, etc --- ??? will credit
misc hunters - Gallus
the inimitatable Chel (horse2.0)
ARGENT USHER, (awesome talent from medieval total war center),
and DaBiggMan (RIP)
Gallus Domesticus
(http://forums.taleworlds.com/index.php/topic,33969.0.html)
Predak.
and others.

uses the m&b horses meshes;
all additional graphics pulled from the internet
and merged with the game .dds.

Santa's Helper:
Fixing Shadders in Maw's Pack
Adding LOD support to most horses in Maw's pack

----------------------------------------------------------------------------------------------------

SHIELDS

SOUCE: Maw's Shield Pack

----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------

OTHER CREDITS

Tweaking
-Bandit teamup tweak - MageLord

----------------------------------------------------------------------------------------------------

Special credit

ItemEditor V0.79 - Jordan
Unofficial Troop Editor 1.4 - HokieBT
Download BRF Edit 0.8.95 - Thorgrim

----------------------------------------------------------------------------------------------------

Aknowledgement

Battle For Scicily - Nijis
-First Siege implementation & tactical considerations

Crusaders - Tooff
-Crusaders insade Bandit teamup and JIHAD feature

A Shield Lying on the Water - ex_ottoyuhr
-one of the first mod to introduce warfare
and a large number of heroes

The Last Days - The Last Days team (lots of peoples !)
-one of the first mod to introduce warfare
and a large number of heroes

Bands of Warrior - fisheye  & HardCode
-proved that a large group of hero can work well

Extended Mod I & II - Chel
-Chel's ultra fast infantry in EGI

The Eagle and the Radiant Cross - D'Sparil
-style, style and more style
-The inspiration to research official noble titles
to distinguish city lords

Ikisoft - Armagan & Team
- For making such an awesome game !

==================================================================================================
4. Detailled List of Features

* New Items:
  - 176 new horses (117 are fancy warhorses)
  - Horses are used on troops
  - Horse are optimized for Level of details
    (Battles run about 4x faster than without it)
  - 68 new Swadian armors (Swadian army completed for horses and armors)
  - Talak Unique Armory integrated in shops
  (In future versions, each faction will get a more unique look)

* Total Strategic Immersion
  - Bandits team up within their faction and with allied factions (Host Kingdom)
  - Bandits prey on enemies but support their local lords
  - Looters support the bandits
  - Town/Casttle/Village garisons join nearby battle
  - You can garison troops in villages (one way ticking)

* 79 "Townspeoples" heroes
  Ever wanted to get that tavernkeeper to join you after a drink ?
  They all have Calradian names and random faces (checked to avoid the no-hair problems)

  They are currently based on archetypes and have basic weapons (knives, staves..)
  Their dialogues are quite simplistic. All this should be improved eventualy
  For now, they are your best weapon against the high end troops

  5 trainers      : firentis
  10 ransom brokers : deshavi
  10 travelers      : klethi
  18 inkeepers      : ymira
  18 guildmasters  : jeremius
  18 arena masters  : marnid

* The NATIVE HARDCODED LIMIT of 32 heroes (or different troops types)
  still apply. The heroes are meant for choice & style

* In the end game the new heroes have a strategic value, since when dismised,
  the town heroes always return to their hometown. Making them less
  of a drag than the standard heroes

* When you decide to create an Empire of your own,
  it will be named Calradia (instead of @#$ rebels)

* 50 new troops types
  - extended bandits tree
  - officer troops (Kingdom only)
  - High end mercenary (Kingdom only)
  - some Rhodock & Nord Cavalry (20% of army)
  - Some Khergit infantry and foot archers (20% of army, mostly in towns/castles)

* Much higher challenge than native
- The Kingdom's lords have access to troop the player cannot acces
  (You CANNOT recruit/hire/rescue/capture those types of troops)
- Those troops are much stronger, but respect the M&B rules
- Rhodock and Nord are given some cavalry to pin you down
- Lords are much higher level, got better support & warrior skills
  and have more renown and better equipment than before

* All known issues from previous version are fixed

* Troop tree rebalanced to keep the faction style
  Swadia/Vaegir 45% Calvalry (same as native)
  Khergits 80% Cavalry (foot troops protect city & castles better)
  Nords/Rhodocks 20% Cavalry (weak cavlry)

* More individuality for each Kingdoms
  - Localized titles for Kings, City Lords and other Lords
    (based on real titles of various countries, after some research)
  - Localized horses for each faction
  - Localised armors for Swadia (the rest coming latter)
  - Effort to fit with native style as much as possible)
  - Each swadian lord got a unique armor

* Arena challenge increased
  - Strenghtened the ordinary warriors
  - The Lords are Xerina/Kradus/Dranton level in term of challenge

* Villages Improvement
  - talk to village elder to land troops in villages (retire them)
    for added protection and help for defense
    (no upkeep - they retired- you cannot get them back)
    (similar to "give troops to lord" in the rebelion quest)
  - Talk to village elder to access his equipment and store
    equipment and horses, or just to make him look cool

*Hero dialogue tweak
  - you can trade goods with them. easing up caravans/horses storgae
    known issue: the trading is at cost price (no rebate)
    and the npcs got no money at first.
    (fight a bit, they'll have plenty of money to pay)
  - Talk to them in taverns to equip them even before hiring them
    (a good way to prepare them for latter)
    [feature not availlable on standard companions]
  - extra heroes can also be used to store gear and horses

* Full item availlability rebalance to make sure
  all types of items have a chance to appear in shop,
  and that better items are a bit rarer.
  This avoid the "flooding problem" due to the 100 warhorses
  preventing the saddle horses from ever showing up
  It also encourage the player to fight and use the loot from battles

* Bandits factions have different colors, giving an idea of their alliances
  SWADIA                    ORANGE
  Brotherhood of the Woods  Dark Orange (also allied with Rhodocks)
  VAEGIR                    GREEN
  Mountain Tribes Raiders    Dark Green
  KHERGIT                    PURPLE
  Black Khergits Raiders    Dark Purple
  NORDS                      Yellow
  Sea Raiders                Light yellow
  RHODOCKS                  BLUE
  Looters                    Dark Blue (not alligned)



==================================================================================================
5. Questions and Answers

Q Can I have my OWN kingdom where I am the king?
-You can already do that in native
Method#1 when you are neutral, capture any castle or town
Method#2 when you are vassal, after capturing a castle
        and being refused to have it, become a rebel
        and hold to your lands

Q If so, can I declare war on other factions?
-You can already do that in native
"I'm here to make my demand" "Surrender or die"
This effectively work like a war declaration

Q Do I have lords/ can I recruit lords?
Q If, so will they follow obey me?
Q Can I recruit lords from other factions?
Q Can I decide who will have properties like castles etc...
-I got plans for that (future version)

Q Can I take troops from them and give if needed?
-Right now you can give troops to villages
-I got plans for the rest
-You will not be allowed to give troops directly
(to avoid the bug that let lords get unlimited troops that way)
-But you will be allowed to give them through castles an towns
(this is where the lords grab their troops)

Q Can I build improvements like normal on my properties?
yes

Q Can I recruit bandits from somewhere?
-recruit: not yet, looking into this
-you can take them prisoners and recruit from prisoners
-you can rescue them

==================================================================================================
6. Playing Guide (a good place to start if you find the mod too hard)

Q Where do I start
A Try to find an isolated looter gang that won't team up with friends
  It's balanced so a party of 32 heroes should survive that encounter

Q What are the faction relationships

Relationship table

Looters:
LIKE: all bandits and all kingdoms,
HATE: player and common folk

Other Bandits:
LIKE: looters, themselves and hosting kingdom,
HETE: player and all other bandits and other kingdoms

Kingdoms:
LIKE: looters, temselves and hosted bandits
HATE: enemy bandits
other relationship as per war/peace

Bandit Alliances table

Brotherhood of the wood : Swadia, Rhodock
Mountain Raiders        : Vaegir
Black Khergit Raiders  : Khergits
Sea Raiders            : Nords

Q Why don't I find 2000 full plates in the shops ?
A I tweaked the availlability of armors and horses to make you fight for it
  They still show up quite often, but for a specific item you will have to search
  It's a tradeoff between this and not finding any saddle horses in the early game !

==================================================================================================
7. Upcoming versions plans

I'll be releasing the updated version of Maw's horse pack in the near future

Here are my plans for the near future:

CalradiaRising_1010_r2    - compatibility, horses, swadian armor  - very soon, possibly tommorow
                            fix all the minor problems
                            Khergit horses got their final stats
                            the other horses will use the stats of the most similar horse for now
CalradiaRising_1010_r3    - all faction armors, helms, and other gear - days
                            refine horses and armor stats
CalradiaRising_1010_r4+  - new functionality, Kingdom support ??? unknown ??? a week ??? I hope
                          includes all the new heroes dialogues

My top priority, now that the core features are in place is to create a unique look for each faction.
Be warned, I'm sticking with native style. This mean my goal is to remove redundancy,
not to do some extreme makeover. For now, Swadian give a good clues about my goals.

Nords will probably be the most unchanged factions (appart from specific additions like Talkak helms,
and perhaps some helms/shields).

Vaegir will be the most changed of all factions since all their gear is imported from
Nords and Khergits, and there seem to be placehoders in the item file
to make them wear coat of maille ??? So I will return them to a more traditional look
as a feudal kind of kingdom, with perhaps a russian/bulgarian touch if I figure out
what it should look like and find the right types of items in the ressources I can use

I do have plans to include support for the player having his own Kingdom with vassals,
while keeping game balance and coherance by limiting the number of vassals
and the way you can obtain them, as well as at what point in the game you can have them

I also have plans for heroes dialogues, including their sad story, and relevant game tips and lore
according to their job and provenance (Kingdom/city)

Finaly I may add further troops trees and challenges, but only as far as it integrate
smoothly into the rest of the game.

==================================================================================================
8. Notes on Talak Armory

Default is DX7 (my computer)

The DX9 version of Talak files is included

in init.txt

change
load_mod_resource = talak_weapons_dx7
for
load_mod_resource = talak_weapons

If on the other hand, it's too slow
get the full release and replace the high res textures with low res textures
follow his instructions ;D

==================================================================================================


Enjoy.

http://www.filefront.com/14459565/CalradiaRising_1010_r2_fixed01.rar
 
Here you go.

==================================================================================================
      C a l r a d i a  R i s i n g
            for M&B 1.010 
              Release I + fix01
==================================================================================================
CONTENT

1. Background
2. Key Features
3. Credit Section
4. Detailled List of Features
5. Questions and Answers
6. Playing Guide (a good place to start if you find the mod too hard)
7. Upcoming versions plans
8. Notes on Talak Armory
==================================================================================================

HOME THREAD AT TALEWORLDS.COM FORUMS
(That's the Website of Ikisoft, Maker of Mount & Blade)

http://forums.taleworlds.com/index.php/topic,48068.0.html

I'll bee adding screenshots eventually in that thread

Please post feedback in the thread, and rate the mod at the repository
The mod isn't 100% finished, but it's stable and playable
Only the factions look need to be finished, and the end game features

==================================================================================================
Background:

The Old empire of Calradia was defeated. Invaded from all side by its enemies
and former allies, Calradia was crushed. But sometime an empire can
rise from its ashes.

The townfolk have sad memories of their past glory. Perhaps a new
warlord will emerge, unite the townfolk against the invaders, submit
the foreign citizens to his rules and deal with the so called nobility
of those foreign invaders, because they are little more than bandit lords
with a title, razing and ravaging the villages
==================================================================================================
KEY FEATURES

- fix01: fixed the dialogue problem with sea raiders and steppe raiders

* Extensively tested (both high end, mid game, and startup campaigns)
* New Items (176 new Horses, 68 Swadian armors, complete Talak Unique Armory )
* Total Strategic Immersion (Bandit gang up on you)
* Your empire will be named Calradia (instead of @#$ rebels) (end game stuff)
* 50 new troops types
* Much higher challenge than native
* All known issues from previous version are fixed
* Troop tree rebalanced to keep the faction style (% of Cavalry composition adjusted)
* More individuality for each Kingdoms
* Arena challenge increased
* Bandits factions have different colors, giving an idea of their alliances

Read the detailed features list section for full details

currently using the DX7 version of Talak file, see specific section to adjust to DX9
files included

==================================================================================================

3. Credit Section

note: If I missed any credit, don't hesitate to message me

ART CREDIT
----------------------------------------------------------------------------------------------------
MIXED CONTENT

Talak Unique Armory 0.85 (by Talak)
Helms, Weapons, shields, etc

(obtained from Maw's test Mod)
Luigi's Weapons pack
Gluck's Maces pack


----------------------------------------------------------------------------------------------------

ARMORS

SOURCE : Maw's Armor Pack Compilation

Burrek for K&K, Byzantium Armor, Unique Eurpoeans 1 & 3 Skinsets (bur)
Lord Condormanius Irish Skinset (con)
FJ62 Norse Skinsets (fj6)
Various other skins from MTW2 mods, will credit as i sort it out
DaBlade, for elegant engraved plates
Subotai, for female mesh
hadrim.dds - merlkir
only those dds files costumes3, 5, 51, and 6_ss designed by maw
all other skins compiled from the greater talent
Santa's Helper : fixing shaders

----------------------------------------------------------------------------------------------------

HORSES

SOURCE#1 RookieB horses pack

27 unique hunter mesh based horses
All textures and models by RookieB
LOD support by RookieB

SOURCE#2 Maw's Horse Pack Compilation

courser_maw1-6 by maw from off the 'net
bur Burreck, (With Talent and Drive on Loan from God) M2TW
dav Lt Dave, M2TW
Eternal Cacoon, M2TW
com Lord Condormanius, outstanding skinner, M2TW Irish Skinpack, Scale, and misc armors
misc armor dds Musculus Maximus, M2TW
sadlle horse one through eight, select other horses - Chel's horse20 pack
Cataphract skins by DaBiggMan (rip)
rtw -- Horse Pack M2TW ??? will credit
cataphracts DaBiggMan (rip)
comp - msic dds from Medieval II Total War site - will give specific credit as i sort it out
misc heraldry ie moline, checked, etc --- ??? will credit
misc hunters - Gallus
the inimitatable Chel (horse2.0) 
ARGENT USHER, (awesome talent from medieval total war center),
and DaBiggMan (RIP)
Gallus Domesticus
(http://forums.taleworlds.com/index.php/topic,33969.0.html)
Predak.
and others.

uses the m&b horses meshes;
all additional graphics pulled from the internet
and merged with the game .dds.

Santa's Helper:
Fixing Shadders in Maw's Pack
Adding LOD support to most horses in Maw's pack

----------------------------------------------------------------------------------------------------

SHIELDS

SOUCE: Maw's Shield Pack

----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------

OTHER CREDITS

Tweaking
-Bandit teamup tweak - MageLord

----------------------------------------------------------------------------------------------------

Special credit

ItemEditor V0.79 - Jordan
Unofficial Troop Editor 1.4 - HokieBT
Download BRF Edit 0.8.95 - Thorgrim

----------------------------------------------------------------------------------------------------

Aknowledgement

Battle For Scicily - Nijis
-First Siege implementation & tactical considerations

Crusaders - Tooff
-Crusaders insade Bandit teamup and JIHAD feature

A Shield Lying on the Water - ex_ottoyuhr
-one of the first mod to introduce warfare
and a large number of heroes

The Last Days - The Last Days team (lots of peoples !)
-one of the first mod to introduce warfare
and a large number of heroes

Bands of Warrior - fisheye  & HardCode
-proved that a large group of hero can work well

Extended Mod I & II - Chel
-Chel's ultra fast infantry in EGI

The Eagle and the Radiant Cross - D'Sparil
-style, style and more style
-The inspiration to research official noble titles
to distinguish city lords

Ikisoft - Armagan & Team
- For making such an awesome game !

==================================================================================================
4. Detailled List of Features

* New Items:
  - 176 new horses (117 are fancy warhorses)
  - Horses are used on troops
  - Horse are optimized for Level of details
    (Battles run about 4x faster than without it)
  - 68 new Swadian armors (Swadian army completed for horses and armors)
  - Talak Unique Armory integrated in shops
  (In future versions, each faction will get a more unique look) 

* Total Strategic Immersion
  - Bandits team up within their faction and with allied factions (Host Kingdom)
  - Bandits prey on enemies but support their local lords
  - Looters support the bandits
  - Town/Casttle/Village garisons join nearby battle
  - You can garison troops in villages (one way ticking)

* 79 "Townspeoples" heroes
  Ever wanted to get that tavernkeeper to join you after a drink ?
  They all have Calradian names and random faces (checked to avoid the no-hair problems)

  They are currently based on archetypes and have basic weapons (knives, staves..)
  Their dialogues are quite simplistic. All this should be improved eventualy
  For now, they are your best weapon against the high end troops

  5 trainers      : firentis
  10 ransom brokers : deshavi
  10 travelers      : klethi
  18 inkeepers      : ymira
  18 guildmasters  : jeremius
  18 arena masters  : marnid

* The NATIVE HARDCODED LIMIT of 32 heroes (or different troops types)
  still apply. The heroes are meant for choice & style

* In the end game the new heroes have a strategic value, since when dismised,
  the town heroes always return to their hometown. Making them less
  of a drag than the standard heroes

* When you decide to create an Empire of your own,
  it will be named Calradia (instead of @#$ rebels)

* 50 new troops types
  - extended bandits tree
  - officer troops (Kingdom only)
  - High end mercenary (Kingdom only)
  - some Rhodock & Nord Cavalry (20% of army)
  - Some Khergit infantry and foot archers (20% of army, mostly in towns/castles)

* Much higher challenge than native
- The Kingdom's lords have access to troop the player cannot acces
  (You CANNOT recruit/hire/rescue/capture those types of troops)
- Those troops are much stronger, but respect the M&B rules
- Rhodock and Nord are given some cavalry to pin you down
- Lords are much higher level, got better support & warrior skills
  and have more renown and better equipment than before

* All known issues from previous version are fixed

* Troop tree rebalanced to keep the faction style
  Swadia/Vaegir 45% Calvalry (same as native)
  Khergits 80% Cavalry (foot troops protect city & castles better)
  Nords/Rhodocks 20% Cavalry (weak cavlry)

* More individuality for each Kingdoms
  - Localized titles for Kings, City Lords and other Lords
    (based on real titles of various countries, after some research)
  - Localized horses for each faction
  - Localised armors for Swadia (the rest coming latter)
  - Effort to fit with native style as much as possible)
  - Each swadian lord got a unique armor

* Arena challenge increased
  - Strenghtened the ordinary warriors
  - The Lords are Xerina/Kradus/Dranton level in term of challenge

* Villages Improvement
  - talk to village elder to land troops in villages (retire them)
    for added protection and help for defense
    (no upkeep - they retired- you cannot get them back)
    (similar to "give troops to lord" in the rebelion quest)
  - Talk to village elder to access his equipment and store
    equipment and horses, or just to make him look cool

*Hero dialogue tweak
  - you can trade goods with them. easing up caravans/horses storgae
    known issue: the trading is at cost price (no rebate)
    and the npcs got no money at first.
    (fight a bit, they'll have plenty of money to pay)
  - Talk to them in taverns to equip them even before hiring them
    (a good way to prepare them for latter)
    [feature not availlable on standard companions]
  - extra heroes can also be used to store gear and horses

* Full item availlability rebalance to make sure
  all types of items have a chance to appear in shop,
  and that better items are a bit rarer.
  This avoid the "flooding problem" due to the 100 warhorses
  preventing the saddle horses from ever showing up
  It also encourage the player to fight and use the loot from battles

* Bandits factions have different colors, giving an idea of their alliances
  SWADIA                    ORANGE
  Brotherhood of the Woods  Dark Orange (also allied with Rhodocks)
  VAEGIR                    GREEN
  Mountain Tribes Raiders    Dark Green
  KHERGIT                    PURPLE
  Black Khergits Raiders    Dark Purple
  NORDS                      Yellow
  Sea Raiders                Light yellow
  RHODOCKS                  BLUE
  Looters                    Dark Blue (not alligned) 
 


==================================================================================================
5. Questions and Answers

Q Can I have my OWN kingdom where I am the king?
-You can already do that in native
Method#1 when you are neutral, capture any castle or town
Method#2 when you are vassal, after capturing a castle
        and being refused to have it, become a rebel
        and hold to your lands

Q If so, can I declare war on other factions?
-You can already do that in native
"I'm here to make my demand" "Surrender or die"
This effectively work like a war declaration

Q Do I have lords/ can I recruit lords?
Q If, so will they follow obey me?
Q Can I recruit lords from other factions?
Q Can I decide who will have properties like castles etc...
-I got plans for that (future version)

Q Can I take troops from them and give if needed?
-Right now you can give troops to villages
-I got plans for the rest
-You will not be allowed to give troops directly
(to avoid the bug that let lords get unlimited troops that way)
-But you will be allowed to give them through castles an towns
(this is where the lords grab their troops)

Q Can I build improvements like normal on my properties?
yes

Q Can I recruit bandits from somewhere?
-recruit: not yet, looking into this
-you can take them prisoners and recruit from prisoners
-you can rescue them

==================================================================================================
6. Playing Guide (a good place to start if you find the mod too hard)

Q Where do I start
A Try to find an isolated looter gang that won't team up with friends
  It's balanced so a party of 32 heroes should survive that encounter

Q What are the faction relationships

Relationship table

Looters:
LIKE: all bandits and all kingdoms,
HATE: player and common folk

Other Bandits:
LIKE: looters, themselves and hosting kingdom,
HETE: player and all other bandits and other kingdoms

Kingdoms:
LIKE: looters, temselves and hosted bandits
HATE: enemy bandits
other relationship as per war/peace

Bandit Alliances table

Brotherhood of the wood : Swadia, Rhodock
Mountain Raiders        : Vaegir
Black Khergit Raiders  : Khergits
Sea Raiders            : Nords

Q Why don't I find 2000 full plates in the shops ?
A I tweaked the availlability of armors and horses to make you fight for it
  They still show up quite often, but for a specific item you will have to search
  It's a tradeoff between this and not finding any saddle horses in the early game !

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7. Upcoming versions plans

I'll be releasing the updated version of Maw's horse pack in the near future

Here are my plans for the near future:

CalradiaRising_1010_r2    - compatibility, horses, swadian armor  - very soon, possibly tommorow
                            fix all the minor problems
                            Khergit horses got their final stats
                            the other horses will use the stats of the most similar horse for now
CalradiaRising_1010_r3    - all faction armors, helms, and other gear - days
                            refine horses and armor stats
CalradiaRising_1010_r4+  - new functionality, Kingdom support ??? unknown ??? a week ??? I hope
                          includes all the new heroes dialogues

My top priority, now that the core features are in place is to create a unique look for each faction.
Be warned, I'm sticking with native style. This mean my goal is to remove redundancy,
not to do some extreme makeover. For now, Swadian give a good clues about my goals.

Nords will probably be the most unchanged factions (appart from specific additions like Talkak helms,
and perhaps some helms/shields).

Vaegir will be the most changed of all factions since all their gear is imported from
Nords and Khergits, and there seem to be placehoders in the item file
to make them wear coat of maille ??? So I will return them to a more traditional look
as a feudal kind of kingdom, with perhaps a russian/bulgarian touch if I figure out
what it should look like and find the right types of items in the ressources I can use

I do have plans to include support for the player having his own Kingdom with vassals,
while keeping game balance and coherance by limiting the number of vassals
and the way you can obtain them, as well as at what point in the game you can have them

I also have plans for heroes dialogues, including their sad story, and relevant game tips and lore
according to their job and provenance (Kingdom/city)

Finaly I may add further troops trees and challenges, but only as far as it integrate
smoothly into the rest of the game.

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8. Notes on Talak Armory

Default is DX7 (my computer)

The DX9 version of Talak files is included

in init.txt

change
load_mod_resource = talak_weapons_dx7
for
load_mod_resource = talak_weapons

If on the other hand, it's too slow
get the full release and replace the high res textures with low res textures
follow his instructions ;D

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Does this mod still exist?  Is there a way I can get a copy?  It's supposed to have some of my banners in it, but I never got to download it.
 
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